From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 19 +++++++++++++++----
1 files changed, 15 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 949f755..1913474 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -99,6 +99,13 @@
coolDownTime = curSkill.GetCoolDownTime()
remainTime = coolDownTime
if isPassiveSkill(curSkill):
+ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+ # 天赋有减CD效果
+ reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_GiftReduceCD)
+ # 减CD比率
+ if reduceSkillCDPer > 0:
+ remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
+
# 被动技能的处理和主动技能区分
curSkill.SetRemainTime(remainTime)
return
@@ -624,10 +631,10 @@
# @param curNPC NPC实例
# @param summonID 召唤兽的NPCID
# @return 召唤兽数量
-def GetSummonCountByNPCID(curNPC, summonID):
+def GetSummonCountByNPCID(gameObj, summonID):
count = 0
- for i in range(0, curNPC.GetSummonCount()):
- summonNPC = curNPC.GetSummonNPCAt(i)
+ for i in range(0, gameObj.GetSummonCount()):
+ summonNPC = gameObj.GetSummonNPCAt(i)
if not summonNPC:
continue
@@ -1127,6 +1134,10 @@
if curHP <= 0:
return
+ if PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, None, None, ChConfig.TriggerType_ForbidenCure):
+ # 禁止治疗
+ return
+
# 治疗加成
curePer = PlayerControl.GetCurePer(curObj) if curObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue
addValue = int(addValue*curePer*1.0/ChConfig.Def_MaxRateValue)
@@ -1237,7 +1248,7 @@
# 濒死状态触发技能
if GameObj.GetHP(curObj) == 0:
PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
-
+ PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
#无法找到Buff拥有者
if not buffOwner:
--
Gitblit v1.8.0