From 4f48659ed51c0e087e55da91ec76cbcdd7a87486 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 17:40:58 +0800
Subject: [PATCH] 4788 【后端】【1.3】洗炼必增由消耗仙玉改为消耗道具

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4027.py |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4027.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4027.py
index 7dad201..149e0f8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4027.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4027.py
@@ -15,7 +15,7 @@
 import GameWorld
 import GameObj
 import IPY_GameWorld
-
+import PassiveBuffEffMng
 # 血量低于XX
 def CheckCanHappen(attacker, defender, effect, curSkill):
     if not defender:
@@ -25,7 +25,11 @@
     if GameObj.GetHP(defender)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(defender) >= effect.GetEffectValue(0):
         return False
     
-    return GameWorld.CanHappen(effect.GetEffectValue(1))
+    value = effect.GetEffectValue(1)
+
+    value += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(attacker, defender, curSkill, ChConfig.TriggerType_AttackKillHappen)
+
+    return GameWorld.CanHappen(value)
     
 
 def GetValue(attacker, defender, effect):

--
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