From 4f76e24b2d1f244a6ffb660df692825a12125a20 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 16 四月 2019 20:21:32 +0800
Subject: [PATCH] 860312 删除多余代码

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  952 +++++++++++++++++++++++++++-------------------------------
 1 files changed, 442 insertions(+), 510 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 53e77ae..1dfac90 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -20,29 +20,27 @@
 import ChConfig
 import datetime
 import GameWorld
-import ReadChConfig
 import PlayerControl
 import ShareDefine
-#import PlayerExam
 import PlayerDBGSEvent
-import MergeBroadcast
-#import PlayerManorWar
-#import GameWorldShopItem
-#import GameWorldActionTeHui
-import GameWorldAverageLv
-#import GameWorldMergeBoss
-#import GameWorldMergeKing
-#import GameWorldMergePK
+import CrossRealmPK
 import GameWorldFamilyWar
 import PlayerFamilyParty
 import IpyGameDataPY
 import PlayerXMZZ
 import PlayerFamilySWRH
 import GameWorldBoss
+import PlayerFamilyRedPacket
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerUniversalGameRec
+import GameWorldAverageLv
+import PlayerFamilyBoss
+import PlayerHorsePetBoss
 import GameWorldProcess
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerStore
 
 from types import IntType
 import time
@@ -54,7 +52,7 @@
 ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute']
 
 (
-OperationAction_OpenServerDay, # 信息所属开服天
+OperationAction_ReloadSign, # 信息重载标记
 OperationAction_TodayInfo, # 当日的活动信息
 OperationAction_MapServerInfo, # 同步地图的活动信息
 ) = range(3)
@@ -78,12 +76,24 @@
         ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
         if ipyData:
             PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
-        
+    # 新仙界盛典活动进行中
+    if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
+        ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
+        if ipyData:
+            PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
     # 多倍修行点活动进行中
     if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
         ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
         if ipyData:
             Sync_OperationAction_RealmPoint(ipyData, curPlayer)
+    # 节日红包活动进行中
+    if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
+        ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
+        if ipyData:
+            PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
+    # 幸运鉴宝活动进行中
+    if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
+        PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
     return
 
 def SendMapServerOperationActionState():
@@ -101,7 +111,7 @@
         dictName = ChConfig.Def_WorldKey_OperationActionState % actName
         state = gameWorld.GetDictByKey(dictName)
         
-        sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
         sendMapServerMsgDict[ShareDefine.ActKey_State] = state
         GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
         
@@ -112,27 +122,37 @@
     
     key = "OperationActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
     OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
-    if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay:
+    serverTime = GameWorld.GetServerTime()
+    curHour = serverTime.hour
+    reloadSignHour = 0 if curHour < 5 else 5
+    reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
+    if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
         #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
         return False, OperationActionInfo
     
     # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
-    serverTime = GameWorld.GetServerTime()
     curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
-    GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay))
     
+    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
     operationActionDict = {}
     mapServerOperationActionDict = {}
-    serverID = GameWorld.GetServerID()
+    serverGroupID = GameWorld.GetServerGroupID()
     ipyDataMgr = IpyGameDataPY.IPY_Data()
+    
+    GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" 
+                  % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
     
     for actName in ShareDefine.OperationActionNameList:
         
         # 取出本活动所属本服ID的所有配置
-        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
-        
+        GameWorld.Log("加载运营活动: actName=%s" % (actName))
+        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
+        GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
         needStartList = [] # [startDateTime, ...]
         needEndList = [] # [endDateTime, ...]
         needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -140,9 +160,62 @@
         # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
         for ipyData in curServerActIpyDataList:
             
+            serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+            serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
+            cfgID = ipyData.GetCfgID()
             startDateStr = ipyData.GetStartDate()
             endDateStr = ipyData.GetEndDate()
-            
+            GameWorld.Log("    cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" 
+                          % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
+            # 按开服天开的
+            if startDateStr.isdigit() and endDateStr.isdigit():
+                startServerDay, endServerDay = int(startDateStr), int(endDateStr)
+                #结束日可能还需要处理广播之类,所以这里需要+1
+                if openServerDay > endServerDay + 1:
+                    GameWorld.Log("        当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
+                    continue
+                openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay))
+                endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay))
+                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+                GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+            elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
+                if not isMixServer:
+                    GameWorld.Log("        非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
+                    continue
+                startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
+                #结束日可能还需要处理广播之类,所以这里需要+1
+                if mixServerDay > endMixServerDay + 1:
+                    GameWorld.Log("        当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
+                    continue
+                openServerDateTime = curDateTime + datetime.timedelta(days=(startMixServerDay-mixServerDay))
+                endServerDateTime = curDateTime + datetime.timedelta(days=(endMixServerDay-mixServerDay))
+                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+                GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+            elif actName not in ShareDefine.FeastOperationActionNameList:
+                if openServerDay <= customMaxServerDay:
+                    GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
+                    continue
+                customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
+                curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
+                                                                                     customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+                if curStartDateTime <= customMaxServerDateTime:
+                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
+                    continue
+                
+                if isMixServer:
+                    if mixServerDay <= maxCustomServerDayMix:
+                        GameWorld.Log("        按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
+                        continue
+                    mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
+                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
+                    curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
+                                                                                         customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+                    if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
+                        GameWorld.Log("        按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
+                        continue
+                    
             if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                 startHMStrList = ipyData.GetStartTimeList()
                 endHMStrList = ipyData.GetEndTimeList()
@@ -152,33 +225,55 @@
                 
             notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
             notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
+            notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
             
             if len(startHMStrList) != len(endHMStrList):
-                GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID()))
+                GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
+                                 % (actName, cfgID, startHMStrList, endHMStrList))
                 continue
+            
+            resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
+            if resetType == 1:
+                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+                endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
+            elif resetType == 2:
+                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)       
+                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
+            else:
+                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
+                
+            advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的
+            GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s" 
+                          % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
             
             startList = [] # [startDateTime, ...]
             endList = [] # [endDateTime, ...]
+            startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+            endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+            loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
             isActivity = False # 有需要处理开关时间的(开始、结束)
             isNotify = False
+            isAdvanceNotice = False
+            isEnd = False
             # 没配置时分的代表全天, 只要开始或结束时分没配都算
             if not startHMStrList or not endHMStrList:
-                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
-                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点
                 startDateTime = startDayDate
                 endDateTime = endDayDate
                 startList.append(startDateTime)
                 endList.append(endDateTime)
+                # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置
+                # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置
                 if startDayDate <= curDateTime <= endDayDate:
                     needStartList.append(startDateTime)
                     needEndList.append(endDateTime)
                     isActivity = True
+                    isEnd = (curDateTime == endDayDate)
                     
             # 每天按时段开启的,支持多时段
-            else:
-                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
-                endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒
-                if startDayDate <= curDateTime <= endDayDate:
+            elif startDayDate <= curDateTime <= endDayDate:
+                isEnd = (curDateTime == endDayDate)
+                if not isEnd:
                     for hmIndex, startHMStr in enumerate(startHMStrList):
                         endHMStr = endHMStrList[hmIndex]
                         # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -194,164 +289,139 @@
                         needEndList.append(endDateTime)
                         isActivity = True
                         
+            if advanceMinutes and startDayDate:
+                advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes)
+                if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day:
+                    isAdvanceNotice = True
+                GameWorld.Log("        advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice))
+            GameWorld.Log("        startList=%s" % (startList))
+            GameWorld.Log("        end  List=%s" % (endList))
+            GameWorld.Log("        needStartList=%s" % (needStartList))
+            GameWorld.Log("        need  EndList=%s" % (needEndList))
+            
             for dtIndex, startDateTime in enumerate(startList):
                 endDateTime = endList[dtIndex]
                 # 广播 - 相对实际开始时间
                 for notifyMinute, notifyInfo in notifyInfoDictStart.items():
                     notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
                     if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
-                        needNotifyDict[notifyDateTime] = notifyInfo
+                        startNotifyDict[notifyDateTime] = notifyInfo
                         isNotify = True
                     
                 # 广播 - 相对实际结束时间
                 for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
                     notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
                     if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
-                        needNotifyDict[notifyDateTime] = notifyInfo
+                        endNotifyDict[notifyDateTime] = notifyInfo
                         isNotify = True
-                       
-            if not isActivity and not isNotify:
+                        
+                # 广播 - 循环广播
+                if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
+                    loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
+                    loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
+                    notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
+                    loopCount, loopMaxCount = 0, 100
+                    while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
+                        loopCount += 1
+                        notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount)
+                        if notifyDateTime >= endDateTime:
+                            break
+                        if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
+                            loopNotifyDict[notifyDateTime] = notifyInfo
+                            isNotify = True
+                            
+            if startNotifyDict or endNotifyDict or loopNotifyDict:
+                GameWorld.Log("        startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict))
+                GameWorld.Log("        end  NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict))
+                GameWorld.Log("        loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys()))
+                needNotifyDict.update(startNotifyDict)
+                needNotifyDict.update(endNotifyDict)
+                needNotifyDict.update(loopNotifyDict)
+                
+            if not isActivity and not isNotify and not isAdvanceNotice:
                 continue
             
-            GameWorld.Log("    本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark()))
-            if isActivity:
-                if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
+            GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
+            # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
+            if isActivity or isAdvanceNotice:
+                if not activityIpyData or (isActivity and not isEnd):
                     activityIpyData = ipyData
+                    activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
+                    if actName == ShareDefine.OperationActionName_LoginAward:
+                        #活动每天的世界等级
+                        activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
+                    
+                    if startDayDate <= curDateTime < endDayDate:
+                        dayIndex = 0
+                        actIDDateTime = startDayDate
+                        isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
+                        # 按时段开的默认每天重置
+                        if isDayRest or (startHMStrList and endHMStrList):
+                            dayIndex = (curDateTime - startDayDate).days
+                            actIDDateTime += datetime.timedelta(days=dayIndex)
+                        actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
+                        activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
+                        activityInfoDict[ShareDefine.ActKey_ID] = actID
+                        GameWorld.Log("        isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID))
+                        
+                    needStartList.sort()
+                    needEndList.sort()
+                    
+                    mapServerOperationActionDict[actName] = activityInfoDict
+                    GameWorld.Log("        activityInfoDict=%s" % (activityInfoDict))
                     
         if activityIpyData or needStartList or needEndList or needNotifyDict:
             # activityIpyData 可能为None
             operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict]
-            # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑
-            mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData)
             
-    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict])
+    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict])
     
-    GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState)
+    GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
     GameWorld.Log("    operationActionDict=%s" % operationActionDict)
     GameWorld.Log("    mapServerOperationActionDict=%s" % mapServerOperationActionDict)
-    
+    GameWorld.Log("=============================================================")
     if isRefreshState:
         Dispose_OperationActionState(True)
         
     return True, OperationActionInfo
 
-def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
+def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
     ## 获取运营活动本服务器对应的配置数据列表
     
-    # 所有配置先按活动标识归组
-    actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
+    if not hasattr(ipyDataMgr, "Get%sCount" % actName):
+        GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
+        return []
+    
+    curServerActIpyDataList = []
     actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
     for cfgIndex in xrange(actCfgCount):
-        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
-        actMark = ipyData.GetActMark()
-        serverIDTuple = tuple(ipyData.GetServerIDList())
+        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)            
+        serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+        serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
         
-        serverIpyDataDict = actGroupDict.get(actMark, {})
-        ipyDataList = serverIpyDataDict.get(serverIDTuple, [])
-        ipyDataList.append(ipyData)
-        serverIpyDataDict[serverIDTuple] = ipyDataList
-        actGroupDict[actMark] = serverIpyDataDict
-        
-    # 取出所属本服ID的所有配置
-    curServerActIpyDataList = []
-    for actMark, serverIpyDataDict in actGroupDict.items():
-        generalIpyDataList = []
-        isGeneral = True
-        for serverIDTuple, ipyDataList in serverIpyDataDict.items():
-            if not serverIDTuple:
-                generalIpyDataList = ipyDataList
-                continue
-            for serverIDInfo in serverIDTuple:
-                if (isinstance(serverIDInfo, int) and serverIDInfo == serverID) \
-                    or ((isinstance(serverIDInfo, list) or isinstance(serverIDInfo, tuple)) \
-                        and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]):
-                    curServerActIpyDataList += ipyDataList
-                    isGeneral = False
+        # 排除的服务器组ID列表
+        if serverGroupIDListExcept:
+            isExcept = False
+            for serverGroupIDInfo in serverGroupIDListExcept:
+                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+                    isExcept = True
                     break
-        if isGeneral:
-            curServerActIpyDataList += generalIpyDataList
+            if isExcept:
+                continue
+            
+        if not serverGroupIDList:
+            curServerActIpyDataList.append(ipyData)
+        else:
+            for serverGroupIDInfo in serverGroupIDList:
+                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+                    curServerActIpyDataList.append(ipyData)
+                    break
+                
     return curServerActIpyDataList
-
-def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData):
-    ## 获取运营活动同步到地图服务器的信息字典    
-    if not ipyData:
-        return {}
-    
-    startDateStr = ipyData.GetStartDate()
-    startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
-    dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引
-    if dayIndex < 0:
-        GameWorld.DebugLog("        不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s" 
-                           % (startDateStr, curDateTime, startDayDate, dayIndex))
-        return {}
-    
-    actID = int(time.mktime(startDayDate.timetuple()))
-    
-    mapServerInfoDict = {}
-    # 多倍经验活动
-    if actName == ShareDefine.OperationActionName_ExpRate:
-        mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
-                             ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()}
-    # 消费返利活动
-    elif actName == ShareDefine.OperationActionName_CostRebate:
-        isDayReset = ipyData.GetIsDayReset()
-        if isDayReset:
-            # 每天重置的活动ID取当天的time值
-            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
-            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
-            actID = int(time.mktime(actIDDateTime.timetuple()))
-        templateIDList = ipyData.GetTemplateIDList()
-        templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
-                             ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
-                             ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
-                             ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
-                             ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(),
-                             ShareDefine.ActKey_TemplateID:templateID,
-                             ShareDefine.ActKey_TemplateIDList:templateIDList}
-    # 限时特惠活动
-    elif actName == ShareDefine.OperationActionName_SpringSale:
-        isDayReset = ipyData.GetIsDayReset()
-        if isDayReset:
-            # 每天重置的活动ID取当天的time值
-            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
-            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
-            actID = int(time.mktime(actIDDateTime.timetuple()))
-        shopTypeList = ipyData.GetShopTypeList()
-        todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex]
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
-                             ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), 
-                             ShareDefine.ActKey_ShopTypeList:todayShopType}
-    # Boss复活活动
-    elif actName == ShareDefine.OperationActionName_BossReborn:
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
-                             ShareDefine.ActKey_TemplateID:ipyData.GetTemplateID(),
-                             ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
-                             ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
-                             ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),}
-    # 限时礼包活动
-    elif actName == ShareDefine.OperationActionName_FlashGiftbag:
-        isDayReset = ipyData.GetIsDayReset()
-        if isDayReset:
-            # 每天重置的活动ID取当天的time值
-            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
-            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
-            actID = int(time.mktime(actIDDateTime.timetuple()))
-        giftbagTypeList = ipyData.GetGiftbagTypeList()
-        todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex]
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
-                             ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), 
-                             ShareDefine.ActKey_GiftbagTypeList:todayGiftbag}
-    # 仙界盛典活动
-    elif actName == ShareDefine.OperationActionName_FairyCeremony:
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
-    # 多倍修行点活动
-    if actName == ShareDefine.OperationActionName_RealmPoint:
-        mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
-                             ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple(),
-                             ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
-                             ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),}
-    return mapServerInfoDict
 
 def Dispose_OperationActionState(reloadRefresh=False):
     # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -406,11 +476,12 @@
             continue
         #更新字典值
         gameWorld.SetDict(dictName, state)
-        sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
         
         dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
         curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
-        if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
+        dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+        if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
             PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
             if actName in ShareDefine.NeedWorldLVOperationActNameList:
                 #记录开启时世界等级
@@ -424,10 +495,19 @@
             elif actName == ShareDefine.OperationActionName_FairyCeremony:
                 #重置仙界盛典
                 PlayerFairyCeremony.ResetFairyCeremony()
-            
-            
+            elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+                #重置仙界盛典
+                PlayerNewFairyCeremony.ResetNewFairyCeremony()
+            elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+                #重置节日红包
+                if ipyData:
+                    PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
+            elif actName == ShareDefine.OperationActionName_FlashSale:
+                #限时抢购重置购买次数 本次活动每场不能重复
+                #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+                PlayerStore.ResetFlashSaleBuyCnt(ipyData)
                 
-        if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
+        if actName in ShareDefine.NeedWorldLVOperationActNameList:
             actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
             sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
         
@@ -447,9 +527,19 @@
                 PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
             if preState != state and state == 0:
                 PlayerFairyCeremony.OnFairyCeremonyEnd()
+        elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+            if isReload and ipyData:
+                PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
+            if preState != state and state == 0:
+                PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
+        
         elif actName == ShareDefine.OperationActionName_RealmPoint:
             if isReload and ipyData:
                 Sync_OperationAction_RealmPoint(ipyData)
+        elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+            if isReload and ipyData:
+                PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
+                
         #通知Mapserver,设置字典
         #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
         
@@ -464,10 +554,11 @@
         return
     if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
         return
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
     multiExpRateInfo.Clear()
-    multiExpRateInfo.StartDate = ipyData.GetStartDate()
-    multiExpRateInfo.EndtDate = ipyData.GetEndDate()
+    multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+    multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
     multiExpRateInfo.ActivityTime = []
     for i, startTime in enumerate(ipyData.GetStartTimeList()):
         endTime = ipyData.GetEndTimeList()[i]
@@ -496,12 +587,14 @@
     ##多倍修行点活动信息通知
     if not ipyData:
         return
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
     multiRealmPointInfo.Clear()
-    multiRealmPointInfo.StartDate = ipyData.GetStartDate()
-    multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
+    multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+    multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
     multiRealmPointInfo.Multiple = ipyData.GetMultiple()
     multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
+    multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
     if not curPlayer:
         # 全服广播在线玩家
         playerManager = GameWorld.GetPlayerManager()
@@ -521,9 +614,12 @@
     # 获取本日待处理的日常活动信息
     key = "TodayDailyActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
     TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
-    if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
-        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
+    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
         return TodayDailyActionInfo[1]
     
     todayActionInfo = []
@@ -534,22 +630,57 @@
     curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
     
     openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    GameWorld.Log("加载本日日常活动信息: %s, 当前星期%s,开服第%s天,开服是星期%s" % (curDateStr, weekDay, openServerDay, openServerWeekday))
+    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
+    GameWorld.Log("===== 加载今天日常活动信息 =====")
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
     
     customDailyIDList = []
     dailyTimeInfoList = []
-    customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday, openServerDay)
-    if customIpyDataList:
+    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+    if openServerDay <= curMaxCustomServerDay:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服日常活动条数: %s" % len(customIpyDataList))
         customIDList = []
+        todayCustomIDList = []
         for customIpyData in customIpyDataList:
             dataID = customIpyData.GetID()
             dailyID = customIpyData.GetDailyID()
             if dailyID not in customDailyIDList:
                 customDailyIDList.append(dailyID)
-            dailyTimeInfoList.append([True, customIpyData.GetOpenTimeList(), customIpyData])
             customIDList.append(dataID)
-        GameWorld.Log("    本地定制日常活动条数: %s, 配置表ID列表=%s, 定制活动ID列表=%s" % (len(customIpyDataList), customIDList, customDailyIDList))
+            if customIpyData.GetOpenServerDay() == openServerDay:
+                todayCustomIDList.append(dataID)
+                customType = 1
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    本周定制的开服日常配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
+            customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dailyID = customIpyData.GetDailyID()
+            if dailyID not in customDailyIDList:
+                customDailyIDList.append(dailyID)
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType = 2
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    定制的合服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
+    else:
+        GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
     
+    GameWorld.Log("    处理常规日常活动配置")
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     dailyActionCount = ipyDataMgr.GetDailyActionCount()
     for i in xrange(dailyActionCount):
@@ -573,10 +704,11 @@
             GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
             continue
         openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
-        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
+        customType = 0
+        dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
         
     GameWorld.Log("    -----------------------")
-    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+    for customType, openTimeList, ipyData in dailyTimeInfoList:
         dailyID = ipyData.GetDailyID()
         notifyInfoDict = ipyData.GetNotifyInfo()
         
@@ -611,11 +743,12 @@
                 notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                 
         todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
-        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
-                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
+        GameWorld.Log("    增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
+                      % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
         
-    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
-    GameWorld.Log("本日日常活动信息加载完毕!")
+    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+    GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
+    GameWorld.Log("=============================================================")
     return TodayDailyActionInfo[1]
 
 def Dispose_DailyActionState():
@@ -667,6 +800,11 @@
             #已经是这个状态了
             continue
         
+        if state:
+            # 骑宠争夺活动开始前同步有效人数到地图
+            if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
+                GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+                
         #通知Mapserver,设置字典
         GameWorld.SendMapServerMsgEx(dictName, state)
         #更新字典值
@@ -719,7 +857,7 @@
                     FBStateEndTimeNotResetIDList.append(dataID)
         FBStateEndTimeNotResetIDList.sort()
         
-        # 加载定制表
+        # 加载开服定制表
         customStateTimeDict = {}
         for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
             customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -742,59 +880,155 @@
                     FBStateEndTimeNotResetCustomIDList.append(dataID)
         FBStateEndTimeNotResetCustomIDList.sort()
         
-        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+        # 加载合服定制表
+        customMixStateTimeDict = {}
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            openMixDay = customIpyData.GetMixServerDay()
+            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+            startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
+            startTimeList.append([openMixDay, startHour, startMinute])
+            endTimeDict[dataID] = [openMixDay, endHour, endMinute]
+            customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+            
+        FBStateEndTimeNotResetCustomMixIDList = []
+        for dataMapID, timeInfo in customMixStateTimeDict.items():
+            startTimeList, endTimeDict = timeInfo
+            for dataID, endTime in endTimeDict.items():
+                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+                if endTime in startTimeList:
+                    FBStateEndTimeNotResetCustomMixIDList.append(dataID)
+        FBStateEndTimeNotResetCustomMixIDList.sort()
+        
+        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
         GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
-        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
-        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
+        GameWorld.Log("    不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
     return notResetIDList
 
-def Dispose_FBStateTime():
-    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+def __GetTodayFBStateTimeInfo():
+    key = "TodayFBStateTimeInfo"
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
+    TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
+    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
+        return TodayFBStateTimeInfo[1]
     
-    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     curDateTime = GameWorld.GetServerTime()
     curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
     
-    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
     openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s,开服第%s天, 当前星期%s,%s点%s分" 
-                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    if openServerWeekday <= 0:
+        GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
+        return []
     
-    gameWorld = GameWorld.GetGameWorld()
+    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
+    GameWorld.Log("===== 加载今天副本状态时间表 =====")
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
+    
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
-    customMapIDList = []
+    customMapIDList = [] # 本周有定制的副本数据地图ID列表
     fbStateTimeInfoList = []
-    customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday, openServerDay)
-    if customIpyDataList:
-        customIDList = []
+    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+    if openServerDay <= curMaxCustomServerDay:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服副本活动条数: %s" % len(customIpyDataList))
+        customIDList = [] # 本周定制的数据表ID
+        todayCustomIDList = [] # 今天定制的数据表ID
         for customIpyData in customIpyDataList:
             dataID = customIpyData.GetID()
             dataMapID = customIpyData.GetDataMapID()
             if dataMapID not in customMapIDList:
                 customMapIDList.append(dataMapID)
-            isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
-            fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
             customIDList.append(dataID)
-        GameWorld.DebugLog("    定制副本活动条数: %s, 配置表ID列表=%s" % (len(customIpyDataList), customIDList))
+            if customIpyData.GetOpenServerDay() == openServerDay:
+                todayCustomIDList.append(dataID)
+                customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    本周定制的开服副本表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            if dataMapID not in customMapIDList:
+                customMapIDList.append(dataMapID)
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    定制的合服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
+    else:
+        GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
         
+    GameWorld.Log("    处理常规副本状态时间配置")
     for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
         fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
         dataID = fbStateTimeIpyData.GetID()
         dataMapID = fbStateTimeIpyData.GetDataMapID()
         # 是当天开服天定制活动的不处理常规活动
         if dataMapID in customMapIDList:
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
             continue
-        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
-        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
+        # 暂不支持跨天的活动
+        customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+        if curWeekDay != startWeekDay:
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s" 
+                          % (dataID, dataMapID, curWeekDay, startWeekDay))
+            continue 
+        fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
+        GameWorld.Log("    今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
         
-    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
+    GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
+    GameWorld.Log("=============================================================")
+    return TodayFBStateTimeInfo[1]
+
+def Dispose_FBStateTime():
+    ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
+    
+    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
+    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    curDateTime = GameWorld.GetServerTime()
+    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
+    
+    curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
+    
+    #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
+    #                   % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
+    
+    gameWorld = GameWorld.GetGameWorld()
+    fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
+    
+    for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
         dataID = ipyData.GetID()
         dataMapID = ipyData.GetDataMapID()
-        
+        #GameWorld.DebugLog("    customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
         startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
         endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
         # 星期配置0代表每天
@@ -827,7 +1061,9 @@
             #GameWorld.DebugLog("        当前是开始时间!")
         # 是结束时间
         elif curTimeWHM == endTimeWHM:
-            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+            if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
+                or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
+                or (not customType and dataID not in FBStateEndTimeNotResetIDList):
                 isReset = True
             #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
         # 结束时间是下周
@@ -952,87 +1188,6 @@
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
     return
 
-## 处理重开服务器后, 活动继续开启逻辑根据天数
-#  @param tick 当前时间 
-#  @return None
-def Dispose_Action_GoOn_ByDay(tick):
-    #已固定在每整分钟触发,故暂不需要时间间隔控制
-    #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
-    #    #间隔未到
-    #    return
-    
-    if GameWorld.IsMergeServer():
-        return
-    
-    Dispose_ActionGoOnByDayKey()
-    return
-
-
-## 设定上次开启活动时间距离现在天数事件
-#  @param None: 
-#  @return: None
-def DoLogic_ServerLastOpenActionDay():
-    
-    #是跨服服务器
-    if GameWorld.IsMergeServer():
-        if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
-            return
-        
-        PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-        
-        #通知子服务器天数
-        SendBroadcastMergeOpenActionDay()
-        return
-    
-    DoLogic_ActionByDayKeyOnDay()
-    
-    #上次开启活动时间距离现在天数
-    lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
-    if openServerDay < initDayList[0]:
-        #开服时间未超过30天
-        return
-    
-    #新一轮活动从头开始
-    if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
-        NewRingOpenActionDay()
-        return
-
-    PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-    return
-            
-
-## 新一轮活动开始
-#  @param None: 
-#  @return: 
-def NewRingOpenActionDay():
-    
-    #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
-    
-    # 活动天数重设
-    OpenActionDay_Reset()      
-    return
-      
-#------------------------------------------------------------------------------
-## 活动天数重设
-#  @param None
-#  @return None
-def OpenActionDay_Reset():    
-    # 设置国王战开始
-    #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
-    return
-
-### 检查key是否处理
-#def __CheckIsProcessDictName(dictName):
-#    
-#    # 非跨服服务器不处理某些key
-#    if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
-#        return False
-#    
-#    return True
-
 ## 当前时间与指定时间比较
 #  @param curTime 当前服务器时间 
 #  @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分] 
@@ -1093,30 +1248,6 @@
 # @return 返回值无意义
 # @remarks 
 def __DoLogic_GameServer_ActionState(dictName, isOpen):
-    #===============================================================================================
-    # #领地争夺战
-    # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
-    #    PlayerManorWar.ManorWar_ChangeState(isOpen)
-    # #跨服boss
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
-    #    GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
-    # #跨服PK
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
-    #    GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
-    # #跨服王者争霸
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
-    #    GameWorldMergeKing.OnMergeKingStateChange(isOpen)
-    # #答题活动
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
-    #    PlayerExam.Exam_ChangeState(isOpen)
-    # #特惠活动
-    # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
-    #    GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
-    # #商店状态变更
-    # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
-    #    GameWorldShopItem.OnShopStateChange(dictName, isOpen)
-    #===============================================================================================
-        
     #仙盟宴会 
     if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
         PlayerFamilyParty.FamilyPartyStateChange(isOpen)
@@ -1132,215 +1263,16 @@
     #骑宠争夺
     elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
         GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
-    return
-
-#------------------------------------------------------------------------------ 
-## 通知子服务器天数
-#  @param param: None
-#  @return: None
-def SendBroadcastMergeOpenActionDay():
-    mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
+    #跨服PK
+    elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
+        CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
+    #仙盟BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
+        PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+    #骑宠BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+        PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
+    
     return
 
 #-------------------------------------------------------------------------------
-
-## 根据活动开启的活动事件OnDay
-#  @param None: 
-#  @return: None
-def DoLogic_ActionByDayKeyOnDay():
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
-    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
-    repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
-    startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
-    # 不是循环阶段 
-    if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
-        GameWorld.Log("没有正式进入周期循环,不处理!")
-        return
-    
-    Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
-    Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
-    
-    # 强制更新一次世界等级
-    GameWorldAverageLv.OpenWorldAverageLv()
-    
-    repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
-    repeatOrder = "" if not repeatOrder else str(repeatOrder)
-    preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
-    preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
-    worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
-    GameWorld.Log("    startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s" 
-                  % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
-    
-    # 开始循环
-    if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
-        repeatOrder = ""
-        for i, repeatInfo in enumerate(repeatList, 1):
-            if i > 9:
-                break
-            needWorldAverageLV = repeatInfo[0]
-            if worldAverageLV < needWorldAverageLV:
-                continue
-            repeatOrder = "%s%s" % (repeatOrder, i)
-        PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
-        GameWorld.Log("    开始循环, 生成循环编号顺序: %s" % repeatOrder)
-        
-    # 还没全部开始循环,则判断是否有动态新插入的循环
-    elif len(repeatOrder) < len(repeatList):
-        GameWorld.Log("    还没全部开始循环,判断是否有动态新插入的循环..")
-        for i, repeatInfo in enumerate(repeatList, 1):
-            if i > 9:
-                break
-            if str(i) in repeatOrder: # 已经在循环里的不处理
-                continue
-            needWorldAverageLV = repeatInfo[0]
-            if worldAverageLV < needWorldAverageLV:
-                continue
-            
-            # 插入新循环
-            if preRepeatNum in repeatOrder:
-                insertIndex = repeatOrder.index(preRepeatNum)
-                repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
-            else:
-                repeatOrder = str(i)
-            PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
-            GameWorld.Log("        编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
-            break
-            
-    if not repeatOrder:
-        GameWorld.Log("    没有可循环的活动!")
-        return
-    
-    # 进入下一天循环编号
-    if preRepeatNum and preRepeatNum in repeatOrder:
-        nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
-        nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
-    else:
-        nextRepeatIndex = 0
-    nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
-    if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
-        GameWorld.Log("    下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
-        return
-    
-    GameWorld.Log("    过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
-    
-    gameWorld = GameWorld.GetGameWorld()
-    nextRepeatDict = repeatList[nextRepeatNum - 1][1]
-    for dictName, signID in nextRepeatDict.items():
-        # 已经是这个值不处理
-        if gameWorld.GetDictByKey(dictName) == signID:
-            #GameWorld.DebugLog("    已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
-            continue
-        
-        # 默认当前的0点开始到当天的23点59分
-        curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
-        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-            
-    return
-
-
-
-## 处理重开服务器后, 活动继续开启逻辑根据天数key
-#  @param None
-#  @return None
-def Dispose_ActionGoOnByDayKey():
-    if GameWorld.IsMergeServer():
-        return
-    GameWorld.DebugLog("处理特惠状态信息...")
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
-    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
-    allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
-    
-    if not isMixServer:
-        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
-    else:
-        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
-        
-    return
-
-
-## 按天开启可循环活动检查
-#  @param controlList: 
-#  @return: None
-def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
-    curTime = GameWorld.GetServerTime()
-    gameWorld = GameWorld.GetGameWorld()
-    for goOnControl in goOnList:
-        beginDay, beginH, beginM = goOnControl[0]
-        endDay, endH, endM = goOnControl[1]
-        if curDay < beginDay or curDay > endDay:
-            #活动不在这一时间段
-            #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s" 
-            #                   % (curDay,beginDay,endDay))
-            continue
-        
-        dictName = goOnControl[2]  # 字典名
-        signID = goOnControl[3]  # 标记
-        
-        # 已经是这个值不处理
-        if gameWorld.GetDictByKey(dictName) == signID:
-            #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
-            continue
-
-        beginTime = ['-', '-', '-', '-', beginH, beginM]
-        endTime = ['-', '-', '-', '-', endH, endM]
-        #还没开始
-        if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
-            #GameWorld.DebugLog("还没开始...")
-            continue
-        
-        #已经结束
-        if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
-            #GameWorld.DebugLog("已经结束...")
-            continue
-        
-        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-                
-    return
-
-def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
-    # 计算开始及结束日期
-    beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-    
-    actionID = int(time.time())
-    GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s' 
-                  % (dictName, signID, beginTime, endTime, actionID))
-    
-    #潜规则:在ChConfig活动相关设置中,提取了字典名
-    gameWorld.SetDict(dictName, signID)
-    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
-    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
-    # 标记活动唯一id
-    actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
-    gameWorld.SetDict(actionIDKey, actionID)
-    
-    #通知Mapserver,设置字典
-    GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
-    GameWorld.SendMapServerMsgEx(dictName, signID)
-            
-    #处理GameServer活动逻辑
-    __DoLogic_GameServer_ActionState(dictName, signID)
-    return
-
-## 获取开启结束时间
-#  @param tick 
-#  @return None
-def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
-    beginDiffDays = max(0, curDay - beginDay)
-    beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
-    beginDateTimeStr = str(beginDateTime).split(".")[0]
-    beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
-    beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
-
-    endDiffDays = max(0, endDay - curDay)
-    endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
-    endDateTimeStr = str(endDateTime).split(".")[0]
-    endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
-    endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
-    return beginTimeNum, endTimeNum
-
-

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