From 4f9805fdd80363eca2df3ed2627812b47bc7028f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 十一月 2018 04:35:30 +0800
Subject: [PATCH] 2535 【BUG】【1.3】副本助战,仙缘币结束错误(待召唤列表所有加成都算进去了)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 23 ++++++++++++++++++++---
1 files changed, 20 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index e3ddad5..6c1429b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -39,6 +39,7 @@
import GameWorld
import ChConfig
import PlayerControl
+import FamilyRobBoss
import EventShell
import FBLogic
import FBCommon
@@ -101,6 +102,17 @@
if fbType == 0:
return
+ if fbType == IPY_GameWorld.fbtSingle:
+ ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
+ if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
+ PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
+ GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
+ elif fbType == IPY_GameWorld.fbtTeam:
+ teamID = gameWorld.GetPropertyID()
+ if teamID in PyGameData.g_teamFBMemRelationDict:
+ PyGameData.g_teamFBMemRelationDict.pop(teamID)
+ GameWorld.DebugLog("清除组队副本队员关系信息: teamID=%s" % teamID)
+
#副本关闭时统一清怪
FBCommon.ClearFBNPC()
@@ -307,7 +319,7 @@
return
#特殊副本,不执行这个逻辑
- if not GameWorld.GetMap().GetAutoSize():
+ if not IsNoPlayerNeedCloseFB():
return
gameFB = GameWorld.GetGameFB()
@@ -501,6 +513,9 @@
__RefreshOnFiveMinute(tick)
#定时检测关闭超时文件
EventReport.OnTimeCloseScribeTxt()
+
+ #仙盟归属boss定时处理
+ FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
return
## 通知RouteServer 消息
@@ -588,8 +603,7 @@
if gameMap.GetMapFBType() == 0:
return
- if gameMap.GetAutoSize() == 0:
- #只处理自动是否的地图
+ if not IsNoPlayerNeedCloseFB():
return
playerManager = gameWorld.GetMapCopyPlayerManager()
@@ -598,6 +612,9 @@
__CloseFB(GameWorld.GetGameWorld(), GameWorld.GetGameWorld().GetTick())
+def IsNoPlayerNeedCloseFB():
+ ## 副本中无玩家是否需要自动关闭的副本
+ return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap
#//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
#tagMPlayerCountByCountry * GettagMPlayerCountByCountry();
--
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