From 4fe82776f183c8b42a48cccf24e09ca324a55078 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 05 六月 2019 14:14:56 +0800
Subject: [PATCH] 3951 【BUG】【2.0】骑宠争夺没有排名奖励

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |   21 ++++++---------------
 1 files changed, 6 insertions(+), 15 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 05c26ff..6010012 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -119,12 +119,6 @@
             PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
         
         fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
-        #特效等级属性战力
-        godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
-        if godWeaponEffectData:
-            for attrID, attrValue in godWeaponEffectData.GetAttr().items():
-                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-            fightPowerEx += godWeaponEffectData.GetFightPower()
         
         
     # 附加战力
@@ -209,9 +203,9 @@
     
     #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
     attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
-    if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
-        GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
-        return
+    # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
+    #     GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
+    #     return  由配置表决定等级0是否可升级
       
     beforeAttrLV = attrLV   # 用于提示
     godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
@@ -304,6 +298,7 @@
         RefreshGodWeaponAttr(curPlayer)
         #x神器达到X级成就
         PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
+        EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
         if beforeAttrLV == 0:
             # 解封通知
             sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,17 +313,13 @@
         #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
         #=======================================================================
                 
-        # 神兵特效激活广播
-        godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
-        if godWeaponEffectData:
-            PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
-        
+
         totalExp = godWeaponData.GetExp()
         
         
     Sync_GodWeaponLVInfo(curPlayer, weaponType)
     #任务
-    EventShell.EventRespons_PlusGodWeapon(curPlayer)
+    EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
     return
 
 #神兵升级触发其他功能:技能

--
Gitblit v1.8.0