From 508c27536f7e5d873fdc6efa33551ad33dc02580 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 06 十二月 2018 10:40:05 +0800
Subject: [PATCH] 5104 宝石变更流向增加替换后宝石的物品ID,部位
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFruitAttr.py | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFruitAttr.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFruitAttr.py
index ad26787..116b609 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFruitAttr.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/ClearFruitAttr.py
@@ -63,6 +63,8 @@
elif limitType == PlayerAttrFruit.Def_LimitType_Attr:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AttrFruitAddValue % itemID, 0)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_FruitFightPowerEx % (funcIndex), 0)
+
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
# 重置该物品所加的属性值
if itemData:
--
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