From 509d4cb7a3843b37d46073ef717b58f75fb67fa6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 09 八月 2019 16:41:23 +0800 Subject: [PATCH] 8197 【主干】【后端】莲台合成分解功能(物品可添加的指定技能存储UserData37) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 45 +++++++++++++++++++++++++++++---------------- 1 files changed, 29 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 44493b4..972f097 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -41,13 +41,12 @@ import GameMap import collections import PassiveBuffEffMng -import EffGetSet +import ChEquip import SkillShell import FBCommon import IpyGameDataPY import PyGameData import EventShell -#import EquipZhuXian #--------------------------------------------------------------------- GameWorld.ImportAll("Script\\Skill\\" , "GameSkills") GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs") @@ -55,6 +54,7 @@ # 记录客户端伤害 {(objID, objType):[HurtHP, AttackType]} g_ClientHurtDict = collections.OrderedDict() +g_UseSkillPlayerID = 0 # 全服攻击为单线程 记录的是当前使用技能的玩家 用于判断g_ClientHurtDict的归属 #--------------------------------------------------------------------- ##C++调用函数, 重新读取所有技能 @@ -92,6 +92,10 @@ def GetSkillFireAim(curSkill): return curSkill.GetTag()%10 +# 当前释放主动技能的玩家 +def GetUseSkillPlayerID(): + global g_UseSkillPlayerID + return g_UseSkillPlayerID # 客户端伤血列表,修改了遍历对象和计算血量 def GetClientHurtDict(): @@ -100,7 +104,9 @@ def ClearClientHurtDict(curPlayer): global g_ClientHurtDict + global g_UseSkillPlayerID g_ClientHurtDict = collections.OrderedDict() + g_UseSkillPlayerID = 0 def GetClientHurtByObj(objID, objType): @@ -122,6 +128,7 @@ # 技能开始初始化客户端伤血列表 def InitClientHurtDict(curPlayer, curSkill, hurtList): global g_ClientHurtDict + global g_UseSkillPlayerID ClearClientHurtDict(curPlayer) #技能攻击最大数量 @@ -157,7 +164,8 @@ return False g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurobj.HurtHP, hurobj.AttackType] - + + g_UseSkillPlayerID = curPlayer.GetID() return True #--------------------------------------------------------------------- # 非客户端玩家释放的技能 @@ -169,11 +177,16 @@ # 玩家普通也是技能,正常是不会走到这边 return False + if GetUseSkillPlayerID() != attacker.GetID(): + # 非释放者 + return False + useSkillData = attacker.GetUseSkill() if useSkillData and curSkill.GetSkillTypeID() != useSkillData.GetSkillTypeID(): # 默认群攻附加触发buff的对象与攻击对象一致 if not SkillCommon.IsBuff(curSkill): return False + if not GetClientHurtDict(): return False @@ -1358,6 +1371,10 @@ if curPlayer.GetHP() <= 0: return + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + #GameWorld.DebugLog("自定义场景中,不检查!") + return True + #=========================================================================== # if curPlayer.IsMoving(): # GameWorld.DebugLog("移动中不可使用技能") @@ -1854,11 +1871,8 @@ #升级技能CD直接冷却 curSkill.SetRemainTime(0) - learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {}) if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill: PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID]) - elif skillTypeID in learnSkillNotifyDict: - PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID]) else: #通知技能已升级成功 GeRen_admin_31379 PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()]) @@ -1899,10 +1913,6 @@ if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): return False - #诛仙技能学习判断 - #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian: - # if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID): - # return False #经验检测 skillLvUpNeedExp = upSkill.GetLVUpCostExp() @@ -2106,7 +2116,7 @@ #可升级则激活升一级 EventShell.EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % selectSkillID, updSelectSkillLV) - if not curElementSkillID or curElementSkillID == selectSkillID: + if curElementSkillID == selectSkillID: #正在使用的专精技能,则立即生效 isChangeSkill = True else: # 使用 @@ -2124,6 +2134,7 @@ return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID) + ChEquip.ChangeEquipfacadeByLingGen(curPlayer) if curElementSkillID and curElementSkillID != selectSkillID: #原技能删除 skillManager.DeleteSkillBySkillTypeID(curElementSkillID) @@ -2182,6 +2193,7 @@ ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', skillTypeID) mainSkillID = ipyData.GetMainSkillID() PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, 0) + ChEquip.ChangeEquipfacadeByLingGen(curPlayer) isNotify = True else: for _ in xrange(updSkillLV-curSkillLV): @@ -3258,7 +3270,8 @@ #--- 1. 先取得触发技能--- #先检查数据库有没该类技能,如果最高等级不一样会找不到 - exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV) + #exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV) + exSkill = GameWorld.GetGameData().GetSkillBySkillID(skillEnhanceID) #异常 if not exSkill: GameWorld.ErrLog("对象 = %s, 找不到附加技能ID = %s, skillLv = %s"%(attacker.GetID() , skillEnhanceID , useSkill.GetSkillLV())) @@ -3454,7 +3467,7 @@ #这个技能是Buff if SkillCommon.IsBuff(curSkill): - if ChConfig.Def_SkillType_LstPlsBuffAtk == curSkill.GetSkillType(): + if curSkill.GetSkillType() in [ChConfig.Def_SkillType_LstPlsBuffAtk, ChConfig.Def_SkillType_PassiveLstPlsBuffAtk]: defender = attacker return __DoLogic_AddBuff(attacker, defender, curSkill, isEnhanceSkill, tick, tagRoundPosX, tagRoundPosY) @@ -3738,11 +3751,11 @@ # 当技能类型为被动技能并且tag字段为0,则此技能为媒介用于触发技能 SkillEnhance1 SkillEnhance2 skill1 = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillEnhance1()) - if skill1: + if skill1 and GameWorld.CanHappen(skill1.GetHappenRate(), ChConfig.Def_MaxRateValue): result = True if UsePassiveTriggerSkill(attacker, skill1, target, tick, True) else result skill2 = GameWorld.GetGameData().GetSkillBySkillID(curSkill.GetSkillEnhance2()) - if skill2: + if skill2 and GameWorld.CanHappen(skill2.GetHappenRate(), ChConfig.Def_MaxRateValue): result = True if UsePassiveTriggerSkill(attacker, skill2, target, tick, True) else result SkillCommon.SetSkillRemainTime(curSkill, PlayerControl.GetReduceSkillCDPer(attacker), tick, attacker) @@ -3753,7 +3766,7 @@ GameWorld.DebugLog("释放被动触发技能 : %s- %s"%(skillAim, curSkill.GetSkillID())) if skillAim == ChConfig.Def_UseSkillAim_None: - if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List: + if curSkill.GetSkillType() in ChConfig.Def_CanAttackSkill_List and affectTag != ChConfig.Def_UseSkillTag_Self: if target and target.GetGameObjType() == IPY_GameWorld.gotNPC and target.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: owner = NPCCommon.GetNpcObjOwnerDetail(target) if owner and owner.GetID() == attacker.GetID(): -- Gitblit v1.8.0