From 509e00333a0b4d26885e291af094f26ec5e010f2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十二月 2021 14:48:10 +0800
Subject: [PATCH] 9265 【BT5】【后端】53、新增幸运云购(调整为跨服节日活动模式;跨服节日活动管理优化)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py               |  428 +++++++++++---------
 ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py                                   |   64 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py                |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py            |  202 ++++++++-
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/LuckyCloudBuy.py                       |   16 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py    |    2 
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py                                     |    2 
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                 |  202 ++++++++-
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossActServerIDChange.py          |    5 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py                    |    2 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py                 |    1 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py               |  200 +++++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py |   20 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                     |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/LuckyCloudBuy.py  |    6 
 PySysDB/PySysDBG.h                                                                                |   24 +
 17 files changed, 853 insertions(+), 333 deletions(-)

diff --git a/PySysDB/PySysDBG.h b/PySysDB/PySysDBG.h
index 45f0def..9a68434 100644
--- a/PySysDB/PySysDBG.h
+++ b/PySysDB/PySysDBG.h
@@ -905,12 +905,36 @@
 	WORD		LVLimit;	//限制等级
 };
 
+//跨服幸运云购表
+
+struct tagCrossActLuckyCloudBuy
+{
+	DWORD		_CfgID;	//配置ID
+	char		ActGroupName;	//活动组名(同组活动的名字需相同)
+	BYTE		ZoneID;		//组内分组编号
+	list		ServerIDRangeList;	//活动的账号服务器ID范围列表 [[serverIDA, serverIDB], ...]
+	char		StartDate;	//开启日期
+	char		EndDate;	//结束日期
+	list		TemplateIDList;	//模板ID列表
+};
+
+//跨服幸运云购模板表
+
+struct tagCrossActLuckyCloudBuyTemplate
+{
+	DWORD		_TemplateID;	//模板ID
+	list		BaseAwardInfo;	//每次购买固定奖励 [[物品ID,个数,是否拍品], ...]
+	list		RandAwardWeightInfo;	//每次购买随机奖励权重信息 [[权重,物品ID,个数,是否拍品], ...]
+	list		SuperItemWeightInfo;	//大奖随机权重信息  [[权重,物品ID,个数,是否拍品,价值货币类型,货币值], ...]
+};
+
 //跨服充值排行活动时间表
 
 struct tagCrossActCTGBillboard
 {
 	DWORD		_CfgID;	//配置ID
 	char		ActGroupName;	//活动组名(同组活动的名字需相同)
+	BYTE		ZoneID;		//组内分组编号
 	list		ServerIDRangeList;	//活动的账号服务器ID范围列表 [[serverIDA, serverIDB], ...]
 	char		StartDate;	//开启日期
 	char		EndDate;	//结束日期
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 9498bb2..96ef755 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -4042,7 +4042,7 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("ZoneID", c_ubyte),    #查询分区ID,分区同跨服PK分区
+                  ("ZoneID", c_ubyte),    #查询分区ID
                   ]
 
     def __init__(self):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index f04a366..41f1fec 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -13376,7 +13376,9 @@
 
 class  tagGCLuckyCloudBuyLotteryRecInfo(Structure):
     Head = tagHead()
-    ZoneID = 0    #(BYTE ZoneID)// 分区
+    ZoneCount = 0    #(BYTE ZoneCount)// 分区数
+    ZoneIDList = list()    #(vector<BYTE> ZoneIDList)// 所有分区ID列表
+    ZoneID = 0    #(BYTE ZoneID)// 返回记录分区ID
     Count = 0    #(WORD Count)
     LotteryRecList = list()    #(vector<tagGCLuckyCloudBuyLotteryRec> LotteryRecList)
     data = None
@@ -13390,6 +13392,10 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         _pos = self.Head.ReadData(_lpData, _pos)
+        self.ZoneCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.ZoneCount):
+            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
+            self.ZoneIDList.append(value)
         self.ZoneID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.Count,_pos = CommFunc.ReadWORD(_lpData, _pos)
         for i in range(self.Count):
@@ -13403,6 +13409,8 @@
         self.Head.Clear()
         self.Head.Cmd = 0xC0
         self.Head.SubCmd = 0x14
+        self.ZoneCount = 0
+        self.ZoneIDList = list()
         self.ZoneID = 0
         self.Count = 0
         self.LotteryRecList = list()
@@ -13411,6 +13419,8 @@
     def GetLength(self):
         length = 0
         length += self.Head.GetLength()
+        length += 1
+        length += 1 * self.ZoneCount
         length += 1
         length += 2
         for i in range(self.Count):
@@ -13421,6 +13431,9 @@
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.ZoneCount)
+        for i in range(self.ZoneCount):
+            data = CommFunc.WriteBYTE(data, self.ZoneIDList[i])
         data = CommFunc.WriteBYTE(data, self.ZoneID)
         data = CommFunc.WriteWORD(data, self.Count)
         for i in range(self.Count):
@@ -13430,12 +13443,16 @@
     def OutputString(self):
         DumpString = '''
                                 Head:%s,
+                                ZoneCount:%d,
+                                ZoneIDList:%s,
                                 ZoneID:%d,
                                 Count:%d,
                                 LotteryRecList:%s
                                 '''\
                                 %(
                                 self.Head.OutputString(),
+                                self.ZoneCount,
+                                "...",
                                 self.ZoneID,
                                 self.Count,
                                 "..."
@@ -13504,6 +13521,7 @@
 
 class  tagGCLuckyCloudBuyNumRecInfo(Structure):
     Head = tagHead()
+    RemainCount = 0    #(WORD RemainCount)// 开奖剩余份数
     Count = 0    #(WORD Count)
     BuyNumRecList = list()    #(vector<tagGCLuckyCloudBuyNumRec> BuyNumRecList)
     data = None
@@ -13517,6 +13535,7 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         _pos = self.Head.ReadData(_lpData, _pos)
+        self.RemainCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Count,_pos = CommFunc.ReadWORD(_lpData, _pos)
         for i in range(self.Count):
             temBuyNumRecList = tagGCLuckyCloudBuyNumRec()
@@ -13529,6 +13548,7 @@
         self.Head.Clear()
         self.Head.Cmd = 0xC0
         self.Head.SubCmd = 0x13
+        self.RemainCount = 0
         self.Count = 0
         self.BuyNumRecList = list()
         return
@@ -13536,6 +13556,7 @@
     def GetLength(self):
         length = 0
         length += self.Head.GetLength()
+        length += 2
         length += 2
         for i in range(self.Count):
             length += self.BuyNumRecList[i].GetLength()
@@ -13545,6 +13566,7 @@
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteWORD(data, self.RemainCount)
         data = CommFunc.WriteWORD(data, self.Count)
         for i in range(self.Count):
             data = CommFunc.WriteString(data, self.BuyNumRecList[i].GetLength(), self.BuyNumRecList[i].GetBuffer())
@@ -13553,11 +13575,13 @@
     def OutputString(self):
         DumpString = '''
                                 Head:%s,
+                                RemainCount:%d,
                                 Count:%d,
                                 BuyNumRecList:%s
                                 '''\
                                 %(
                                 self.Head.OutputString(),
+                                self.RemainCount,
                                 self.Count,
                                 "..."
                                 )
@@ -13571,24 +13595,16 @@
 #------------------------------------------------------
 # C0 12 幸运云购轮次信息 #tagGCLuckyCloudBuyRoundInfo
 
-class  tagGCLuckyCloudBuyRoundInfo(Structure):
+class  tagGCLuckyCloudBuyRoundItem(Structure):
     _pack_ = 1
     _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("RoundID", c_int),    # 轮次唯一ID标识,当收到的轮次ID变更时,前端需清空购买号码记录缓存
-                  ("RoundNum", c_ubyte),    # 今日第几轮
-                  ("SuperItemID", c_int),    # 大奖物品ID
-                  ("SuperItemCount", c_ubyte),    # 大奖物品个数
-                  ("SuperItemMoneyType", c_ubyte),    # 大奖价值货币类型
-                  ("SuperItemMoneyValue", c_int),    # 大奖价值
-                  ("RemainCount", c_ushort),    # 开奖剩余份数
+                  ("ItemID", c_int),    
+                  ("ItemCount", c_ushort),    
+                  ("IsBind", c_ubyte),    # 是否拍品
                   ]
 
     def __init__(self):
         self.Clear()
-        self.Cmd = 0xC0
-        self.SubCmd = 0x12
         return
 
     def ReadData(self, stringData, _pos=0, _len=0):
@@ -13597,51 +13613,177 @@
         return _pos + self.GetLength()
 
     def Clear(self):
-        self.Cmd = 0xC0
-        self.SubCmd = 0x12
-        self.RoundID = 0
-        self.RoundNum = 0
-        self.SuperItemID = 0
-        self.SuperItemCount = 0
-        self.SuperItemMoneyType = 0
-        self.SuperItemMoneyValue = 0
-        self.RemainCount = 0
+        self.ItemID = 0
+        self.ItemCount = 0
+        self.IsBind = 0
         return
 
     def GetLength(self):
-        return sizeof(tagGCLuckyCloudBuyRoundInfo)
+        return sizeof(tagGCLuckyCloudBuyRoundItem)
 
     def GetBuffer(self):
         return string_at(addressof(self), self.GetLength())
 
     def OutputString(self):
         DumpString = '''// C0 12 幸运云购轮次信息 //tagGCLuckyCloudBuyRoundInfo:
-                                Cmd:%s,
-                                SubCmd:%s,
+                                ItemID:%d,
+                                ItemCount:%d,
+                                IsBind:%d
+                                '''\
+                                %(
+                                self.ItemID,
+                                self.ItemCount,
+                                self.IsBind
+                                )
+        return DumpString
+
+
+class  tagGCLuckyCloudBuyRoundInfo(Structure):
+    Head = tagHead()
+    ZoneID = 0    #(BYTE ZoneID)// 所属分区ID
+    StartDate = ""    #(char StartDate[10])// 开始日期 y-m-d
+    EndtDate = ""    #(char EndtDate[10])// 结束日期 y-m-d
+    RoundID = 0    #(DWORD RoundID)// 轮次唯一ID标识,当收到的轮次ID变更时,前端需清空购买号码记录缓存
+    RoundNum = 0    #(BYTE RoundNum)// 今日第几轮
+    SuperItemID = 0    #(DWORD SuperItemID)// 大奖物品ID
+    SuperItemCount = 0    #(BYTE SuperItemCount)// 大奖物品个数
+    SuperItemMoneyType = 0    #(BYTE SuperItemMoneyType)// 大奖价值货币类型
+    SuperItemMoneyValue = 0    #(DWORD SuperItemMoneyValue)// 大奖价值
+    BaseItemCount = 0    #(BYTE BaseItemCount)// 每次购买固定奖励物品数
+    BaseItemList = list()    #(vector<tagGCLuckyCloudBuyRoundItem> BaseItemList)// 每次购买固定奖励物品信息
+    RandItemCount = 0    #(BYTE RandItemCount)// 每次购买随机奖励物品数
+    RandItemList = list()    #(vector<tagGCLuckyCloudBuyRoundItem> RandItemList)// 每次购买随机奖励物品信息
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xC0
+        self.Head.SubCmd = 0x12
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.ZoneID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+        self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+        self.RoundID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.RoundNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.SuperItemID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.SuperItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.SuperItemMoneyType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.SuperItemMoneyValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.BaseItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.BaseItemCount):
+            temBaseItemList = tagGCLuckyCloudBuyRoundItem()
+            _pos = temBaseItemList.ReadData(_lpData, _pos)
+            self.BaseItemList.append(temBaseItemList)
+        self.RandItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.RandItemCount):
+            temRandItemList = tagGCLuckyCloudBuyRoundItem()
+            _pos = temRandItemList.ReadData(_lpData, _pos)
+            self.RandItemList.append(temRandItemList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xC0
+        self.Head.SubCmd = 0x12
+        self.ZoneID = 0
+        self.StartDate = ""
+        self.EndtDate = ""
+        self.RoundID = 0
+        self.RoundNum = 0
+        self.SuperItemID = 0
+        self.SuperItemCount = 0
+        self.SuperItemMoneyType = 0
+        self.SuperItemMoneyValue = 0
+        self.BaseItemCount = 0
+        self.BaseItemList = list()
+        self.RandItemCount = 0
+        self.RandItemList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 10
+        length += 10
+        length += 4
+        length += 1
+        length += 4
+        length += 1
+        length += 1
+        length += 4
+        length += 1
+        for i in range(self.BaseItemCount):
+            length += self.BaseItemList[i].GetLength()
+        length += 1
+        for i in range(self.RandItemCount):
+            length += self.RandItemList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.ZoneID)
+        data = CommFunc.WriteString(data, 10, self.StartDate)
+        data = CommFunc.WriteString(data, 10, self.EndtDate)
+        data = CommFunc.WriteDWORD(data, self.RoundID)
+        data = CommFunc.WriteBYTE(data, self.RoundNum)
+        data = CommFunc.WriteDWORD(data, self.SuperItemID)
+        data = CommFunc.WriteBYTE(data, self.SuperItemCount)
+        data = CommFunc.WriteBYTE(data, self.SuperItemMoneyType)
+        data = CommFunc.WriteDWORD(data, self.SuperItemMoneyValue)
+        data = CommFunc.WriteBYTE(data, self.BaseItemCount)
+        for i in range(self.BaseItemCount):
+            data = CommFunc.WriteString(data, self.BaseItemList[i].GetLength(), self.BaseItemList[i].GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.RandItemCount)
+        for i in range(self.RandItemCount):
+            data = CommFunc.WriteString(data, self.RandItemList[i].GetLength(), self.RandItemList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                ZoneID:%d,
+                                StartDate:%s,
+                                EndtDate:%s,
                                 RoundID:%d,
                                 RoundNum:%d,
                                 SuperItemID:%d,
                                 SuperItemCount:%d,
                                 SuperItemMoneyType:%d,
                                 SuperItemMoneyValue:%d,
-                                RemainCount:%d
+                                BaseItemCount:%d,
+                                BaseItemList:%s,
+                                RandItemCount:%d,
+                                RandItemList:%s
                                 '''\
                                 %(
-                                self.Cmd,
-                                self.SubCmd,
+                                self.Head.OutputString(),
+                                self.ZoneID,
+                                self.StartDate,
+                                self.EndtDate,
                                 self.RoundID,
                                 self.RoundNum,
                                 self.SuperItemID,
                                 self.SuperItemCount,
                                 self.SuperItemMoneyType,
                                 self.SuperItemMoneyValue,
-                                self.RemainCount
+                                self.BaseItemCount,
+                                "...",
+                                self.RandItemCount,
+                                "..."
                                 )
         return DumpString
 
 
 m_NAtagGCLuckyCloudBuyRoundInfo=tagGCLuckyCloudBuyRoundInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCLuckyCloudBuyRoundInfo.Cmd,m_NAtagGCLuckyCloudBuyRoundInfo.SubCmd))] = m_NAtagGCLuckyCloudBuyRoundInfo
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCLuckyCloudBuyRoundInfo.Head.Cmd,m_NAtagGCLuckyCloudBuyRoundInfo.Head.SubCmd))] = m_NAtagGCLuckyCloudBuyRoundInfo
 
 
 #------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossActServerIDChange.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossActServerIDChange.py
index 7cb503f..a29659b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossActServerIDChange.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/GMT_CrossActServerIDChange.py
@@ -45,7 +45,7 @@
     crossActInfoDict = CrossActionControl.GetCrossActInfoDict()
     backMsg = {"crossActInfoDict":crossActInfoDict}
     if errInfo:
-        backMsg["ErrorInfo"] = errInfo
+        backMsg["ErrorInfo"] = errInfo.decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
         GMCommon.GMCommandResult(orderId, gmCmdDict, GMCommon.Def_ParamErr, backMsg)
         return
     
@@ -66,6 +66,9 @@
         if len(kspList) != 3:
             continue
         actName, cfgID, _ = kspList
+        if actName not in ShareDefine.CrossActLockServerGroupIDList:
+            errInfo = "%s 不允许修改,可以直接修改活动配置表进行热更!" % actName
+            return errInfo
         try:
             cfgID = int(cfgID)
             changeServerIDList = eval(v)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/LuckyCloudBuy.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/LuckyCloudBuy.py
index 008e441..6de5066 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/LuckyCloudBuy.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/LuckyCloudBuy.py
@@ -19,6 +19,8 @@
 import CrossLuckyCloudBuy
 import IpyGameDataPY
 import PyGameData
+import CrossActionControl
+import ShareDefine
 
 #---------------------------------------------------------------------
 #全局变量
@@ -57,14 +59,12 @@
         PyGameData.g_luckyCloudBuyNumDict = {}
         PyGameData.g_luckyCloudBuyLotteryDict = {}
         
-        crossZoneName = GameWorld.GetCrossZoneName()
-        crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
-        if not crossZoneList:
-            return
-        
-        for zoneIpyData in crossZoneList:
-            zoneID = zoneIpyData.GetZoneID()
-            CrossLuckyCloudBuy.DoStartNewRoundLuckyCloudBuy(zoneID, 1)
+        crossActInfoDict = CrossActionControl.GetCrossActInfoDict()
+        curActInfoDict = crossActInfoDict.get(ShareDefine.CrossActName_LuckyCloudBuy, {})
+        for cfgID, actInfoDict in curActInfoDict.items():
+            if not actInfoDict[ShareDefine.ActKey_State]:
+                continue
+            CrossLuckyCloudBuy.DoStartNewRoundLuckyCloudBuy(cfgID, 1)
             
     # 添加云购记录
     elif value1 == 1:
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 15bcc39..0129fbc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -32,7 +32,8 @@
 (
 CrossAct_ReloadSign, # 信息重载标记
 CrossAct_TodayInfo, # 当日的活动信息
-) = range(2)
+CrossAct_CfgIDInfo, # 处理的cfgID信息
+) = range(3)
 
 def OnPlayerLogin(curPlayer):
     return
@@ -70,6 +71,55 @@
             
     return
 
+def GetCrossActZoneID(actName, serverGroupID):
+    ## 获取子服ID所属跨服活动分区, 跨服、子服通用
+    actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
+    if not actInfoDict:
+        return
+    cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
+    ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
+    if not ipyDataInfo:
+        GameWorld.ErrLog("ActKey_IpyDataInfo为空, 找不到跨服活动所属分区! actName=%s, serverGroupID=%s, cfgID=%s" 
+                         % (actName, serverGroupID, cfgID))
+        return
+    return ipyDataInfo.get("ZoneID")
+
+def GetCrossActInfoByServerGroupID(actName, serverGroupID):
+    '''获取子服ID所属跨服活动信息, 跨服、子服通用
+        @param serverGroupID: 服务器ID或服务器分ID
+                                跨服活动表配置的是服务器ID,而子服合服后以主服的服务器ID作为服务器组ID,所以两种服务器ID在此函数中通用
+        @return: None or ActKey_IpyDataInfo
+    '''
+    
+    crossActInfoDict = PyGameData.g_crossActInfoDict
+    if crossActInfoDict and actName in crossActInfoDict:
+        curActInfoDict = crossActInfoDict[actName]
+        
+        for actInfoDict in curActInfoDict.values():
+            if not actInfoDict.get(ShareDefine.ActKey_State, 0):
+                continue
+            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
+            if not serverIDRangeList:
+                continue
+            
+            for groupInfo in serverIDRangeList:
+                if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
+                    or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
+                        and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
+                    return actInfoDict
+                
+    GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
+    return
+
+def GetCrossActInfoByCfgID(actName, cfgID):
+    crossActInfoDict = GetCrossActInfoDict()
+    if actName not in crossActInfoDict:
+        return
+    curActInfoDict = crossActInfoDict[actName]
+    if cfgID not in curActInfoDict:
+        return
+    return curActInfoDict[cfgID]
+
 def GetCrossActInfoDict():
     if PyGameData.g_crossActInfoDict == None:
         PyGameData.g_crossActInfoDict = {}
@@ -91,8 +141,10 @@
             if actName not in PyGameData.g_crossActInfoDict:
                 PyGameData.g_crossActInfoDict[actName] = {}
             actInfoDict = PyGameData.g_crossActInfoDict[actName]
-            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} # 活动ID、状态、模板信息单独存储,重置活动判断用
-            actInfo = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+            # 活动ID、状态、模板信息单独存储,重置活动判断用
+            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
+                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+            actInfo = {}
             actInfo.update(dbInfo)
             actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
             actInfoDict[cfgID] = actInfo
@@ -104,6 +156,7 @@
 def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
     ## 获取需要处理的合法分组活动配置列表,已经在活动中的必须要处理
     
+    groupNameList = [] # 确保分组顺序
     groupInfo = {}
     actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
     for cfgIndex in xrange(actCfgCount):
@@ -111,11 +164,13 @@
         actGroupName = ipyData.GetActGroupName()
         if actGroupName not in groupInfo:
             groupInfo[actGroupName] = []
+            groupNameList.append(actGroupName)
         groupIpyDataList = groupInfo[actGroupName]
         groupIpyDataList.append(ipyData)
         
     parseIpyDataList = []
-    for actGroupName, groupIpyDataList in groupInfo.items():
+    for actGroupName in groupNameList:
+        groupIpyDataList = groupInfo[actGroupName]
         allOpen = False
         cfgIDList = []
         allServerIDRangeList = []
@@ -128,10 +183,11 @@
                 actInfo = actInfoDict[cfgID]
                 # 已经在活动中的记录必须要处理
                 parseIpyDataList.append(ipyData)
-                serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
-                GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" 
-                              % (cfgID, serverIDRangeList))
-                
+                if actName in ShareDefine.CrossActLockServerGroupIDList:
+                    serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
+                    GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" 
+                                  % (cfgID, serverIDRangeList))
+                    
             # 没配置的全服开放
             if not serverIDRangeList:
                 allOpen = True
@@ -185,6 +241,7 @@
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
     
     actTimeInfoDict = {}
+    actCfgIDInfoDict = {}
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
     GameWorld.Log("=============================================================")
@@ -207,9 +264,10 @@
         parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
         for ipyData in parseIpyDataList:
             cfgID = ipyData.GetCfgID()
+            actGroupName = ipyData.GetActGroupName()
             startDateStr = ipyData.GetStartDate()
             endDateStr = ipyData.GetEndDate()
-            GameWorld.Log("    cfgID=%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, startDateStr, endDateStr, curDateTime))
+            GameWorld.Log("    cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
             if not startDateStr:
                 startDateStr = curDateStr
                 GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
@@ -328,6 +386,9 @@
             if actName not in actTimeInfoDict:
                 actTimeInfoDict[actName] = {}
             actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
+            if actName not in actCfgIDInfoDict:
+                actCfgIDInfoDict[actName] = [[], []]
+            endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
             
             if actName not in crossActInfoDict:
                 crossActInfoDict[actName] = {}
@@ -346,12 +407,35 @@
             GameWorld.Log("        ipyDataDict=%s" % ipyDataDict)
             
             curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
-            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict:
+            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
                 # 没有的话则使用配置中的,防止配置修改导致服务器ID分区变动引起的活动数据异常,除非后台工具强制修改
                 curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
                 
             actID, dayIndex, templateID = 0, 0, 0
             if isActTime:
+                ''' 注: 检查是否已经存在活动中的分组,有的话强制将其置为结算状态,有且仅有一个活动中的组,后面的强制覆盖前面的
+                parseIpyDataList  确保同一活动组名的serverID不会重复
+                                        这里进一步确保不同活动组名的不会同时开启活动,有且仅有一个活动中的活动组
+                '''
+                for befIpyData in parseIpyDataList:
+                    befCfgID = befIpyData.GetCfgID()
+                    befActGroupName = befIpyData.GetActGroupName()
+                    if befActGroupName == actGroupName:
+                        break
+                    if befCfgID not in actCfgIDList:
+                        continue
+                    actCfgIDList.remove(befCfgID)
+                    if befCfgID in curActInfoDict:
+                        befCfgActInfoDict = curActInfoDict[befCfgID]
+                        befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # 活动ID强制置为0
+                        
+                    if befCfgID in endCfgIDList:
+                        continue
+                    endCfgIDList.append(befCfgID)
+                    GameWorld.Log("        前面存在活动的分组,则强制结束活动! befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
+                if cfgID not in actCfgIDList:
+                    actCfgIDList.append(cfgID)
+                    
                 dayIndex = (curDateTime - startDayDate).days
                 actIDDateTime = startDayDate
                 isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
@@ -367,15 +451,18 @@
                     templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
                     
                     # 其他特殊模板ID获取处理,有需要的单独处理即可,根据活动规则自行扩展...  
-                    
+            else:
+                if cfgID not in endCfgIDList:
+                    endCfgIDList.append(cfgID)
                     
             curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID, 
                                       ShareDefine.ActKey_DayIndex:dayIndex})
             
-    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict])
+    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
     
     GameWorld.Log("本日跨服运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
     GameWorld.Log("    actTimeInfoDict=%s" % actTimeInfoDict)
+    GameWorld.Log("    actCfgIDInfoDict=%s" % actCfgIDInfoDict)
     GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
     GameWorld.Log("=============================================================")
     if isRefreshState:
@@ -388,6 +475,7 @@
     isReload, CrossActInfo = __GetCrossActInfo(False) # 这里必须传False
     isReload = isReload or reloadRefresh
     actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
+    actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
     
     crossActInfoDict = GetCrossActInfoDict()
     
@@ -398,28 +486,38 @@
     
     sysnCrossActInfoDict = {}
     for actName in ShareDefine.CrossActNameList:
-        if actName not in actTimeInfoDict or actName not in crossActInfoDict:
+        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
             continue
-        
-        for ipyData, startList, endList, notifyDict in actTimeInfoDict[actName].values():
+                
+        timeInfoDict = actTimeInfoDict[actName]
+        endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
+        # 可能一条cfgID处理结束,另一条cfgID处理开始,也可能同一条cfgID即结束同时又开始(如每天重置的)
+        cfgIDList = endCfgIDList + actCfgIDList
+        for cfgID in cfgIDList:
+            if cfgID not in timeInfoDict:
+                continue
+            ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
             
             state = 0 # 默认关闭
             cfgID = ipyData.GetCfgID()
+            groupName = ipyData.GetActGroupName()
+            zoneID = ipyData.GetZoneID()
             
             if cfgID not in crossActInfoDict[actName]:
                 crossActInfoDict[actName][cfgID] = {}
             actInfoDict = crossActInfoDict[actName][cfgID]
             
             # 状态
-            for dIndex, startDateTime in enumerate(startList):
-                endDateTime = endList[dIndex]
-                if startDateTime <= curDateTime < endDateTime:
-                    state = dIndex + 1 # 也是代表第几个时间段
-                    break
+            if cfgID not in endCfgIDList:
+                for dIndex, startDateTime in enumerate(startList):
+                    endDateTime = endList[dIndex]
+                    if startDateTime <= curDateTime < endDateTime:
+                        state = dIndex + 1 # 也是代表第几个时间段
+                        break
                 
+            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
             # 全服广播提示信息
             if curDateTime in notifyDict:
-                serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
                 if serverIDRangeList != None:
                     notifyKey, paramList = notifyDict[curDateTime]
                     country = 0
@@ -430,41 +528,50 @@
                 
             dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
             dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
+            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
             dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
             dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
+            dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
             
+            forceReset = False
+            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
+                forceReset = True
+                
             actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
             templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
-            if not isReload and dbState == state and dbActID == actID:
+            if not isReload and dbState == state and dbActID == actID and not forceReset:
                 #已经是这个状态了
                 continue
-            GameWorld.Log("跨服运营活动变更: actName=%s,cfgID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s" 
-                          % (actName, cfgID, dbState, state, dbActID, actID))
+            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" 
+                          % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
             
-            if dbActID != actID:
-                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,dbActID=%s -> actID=%s,dbTemplateID=%s" 
-                              % (actName, cfgID, dbActID, actID, dbTemplateID))
-                
-                if actName == ShareDefine.CrossActName_CTGBillboard:
-                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
-                    
-            if dbState != state:
-                pass
-                          
             # 更新状态
             actInfoDict[ShareDefine.ActKey_State] = state
-            actInfoDict[ShareDefine.ActKey_DBInfo] = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID}
-            GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,actInfoDict=%s" % (actName, cfgID, actInfoDict))
+            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
+                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
+            #GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
             if actName not in sysnCrossActInfoDict:
                 sysnCrossActInfoDict[actName] = {}
             sysnCrossActInfoDict[actName][cfgID] = actInfoDict
             
+            if dbActID != actID or forceReset:
+                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
+                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
+                
+                if actName == ShareDefine.CrossActName_CTGBillboard:
+                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
+                    
+                elif actName == ShareDefine.CrossActName_LuckyCloudBuy:
+                    import CrossLuckyCloudBuy
+                    CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
+                    
             # 非活动中的处理完关闭后,最后删除
             if not state:
                 del crossActInfoDict[actName][cfgID]
                 if not crossActInfoDict[actName]:
                     del crossActInfoDict[actName]
-                GameWorld.DebugLog("    删除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
+                #GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                 
     # 同步子服务器
     serverGroupIDList = []
@@ -493,12 +600,21 @@
     ## 收到跨服服务器同步的跨服运营活动状态
     
     GameWorld.Log("===== 收到跨服服务器同步的跨服运营活动状态: %s" % sysnCrossActInfoDict)
-    if PyGameData.g_crossActInfoDict == None:
+    if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
         PyGameData.g_crossActInfoDict = {}
-    PyGameData.g_crossActInfoDict.update(sysnCrossActInfoDict)
-    
-    for actName, actInfoDict in sysnCrossActInfoDict.items():
-        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
+        
+    for actName, syncActInfoDict in sysnCrossActInfoDict.items():
+        for cfgID, syncActInfo in syncActInfoDict.items():
+            if actName not in PyGameData.g_crossActInfoDict:
+                PyGameData.g_crossActInfoDict[actName] = {}
+            actInfoDict = PyGameData.g_crossActInfoDict[actName]
+            actInfoDict[cfgID] = syncActInfo
+            
+        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
+            import CrossLuckyCloudBuy
+            CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
+            
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
         
     # 删除非活动中的
     for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
index ebab7a0..d06a113 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
@@ -21,10 +21,10 @@
 import PlayerControl
 import DataRecordPack
 import PlayerCompensation
+import CrossActionControl
 import ChPyNetSendPack
 import IpyGameDataPY
 import NetPackCommon
-import CrossRealmPK
 import PyGameData
 import ChConfig
 
@@ -53,7 +53,7 @@
 幸运云购开奖记录
 ShareDefine.Def_UniversalGameRecType_LuckyCloudBuyLottery
 time:idTime                创建时间(也作为本轮唯一标识ID,用生成时间time值作为唯一ID)
-value1:zoneID            分区ID
+value1:cfgID*100+zoneID        配置ID*100 + 分区ID
 value2:roundNum          今日第几轮
 value3:luckyPlayerID     中奖玩家ID
 value4:lotteryNum         开奖号码
@@ -92,6 +92,7 @@
     '''
     def __init__(self):
         self.idTime = 0
+        self.cfgID = 0
         self.zoneID = 0
         self.roundNum = 0
         self.luckyPlayerID = 0
@@ -99,15 +100,15 @@
         self.lotteryTime = 0
         
         self.luckyPlayerName = ""
-        self.serverGroupIDList = [] # 分区信息
+        self.serverIDRangeList = [] # 分区信息
         self.superItemInfo = [] # 大奖信息
         self.luckyPlayerAccID = "" # 中奖玩家账号
         return
     
     def GetString(self):
-        return {"idTime":self.idTime, "zoneID":self.zoneID, "roundNum":self.roundNum, "luckyPlayerID":self.luckyPlayerID, 
+        return {"idTime":self.idTime, "cfgID":self.cfgID, "zoneID":self.zoneID, "roundNum":self.roundNum, "luckyPlayerID":self.luckyPlayerID, 
                 "lotteryNum":self.lotteryNum, "lotteryTime":self.lotteryTime, "luckyPlayerName":self.luckyPlayerName, 
-                "serverGroupIDList":self.serverGroupIDList, "superItemInfo":self.superItemInfo, "luckyPlayerAccID":self.luckyPlayerAccID}
+                "serverIDRangeList":self.serverIDRangeList, "superItemInfo":self.superItemInfo, "luckyPlayerAccID":self.luckyPlayerAccID}
         
     def SetAttrByDict(self, attrDict):
         for k, v in attrDict.items():
@@ -155,10 +156,11 @@
     
     for index in xrange(recDataList.Count()):
         recData = recDataList.At(index)
-        zoneID = recData.GetValue1()
-        
+        value1 = recData.GetValue1()
+        cfgID, zoneID = value1 / 100, value1 % 100
         lotteryRec = LuckyCloudBuyLottery()
         lotteryRec.idTime = int(recData.GetTime())
+        lotteryRec.cfgID = cfgID
         lotteryRec.zoneID = zoneID
         lotteryRec.roundNum = recData.GetValue2()
         lotteryRec.luckyPlayerID = recData.GetValue3()
@@ -167,10 +169,10 @@
         
         lotteryRec.luckyPlayerName = recData.GetStrValue1()
         strValue3 = recData.GetStrValue3()
-        lotteryRec.serverGroupIDList, lotteryRec.superItemInfo, lotteryRec.luckyPlayerAccID = [], [], ""
+        lotteryRec.serverIDRangeList, lotteryRec.superItemInfo, lotteryRec.luckyPlayerAccID = [], [], ""
         if strValue3:
-            groupIDStr, superItemStr, accID = strValue3.split("|")
-            lotteryRec.serverGroupIDList = eval(groupIDStr) if (groupIDStr.startswith("[") and groupIDStr.endswith("]")) else []
+            serverIDStr, superItemStr, accID = strValue3.split("|")
+            lotteryRec.serverIDRangeList = eval(serverIDStr) if (serverIDStr.startswith("[") and serverIDStr.endswith("]")) else []
             lotteryRec.superItemInfo = eval(superItemStr) if (superItemStr.startswith("[") and superItemStr.endswith("]")) else []
             lotteryRec.luckyPlayerAccID = accID
             
@@ -183,7 +185,6 @@
         lotteryRecList.sort(key=operator.attrgetter("idTime"))
         GameWorld.Log("    幸运云购分区开奖记录! zoneID=%s, count=%s" % (zoneID, len(lotteryRecList)))
         
-    CheckLuckyCloudBuyZoneInfoChange()
     return
 
 def OnServerClose():
@@ -219,14 +220,14 @@
         for lotteryRec in lotteryRecList:
             recData = recDataList.AddRec()
             recData.SetTime(lotteryRec.idTime)
-            recData.SetValue1(lotteryRec.zoneID)
+            recData.SetValue1(lotteryRec.cfgID * 100 + lotteryRec.zoneID)
             recData.SetValue2(lotteryRec.roundNum)
             recData.SetValue3(lotteryRec.luckyPlayerID)
             recData.SetValue4(lotteryRec.lotteryNum)
             recData.SetValue5(lotteryRec.lotteryTime)
             
             recData.SetStrValue1(lotteryRec.luckyPlayerName)
-            recData.SetStrValue3("%s|%s|%s" % (str(lotteryRec.serverGroupIDList).replace(" ", ""), 
+            recData.SetStrValue3("%s|%s|%s" % (str(lotteryRec.serverIDRangeList).replace(" ", ""), 
                                                str(lotteryRec.superItemInfo).replace(" ", ""), 
                                                lotteryRec.luckyPlayerAccID))
             
@@ -247,7 +248,7 @@
     MaxTime = 3 * 24 * 3600 # 最大保留近3天记录
     for zoneID, lotteryRecList in PyGameData.g_luckyCloudBuyLotteryDict.items():
         doCount = len(lotteryRecList)
-        GameWorld.DebugLog("检查幸运云购分区开奖记录是否超时! zoneID=%s,count=%s" % (zoneID, doCount))
+        GameWorld.DebugLog("检查幸运云购分区开奖记录是否超时! zoneID=%s,doCount=%s" % (zoneID, doCount))
         while lotteryRecList and doCount > 0:
             doCount -= 1
             lotteryRec = lotteryRecList[0]
@@ -269,99 +270,47 @@
     doLotteryBuyCountPer = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 3)
     doLotteryBuyCount = int(math.ceil(maxBuyCount * doLotteryBuyCountPer / 100.0))
     
+    zoneLotteryInfo = {}
     for zoneID, lotteryRecList in PyGameData.g_luckyCloudBuyLotteryDict.items():
         if not lotteryRecList:
             continue
         lastLotteryRec = lotteryRecList[-1] # 取最后一个为最新一期
+        cfgID = lastLotteryRec.cfgID
         if lastLotteryRec.lotteryNum:
-            GameWorld.Log("OnDay已开奖进入新一天第一轮! zoneID=%s" % zoneID)
-            DoStartNewRoundLuckyCloudBuy(zoneID, 1)
+            GameWorld.Log("OnDay已开奖进入新一天第一轮! cfgID=%s,zoneID=%s" % (cfgID, zoneID))
+            DoStartNewRoundLuckyCloudBuy(cfgID, 1)
             continue
         buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
         buyCount = len(buyRecList)
         if len(buyRecList) >= doLotteryBuyCount:
-            GameWorld.Log("OnDay未开奖但购买份数超过开奖保底份数! zoneID=%s,buyCount=%s >= %s" % (zoneID, buyCount, doLotteryBuyCount))
+            GameWorld.Log("OnDay未开奖但购买份数超过开奖保底份数! cfgID=%s,zoneID=%s,buyCount=%s >= %s" % (cfgID, zoneID, buyCount, doLotteryBuyCount))
             DoLuckyCloudBuyLottery(lastLotteryRec, True, "OnDay")
             continue
         
-        GameWorld.Log("已购买份数不足开奖保底份数,重置为新一天的第一轮! zoneID=%s,buyCount=%s < %s" % (zoneID, buyCount, doLotteryBuyCount))
+        GameWorld.Log("已购买份数不足开奖保底份数,重置为新一天的第一轮! cfgID=%s,zoneID=%s,buyCount=%s < %s" % (cfgID, zoneID, buyCount, doLotteryBuyCount))
         lastLotteryRec.roundNum = 1
         dataDict = {"Type":"ResetRound"}
         dataDict.update(lastLotteryRec.GetString())
         DataRecordPack.SendEventPack("LuckyCloudBuyLottery", dataDict)
+        zoneLotteryInfo[zoneID] = [lastLotteryRec.GetString()]
         
-        # 广播子服轮次信息变更
-        crossZoneName = GameWorld.GetCrossZoneName()
-        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
-        if zoneIpyData:
-            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
-            zoneLotteryInfo = {zoneID:[lastLotteryRec.GetString()]}
-            dataMsg = {"syncType":"Update", "zoneLotteryInfo":zoneLotteryInfo}
-            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg, serverGroupIDList)
-            
-    return
-
-def CheckLuckyCloudBuyZoneInfoChange():
-    ## 检查云购分区配置变更
-    
-    if not GameWorld.IsCrossServer():
-        return
-    
-    crossZoneName = GameWorld.GetCrossZoneName()
-    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
-    if not crossZoneList:
-        return
-    
-    checkZoneInfo = {} # 分区调整可能变多、变少、或只调整范围,所以检查的分区要取配置及活动分区数据的所有分区汇总
-    for zoneIpyData in crossZoneList:
-        zoneID = zoneIpyData.GetZoneID()
-        checkZoneInfo[zoneID] = zoneIpyData.GetServerGroupIDList()
-        
-    for zoneID in PyGameData.g_luckyCloudBuyLotteryDict.keys():
-        if zoneID not in checkZoneInfo:
-            checkZoneInfo[zoneID] = None
-            
-    haveChange = False
-    for zoneID, serverGroupIDList in checkZoneInfo.items():
-        lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
-        if lotteryRecList:
-            lastLotteryRec = lotteryRecList[-1] # 取最后一个为最新一期
-            if lastLotteryRec.lotteryNum:
-                GameWorld.DebugLog("已开奖,不处理! zoneID=%s" % zoneID)
-                continue
-            
-            if lastLotteryRec.serverGroupIDList != serverGroupIDList:
-                GameWorld.Log("分区信息变更,强制开奖! zoneID=%s,recGroupIDList=%s,serverGroupIDList=%s" 
-                              % (zoneID, lastLotteryRec.serverGroupIDList, serverGroupIDList))
-                DoLuckyCloudBuyLottery(lastLotteryRec, True, "ServerGroupIDChange")
-                haveChange = True
-            else:
-                GameWorld.DebugLog("分区信息不变,不处理! zoneID=%s" % zoneID)
-                
-        else:
-            GameWorld.Log("配置了新分区,开启新云购! zoneID=%s,serverGroupIDList=%s" % (zoneID, serverGroupIDList))
-            DoStartNewRoundLuckyCloudBuy(zoneID, 1)
-            haveChange = True
-            
-        if serverGroupIDList == None:
-            GameWorld.Log("分区被删除! zoneID=%s" % zoneID)
-            PyGameData.g_luckyCloudBuyLotteryDict.pop(zoneID, None)
-            PyGameData.g_luckyCloudBuyNumDict.pop(zoneID, None)
-            
-    if haveChange:
-        Sync_LuckyCloudBuyDataToClientServer(GameWorld.GetGameWorld().GetTick())
-        
+    # 广播子服轮次信息变更
+    if zoneLotteryInfo:
+        dataMsg = {"syncType":"Update", "zoneLotteryInfo":zoneLotteryInfo}
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
     return
 
 def DoLuckyCloudBuyLottery(lotteryRec, resetRound=False, sign=""):
+    ## 云购开奖
     
     idTime = lotteryRec.idTime
+    cfgID = lotteryRec.cfgID
     zoneID = lotteryRec.zoneID
     roundNum = lotteryRec.roundNum
     
     lotteryDateStr = GameWorld.ChangeTimeNumToStr(idTime, ChConfig.TYPE_Time_YmdFormat)
-    GameWorld.Log("幸运云购开奖: idTime=%s(%s),zoneID=%s,roundNum=%s,resetRound=%s,sign=%s" 
-                  % (idTime, lotteryDateStr, zoneID, roundNum, resetRound, sign))
+    GameWorld.Log("幸运云购开奖: idTime=%s(%s),cfgID=%s,zoneID=%s,roundNum=%s,resetRound=%s,sign=%s" 
+                  % (idTime, lotteryDateStr, cfgID, zoneID, roundNum, resetRound, sign))
     
     todayLuckyPlayerCountInfo = {} # 当日中奖玩家中奖次数信息 {playerID:count, ...}
     lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
@@ -400,7 +349,6 @@
         playerNumList.append(buyRec.buyNum)
         
     GameWorld.Log("    本轮开奖饼图列表信息: buyCount=%s,randListLen=%s,maxRate=%s" % (len(buyRecList), len(randList), maxRate))
-    
     luckyBuyRec = GameWorld.GetResultByRandomList(randList)
     if luckyBuyRec:
         GameWorld.Log("    幸运中奖号码记录: lotteryNum=%s, %s" % (luckyBuyRec.buyNum, luckyBuyRec.GetString()))
@@ -408,43 +356,47 @@
         lotteryRec.luckyPlayerName = luckyBuyRec.playerName
         lotteryRec.luckyPlayerAccID = luckyBuyRec.accID
         lotteryRec.lotteryNum = luckyBuyRec.buyNum
-        lotteryRec.lotteryTime = int(time.time())
         
-        dataDict = {"Type":"Lottery"}
-        dataDict.update(lotteryRec.GetString())
-        DataRecordPack.SendEventPack("LuckyCloudBuyLottery", dataDict)
-        
-        # 广播子服开奖信息
-        crossZoneName = GameWorld.GetCrossZoneName()
-        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
-        if zoneIpyData:
-            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
-            zoneLotteryInfo = {zoneID:[lotteryRec.GetString()]}
-            dataMsg = {"syncType":"Update", "zoneLotteryInfo":zoneLotteryInfo}
-            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg, serverGroupIDList)
-            
-        # 发邮件
-        for playerID, buyNumList in playerNumListDict.items():
-            if playerID == lotteryRec.luckyPlayerID:
-                addItemList = [lotteryRec.superItemInfo[:3]] if len(lotteryRec.superItemInfo) >= 3 else []
-                PlayerCompensation.SendMailByKey("LuckyCloudBuyWin", [playerID], addItemList, [lotteryRec.lotteryNum], crossMail=True)
-            else:                    
-                buyNums = GetMailBuyNums(buyNumList)
-                PlayerCompensation.SendMailByKey("LuckyCloudBuyFail", [playerID], [], [lotteryRec.lotteryNum, buyNums], crossMail=True)  
-                
     else:
-        GameWorld.ErrLog("    云购开奖异常! zoneID=%s" % zoneID)
+        GameWorld.ErrLog("    云购无人购买或开奖异常! cfgID=%s,zoneID=%s" % (cfgID, zoneID))
+        maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+        lotteryRec.lotteryNum = random.randint(1, maxBuyCount)
+        GameWorld.Log("    随机中奖号码! lotteryNum=%s" % lotteryRec.lotteryNum)
+        
+    lotteryRec.lotteryTime = int(time.time())
+    
+    # 发邮件
+    for playerID, buyNumList in playerNumListDict.items():
+        if playerID == lotteryRec.luckyPlayerID:
+            addItemList = [lotteryRec.superItemInfo[:3]] if len(lotteryRec.superItemInfo) >= 3 else []
+            PlayerCompensation.SendMailByKey("LuckyCloudBuyWin", [playerID], addItemList, [lotteryRec.lotteryNum], crossMail=True)
+        else:
+            buyNums = GetMailBuyNums(buyNumList)
+            PlayerCompensation.SendMailByKey("LuckyCloudBuyFail", [playerID], [], [lotteryRec.lotteryNum, buyNums], crossMail=True)
+            
+    dataDict = {"Type":"Lottery"}
+    dataDict.update(lotteryRec.GetString())
+    DataRecordPack.SendEventPack("LuckyCloudBuyLottery", dataDict)
+    
+    # 广播子服开奖信息
+    zoneLotteryInfo = {zoneID:[lotteryRec.GetString()]}
+    dataMsg = {"syncType":"Update", "zoneLotteryInfo":zoneLotteryInfo}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
+        
+    actInfoDict = CrossActionControl.GetCrossActInfoByCfgID(ShareDefine.CrossActName_LuckyCloudBuy, cfgID)
+    if not actInfoDict or not actInfoDict[ShareDefine.ActKey_State]:
+        GameWorld.Log("    不在活动中了,不开下一轮! cfgID=%s" % cfgID)
+        return
         
     if roundNum >= IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 1):
         GameWorld.Log("    当日已达每日云购轮数上限,不开下一轮! roundNum=%s" % roundNum)
         return
     
     nextRoundNum = 1 if resetRound else (roundNum + 1)
-    GameWorld.Log("幸运云购开启下一轮! zoneID=%s,roundNum=%s,resetRound=%s,nextRoundNum=%s" 
-                  % (zoneID, roundNum, resetRound, nextRoundNum))
+    GameWorld.Log("幸运云购开启下一轮! cfgID=%s,zoneID=%s,roundNum=%s,resetRound=%s,nextRoundNum=%s" 
+                  % (cfgID, zoneID, roundNum, resetRound, nextRoundNum))
     # 开始下一轮
-    DoStartNewRoundLuckyCloudBuy(zoneID, nextRoundNum)
-    return
+    return DoStartNewRoundLuckyCloudBuy(cfgID, nextRoundNum)
 
 def GetMailBuyNums(buyNumList):
     buyNumList.sort()
@@ -474,26 +426,60 @@
         
     return buyNums
 
-def DoStartNewRoundLuckyCloudBuy(zoneID, roundNum):
+def OnLuckyCloudBuyReset(ipyData, state):
+    ## 云购重置
+    cfgID = ipyData.GetCfgID()
+    zoneID = ipyData.GetZoneID()
+    
+    startNewLottery = False
+    lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
+    lastLotteryRec = None if not lotteryRecList else lotteryRecList[-1]
+    if lastLotteryRec and not lastLotteryRec.lotteryNum:
+        GameWorld.Log("幸运云购重置,当前轮次未开奖,直接开奖! cfgID=%s,zoneID=%s" % (lastLotteryRec.cfgID, zoneID))
+        startNewLottery = DoLuckyCloudBuyLottery(lastLotteryRec, True, "Reset")
+    
+    if state and not startNewLottery:
+        GameWorld.Log("幸运云购重置,当前没有未开奖的轮次,直接开启新一轮! cfgID=%s,zoneID=%s" % (cfgID, zoneID))
+        DoStartNewRoundLuckyCloudBuy(cfgID, 1)
+        
+    return
+
+def DoStartNewRoundLuckyCloudBuy(cfgID, roundNum):
     # 开启新一轮云购
     
-    crossZoneName = GameWorld.GetCrossZoneName()
-    zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
-    if not zoneIpyData:
+    actInfoDict = CrossActionControl.GetCrossActInfoByCfgID(ShareDefine.CrossActName_LuckyCloudBuy, cfgID)
+    if not actInfoDict or not actInfoDict[ShareDefine.ActKey_State]:
+        GameWorld.ErrLog("幸运云购非活动中,无法开启! cfgID=%s, roundNum=%s" % (cfgID, roundNum))
         return
-    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
     
-    superItemInfo = GameWorld.GetResultByRandomList(IpyGameDataPY.GetFuncEvalCfg("LuckyCloudBuyAward", 3), [])
+    actIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuy", cfgID)
+    if not actIpyData:
+        return
+    zoneID = actIpyData.GetZoneID()
+    serverIDRangeList = actIpyData.GetServerIDRangeList()
+    templateIDList = actIpyData.GetTemplateIDList()
+    if not templateIDList:
+        return
+    
+    dayIndex = actInfoDict.get(ShareDefine.ActKey_DayIndex, 0)
+    templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
+    templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
+    if not templateIpyData:
+        return
+    
+    superItemWeightInfo = templateIpyData.GetSuperItemWeightInfo()
+    superItemInfo = GameWorld.GetResultByWeightList(superItemWeightInfo)
     if not superItemInfo or len(superItemInfo) < 3:
         GameWorld.ErrLog("幸运云购生成大奖失败! zoneID=%s,roundNum=%s,superItemInfo=%s" % (zoneID, roundNum, superItemInfo))
         return
     
     lotteryRec = LuckyCloudBuyLottery()
     lotteryRec.idTime = int(time.time())
+    lotteryRec.cfgID = cfgID
     lotteryRec.zoneID = zoneID
     lotteryRec.roundNum = roundNum
     
-    lotteryRec.serverGroupIDList = serverGroupIDList
+    lotteryRec.serverIDRangeList = serverIDRangeList
     lotteryRec.superItemInfo = superItemInfo
     
     if zoneID not in PyGameData.g_luckyCloudBuyLotteryDict:
@@ -510,24 +496,11 @@
     # 广播子服开奖信息
     zoneLotteryInfo = {zoneID:[lotteryRec.GetString()]}
     dataMsg = {"syncType":"New", "zoneLotteryInfo":zoneLotteryInfo}
-    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg, serverGroupIDList)
-    return
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
+    return True
 
 def Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID=0):
     GameWorld.Log("同步给子服对应的幸运云购信息: syncServerGroupID=%s" % (serverGroupID))
-    
-    if serverGroupID:
-        ipyData = CrossRealmPK.GetCrossPKServerGroupZone(serverGroupID)
-        if not ipyData:
-            return
-        crossZoneList = [ipyData]
-    else:
-        crossZoneName = GameWorld.GetCrossZoneName()
-        crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
-    if not crossZoneList:
-        return
-    
-    #注: 开奖记录同步所有分区的开奖内容;购买记录仅同步自己分区的记录即可
     
     # 开奖记录
     zoneLotteryInfo = {}
@@ -537,22 +510,18 @@
             zoneLotteryList.append(lotteryRec.GetString())
         zoneLotteryInfo[zoneID] = zoneLotteryList
         
-    for zoneIpyData in crossZoneList:
-        zoneID = zoneIpyData.GetZoneID()
-        serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
-        
-        dataMsg = {"syncType":"All", "zoneLotteryInfo":zoneLotteryInfo}
-        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg, serverGroupIDList)
-        
-        
-        # 购买记录
+    dataMsg = {"syncType":"All", "zoneLotteryInfo":zoneLotteryInfo}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
+    
+    # 购买记录
+    for zoneID in PyGameData.g_luckyCloudBuyLotteryDict.keys():
         zoneBuyNumList = []
         buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
         for buyRec in buyRecList:
             zoneBuyNumList.append(buyRec.GetString())
             
         dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
-        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg, serverGroupIDList)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
         
     return
 
@@ -563,12 +532,9 @@
     zoneLotteryInfo = msgData["zoneLotteryInfo"]
     
     serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = CrossRealmPK.GetCrossPKServerGroupZone(serverGroupID)
-    if not zoneIpyData:
-        return
-    serverZoneID = zoneIpyData.GetZoneID()
-    
+    serverZoneID = CrossActionControl.GetCrossActZoneID(ShareDefine.CrossActName_LuckyCloudBuy, serverGroupID)
     syncMapLotteryRec = None # 有需要同步地图的,即有本分区的数据同步
+    GameWorld.Log("收到分区云购开奖记录同步信息: syncType=%s,serverZoneID=%s,zoneCount=%s" % (syncType, serverZoneID, len(zoneLotteryInfo)))
     
     if syncType == "All":
         PyGameData.g_luckyCloudBuyLotteryDict = {}
@@ -577,7 +543,7 @@
         if zoneID not in PyGameData.g_luckyCloudBuyLotteryDict:
             PyGameData.g_luckyCloudBuyLotteryDict[zoneID] = []
         lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict[zoneID]
-        GameWorld.Log("收到分区云购开奖记录同步信息: syncType=%s,zoneID=%s,count=%s" % (syncType, zoneID, zoneLotteryList))
+        GameWorld.Log("    分区云购开奖记录同步信息: syncType=%s,zoneID=%s,count=%s" % (syncType, zoneID, zoneLotteryList))
         for attrDict in zoneLotteryList:
             if syncType in ["All", "New"]:
                 lotteryRec = LuckyCloudBuyLottery()
@@ -588,7 +554,7 @@
                     
                 # 本分区新轮次
                 if syncType == "New" and zoneID == serverZoneID:
-                    GameWorld.Log("    新增云购开奖记录信息: idTime=%s" % lotteryRec.idTime)
+                    GameWorld.Log("        本服分区新增云购开奖记录信息: idTime=%s" % lotteryRec.idTime)
                     PyGameData.g_luckyCloudBuyNumDict[zoneID] = []
                     if len(lotteryRec.superItemInfo) >= 2:
                         superItemID, superItemCount = lotteryRec.superItemInfo[0], lotteryRec.superItemInfo[1]
@@ -607,6 +573,7 @@
                         
                         # 本分区开奖记录同步
                         if lotteryRec.lotteryNum:
+                            GameWorld.Log("        本服分区更新云购开奖记录信息: idTime=%s" % lotteryRec.idTime)
                             if len(lotteryRec.superItemInfo) >= 2:
                                 superItemID, superItemCount = lotteryRec.superItemInfo[0], lotteryRec.superItemInfo[1]
                                 PlayerControl.WorldNotify(0, "LuckyCloudBuyClose", [lotteryRec.lotteryNum, lotteryRec.luckyPlayerName, superItemID, superItemCount])
@@ -627,10 +594,9 @@
         return
     
     serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = CrossRealmPK.GetCrossPKServerGroupZone(serverGroupID)
-    if not zoneIpyData:
+    zoneID = CrossActionControl.GetCrossActZoneID(ShareDefine.CrossActName_LuckyCloudBuy, serverGroupID)
+    if not zoneID:
         return
-    zoneID = zoneIpyData.GetZoneID()
     
     lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
     lastLotteryRec = None if not lotteryRecList else lotteryRecList[-1]
@@ -642,10 +608,9 @@
 def ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData):
     ## 收到子服请求幸运云购购买
     
-    zoneIpyData = CrossRealmPK.GetCrossPKServerGroupZone(serverGroupID)
-    if not zoneIpyData:
+    zoneID = CrossActionControl.GetCrossActZoneID(ShareDefine.CrossActName_LuckyCloudBuy, serverGroupID)
+    if not zoneID:
         return
-    zoneID = zoneIpyData.GetZoneID()
     
     accID = msgData["accID"]
     playerID = msgData["playerID"]
@@ -709,8 +674,7 @@
     
     # 通知子服
     dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "buyPlayer":[serverGroupID, playerID, roundID, buyCount]}
-    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
-    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg, serverGroupIDList)
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     
     # 结算开奖
     if remainCount == buyCount:
@@ -720,11 +684,10 @@
 
 def DoGMLuckyCloudBuy(serverGroupID, buyCount):
     GameWorld.Log("GM添加云购记录! serverGroupID=%s,buyCount=%s" % (serverGroupID, buyCount))
-
-    zoneIpyData = CrossRealmPK.GetCrossPKServerGroupZone(serverGroupID)
-    if not zoneIpyData:
+    
+    zoneID = CrossActionControl.GetCrossActZoneID(ShareDefine.CrossActName_LuckyCloudBuy, serverGroupID)
+    if not zoneID:
         return
-    zoneID = zoneIpyData.GetZoneID()
     
     lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
     if not lotteryRecList:
@@ -736,7 +699,7 @@
     remainCount = max(0, maxBuyCount - len(buyRecList))
     buyCount = min(buyCount, remainCount)
     if buyCount <= 0:
-        GameWorld.ErrLog("GM幸运云购购买异常!剩余可购买的份数不足!buyCount=%s" % buyCount)
+        GameWorld.ErrLog("GM幸运云购购买异常!剩余可购买的份数不足!zoneID=%s,buyCount=%s" % (zoneID, buyCount))
         return
     
     preBuyRec = None if not buyRecList else buyRecList[-1]
@@ -766,8 +729,7 @@
         
     # 通知子服
     dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
-    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
-    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg, serverGroupIDList)
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
     
     # 结算开奖
     if remainCount == buyCount:
@@ -780,6 +742,20 @@
     syncType = msgData["syncType"] # All New
     zoneID = msgData["zoneID"]
     zoneBuyNumList = msgData["zoneBuyNumList"]
+    
+    curServerGroupID = GameWorld.GetServerGroupID()
+    actInfo = CrossActionControl.GetCrossActInfoByServerGroupID(ShareDefine.CrossActName_LuckyCloudBuy, curServerGroupID)
+    if not actInfo:
+        return
+    state = actInfo.get(ShareDefine.ActKey_State)
+    ipyDataInfo = actInfo.get(ShareDefine.ActKey_IpyDataInfo)
+    if not state or not ipyDataInfo:
+        return
+    serverZoneID = ipyDataInfo.get("ZoneID")
+    if zoneID != serverZoneID:
+        GameWorld.DebugLog("不是本服务器分区的云购记录不处理! curServerGroupID=%s,serverZoneID(%s) != zoneID(%s)" 
+                           % (curServerGroupID, serverZoneID, zoneID))
+        return
     
     if syncType == "All":
         PyGameData.g_luckyCloudBuyNumDict = {}
@@ -795,9 +771,7 @@
         buyRecList.append(buyRec)
         if syncType == "New":
             syncRecList.append(buyRec)
-    
-    if syncType == "New":
-        Sync_LuckyCloudBuyRoundInfo(None)
+            
     if syncRecList:
         Sync_LuckyCloudBuyNumRecInfo(None, syncRecList)
         
@@ -805,21 +779,49 @@
     if not buyPlayer:
         return
     serverGroupID, playerID, roundID, buyCount = buyPlayer
-    
-    curServerGroupID = GameWorld.GetServerGroupID()
-    if curServerGroupID != serverGroupID:
-        #GameWorld.DebugLog("非本服玩家购买云购,不通知地图玩家处理!curServerGroupID=%s,buyPlayerServerGroupID=%s" 
-        #                   % (curServerGroupID, serverGroupID), playerID)
+    if serverGroupID != curServerGroupID:
         return
     
+    templateIDList = ipyDataInfo.get("TemplateIDList")
+    if not templateIDList:
+        return
+    
+    dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
+    templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
+    templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
+    if not templateIpyData:
+        return
+    baseAwardInfo = templateIpyData.GetBaseAwardInfo()
+    randAwardWeightInfo = templateIpyData.GetRandAwardWeightInfo()
+    
+    awardItemDict = {}
+    for _ in xrange(buyCount):
+        awardItemInfo = []
+        awardItemInfo += baseAwardInfo
+        randItemInfo = GameWorld.GetResultByWeightList(randAwardWeightInfo)
+        if randItemInfo:
+            awardItemInfo += [randItemInfo]
+            
+        for itemID, itemCount, isBind in awardItemInfo:
+            if itemID not in awardItemDict:
+                awardItemDict[itemID] = [itemCount, isBind]
+            else:
+                awardItemDict[itemID] = [awardItemDict[itemID][0] + itemCount, isBind]
+                
+    awardItemList = []
+    for itemID in awardItemDict.keys():
+        itemCount, isBind = awardItemDict[itemID]
+        awardItemList.append([itemID, itemCount, isBind])
+        
     player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not player:
-        GameWorld.Log("玩家不在线先缓存,玩家上线后再同步云购! roundID=%s,buyCount=%s" % (roundID, buyCount), playerID)
-        PyGameData.g_unNotifyCloudBuyNumDict[playerID] = [roundID, buyCount]
+        GameWorld.Log("玩家不在线先缓存,玩家上线后再同步云购! roundID=%s,buyCount=%s,awardItemList=%s" 
+                      % (roundID, buyCount, awardItemList), playerID)
+        PyGameData.g_unNotifyCloudBuyNumDict[playerID] = [roundID, buyCount, awardItemList]
         return
     
     mapID = player.GetRealMapID()
-    sysMsg = str(["LuckyCloudBuyNum", roundID, buyCount])
+    sysMsg = str(["LuckyCloudBuyNum", roundID, buyCount, awardItemList])
     player.MapServer_QueryPlayerResult(0, 0, "LuckyCloudBuy", sysMsg, len(sysMsg))
     GameWorld.Log("通知地图跨服云购购买结算: roundID=%s,buyCount=%s,mapID=%s" % (roundID, buyCount, mapID), playerID)
     return
@@ -828,10 +830,10 @@
     playerID = curPlayer.GetPlayerID()
     if playerID not in PyGameData.g_unNotifyCloudBuyNumDict:
         return
-    roundID, buyCount = PyGameData.g_unNotifyCloudBuyNumDict.pop(playerID)
+    roundID, buyCount, awardItemList = PyGameData.g_unNotifyCloudBuyNumDict.pop(playerID)
     
     mapID = curPlayer.GetRealMapID()
-    sysMsg = str(["LuckyCloudBuyNum", roundID, buyCount])
+    sysMsg = str(["LuckyCloudBuyNum", roundID, buyCount, awardItemList])
     curPlayer.MapServer_QueryPlayerResult(0, 0, "LuckyCloudBuy", sysMsg, len(sysMsg))
     GameWorld.Log("上线补通知地图跨服云购购买结算: roundID=%s,buyCount=%s,mapID=%s" % (roundID, buyCount, mapID), playerID)
     return
@@ -854,7 +856,7 @@
 #struct    tagCGQueryLuckyCloudBuyLotteryRec
 #{
 #    tagHead        Head;
-#    BYTE        ZoneID;    //查询分区ID,分区同跨服PK分区
+#    BYTE        ZoneID;    //查询分区ID
 #};
 def OnQueryLuckyCloudBuyLotteryRec(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -865,30 +867,65 @@
     return
 
 def Sync_LuckyCloudBuyRoundInfo(curPlayer):
+    ## 通知活动中的云购活动信息
     serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = CrossRealmPK.GetCrossPKServerGroupZone(serverGroupID)
-    if not zoneIpyData:
+    actInfo = CrossActionControl.GetCrossActInfoByServerGroupID(ShareDefine.CrossActName_LuckyCloudBuy, serverGroupID)
+    if not actInfo:
         return
-    zoneID = zoneIpyData.GetZoneID()
+    state = actInfo.get(ShareDefine.ActKey_State)
+    ipyDataInfo = actInfo.get(ShareDefine.ActKey_IpyDataInfo)
+    if not state or not ipyDataInfo:
+        return
+    zoneID = ipyDataInfo.get("ZoneID")
+    if not zoneID:
+        return
+    
+    templateIDList = ipyDataInfo.get("TemplateIDList")
+    if not templateIDList:
+        return
+    
+    dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
+    templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
+    templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
+    if not templateIpyData:
+        return
+    baseAwardInfo = templateIpyData.GetBaseAwardInfo()
+    randAwardWeightInfo = templateIpyData.GetRandAwardWeightInfo()
     
     lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
     lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
     if not lotteryRec:
         return
     
-    buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
-    maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
-    
     superItemInfo = lotteryRec.superItemInfo + [0, 0, 0, 0, 0]
     superItemID, superItemCount, _, moneyType, moneyValue = superItemInfo[:5]
     clientPack = ChPyNetSendPack.tagGCLuckyCloudBuyRoundInfo()
+    clientPack.ZoneID = zoneID
+    clientPack.StartDate = ipyDataInfo.get("StartDate", "")
+    clientPack.EndtDate = ipyDataInfo.get("EndDate", "")
     clientPack.RoundID = lotteryRec.idTime
     clientPack.RoundNum = lotteryRec.roundNum
     clientPack.SuperItemID = superItemID
     clientPack.SuperItemCount = superItemCount
     clientPack.SuperItemMoneyType = moneyType
     clientPack.SuperItemMoneyValue = moneyValue
-    clientPack.RemainCount = max(0, maxBuyCount - len(buyRecList))
+    clientPack.BaseItemList = []
+    for itemID, itemCount, isBind in baseAwardInfo:
+        item = ChPyNetSendPack.tagGCLuckyCloudBuyRoundItem()
+        item.ItemID = itemID
+        item.ItemCount = itemCount
+        item.IsBind = isBind
+        clientPack.BaseItemList.append(item)
+    clientPack.BaseItemCount = len(clientPack.BaseItemList)
+    
+    clientPack.RandItemList = []
+    for _, itemID, itemCount, isBind in randAwardWeightInfo:
+        item = ChPyNetSendPack.tagGCLuckyCloudBuyRoundItem()
+        item.ItemID = itemID
+        item.ItemCount = itemCount
+        item.IsBind = isBind
+        clientPack.RandItemList.append(item)
+    clientPack.RandItemCount = len(clientPack.RandItemList)
     
     if not curPlayer:
         playerManager = GameWorld.GetPlayerManager()
@@ -907,23 +944,23 @@
     return
 
 def Sync_LuckyCloudBuyNumRecInfo(curPlayer, syncRecList=None):
+    ## 通知活动中的云购活动购买记录信息
     
-    if syncRecList == None:
-        serverGroupID = GameWorld.GetServerGroupID()
-        zoneIpyData = CrossRealmPK.GetCrossPKServerGroupZone(serverGroupID)
-        if not zoneIpyData:
-            return
-        zoneID = zoneIpyData.GetZoneID()
+    serverGroupID = GameWorld.GetServerGroupID()
+    zoneID = CrossActionControl.GetCrossActZoneID(ShareDefine.CrossActName_LuckyCloudBuy, serverGroupID)
+    buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
         
+    if syncRecList == None:
         lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
         lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
         if not lotteryRec:
             return
-        
-        buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
         syncRecList = buyRecList[-50:]
         
+    maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+        
     clientPack = ChPyNetSendPack.tagGCLuckyCloudBuyNumRecInfo()
+    clientPack.RemainCount = max(0, maxBuyCount - len(buyRecList))
     clientPack.BuyNumRecList = []
     for buyRec in syncRecList:
         buyNumInfo = ChPyNetSendPack.tagGCLuckyCloudBuyNumRec()
@@ -933,7 +970,7 @@
         clientPack.BuyNumRecList.append(buyNumInfo)
         
     clientPack.Count = len(clientPack.BuyNumRecList)
-    
+        
     if not curPlayer:
         playerManager = GameWorld.GetPlayerManager()
         for i in xrange(playerManager.GetActivePlayerCount()):
@@ -950,6 +987,7 @@
     return
 
 def Sync_LuckyCloudBuyLotteryRecInfo(curPlayer, zoneID, syncRec=None):
+    ## 通知云购活动分区历史开奖信息
     
     if syncRec == None:        
         lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
@@ -957,6 +995,8 @@
         lotteryRecList = [syncRec]
         
     clientPack = ChPyNetSendPack.tagGCLuckyCloudBuyLotteryRecInfo()
+    clientPack.ZoneIDList = PyGameData.g_luckyCloudBuyLotteryDict.keys()
+    clientPack.ZoneCount = len(clientPack.ZoneIDList)
     clientPack.ZoneID = zoneID
     clientPack.LotteryRecList = []
     for lotteryRec in lotteryRecList:
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 5114bb5..ae35d95 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -150,8 +150,8 @@
     CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
     CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
     CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
-    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
     CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
+    CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
     PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
     return
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index dad5cba..0c54d4e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -380,7 +380,6 @@
     return
 
 def OnReloadConfig():
-    CrossLuckyCloudBuy.CheckLuckyCloudBuyZoneInfoChange()
     return
 
 #---------------------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
index 5b3fffb..48618ca 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -742,9 +742,27 @@
                         ("WORD", "LVLimit", 0),
                         ),
 
+                "CrossActLuckyCloudBuy":(
+                        ("DWORD", "CfgID", 1),
+                        ("char", "ActGroupName", 0),
+                        ("BYTE", "ZoneID", 0),
+                        ("list", "ServerIDRangeList", 0),
+                        ("char", "StartDate", 0),
+                        ("char", "EndDate", 0),
+                        ("list", "TemplateIDList", 0),
+                        ),
+
+                "CrossActLuckyCloudBuyTemplate":(
+                        ("DWORD", "TemplateID", 1),
+                        ("list", "BaseAwardInfo", 0),
+                        ("list", "RandAwardWeightInfo", 0),
+                        ("list", "SuperItemWeightInfo", 0),
+                        ),
+
                 "CrossActCTGBillboard":(
                         ("DWORD", "CfgID", 1),
                         ("char", "ActGroupName", 0),
+                        ("BYTE", "ZoneID", 0),
                         ("list", "ServerIDRangeList", 0),
                         ("char", "StartDate", 0),
                         ("char", "EndDate", 0),
@@ -2277,12 +2295,49 @@
     def GetNotifyInfoLoop(self): return self.NotifyInfoLoop # 全服提示信息 - 循环广播[间隔分钟, 广播key]
     def GetLVLimit(self): return self.LVLimit # 限制等级
 
+# 跨服幸运云购表
+class IPY_CrossActLuckyCloudBuy():
+    
+    def __init__(self):
+        self.CfgID = 0
+        self.ActGroupName = ""
+        self.ZoneID = 0
+        self.ServerIDRangeList = []
+        self.StartDate = ""
+        self.EndDate = ""
+        self.TemplateIDList = []
+        return
+        
+    def GetCfgID(self): return self.CfgID # 配置ID
+    def GetActGroupName(self): return self.ActGroupName # 活动组名(同组活动的名字需相同)
+    def GetZoneID(self): return self.ZoneID # 组内分组编号
+    def GetServerIDRangeList(self): return self.ServerIDRangeList # 活动的账号服务器ID范围列表 [[serverIDA, serverIDB], ...]
+    def GetStartDate(self): return self.StartDate # 开启日期
+    def GetEndDate(self): return self.EndDate # 结束日期
+    def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表
+
+# 跨服幸运云购模板表
+class IPY_CrossActLuckyCloudBuyTemplate():
+    
+    def __init__(self):
+        self.TemplateID = 0
+        self.BaseAwardInfo = []
+        self.RandAwardWeightInfo = []
+        self.SuperItemWeightInfo = []
+        return
+        
+    def GetTemplateID(self): return self.TemplateID # 模板ID
+    def GetBaseAwardInfo(self): return self.BaseAwardInfo # 每次购买固定奖励 [[物品ID,个数,是否拍品], ...]
+    def GetRandAwardWeightInfo(self): return self.RandAwardWeightInfo # 每次购买随机奖励权重信息 [[权重,物品ID,个数,是否拍品], ...]
+    def GetSuperItemWeightInfo(self): return self.SuperItemWeightInfo # 大奖随机权重信息  [[权重,物品ID,个数,是否拍品,价值货币类型,货币值], ...]
+
 # 跨服充值排行活动时间表
 class IPY_CrossActCTGBillboard():
     
     def __init__(self):
         self.CfgID = 0
         self.ActGroupName = ""
+        self.ZoneID = 0
         self.ServerIDRangeList = []
         self.StartDate = ""
         self.EndDate = ""
@@ -2295,6 +2350,7 @@
         
     def GetCfgID(self): return self.CfgID # 配置ID
     def GetActGroupName(self): return self.ActGroupName # 活动组名(同组活动的名字需相同)
+    def GetZoneID(self): return self.ZoneID # 组内分组编号
     def GetServerIDRangeList(self): return self.ServerIDRangeList # 活动的账号服务器ID范围列表 [[serverIDA, serverIDB], ...]
     def GetStartDate(self): return self.StartDate # 开启日期
     def GetEndDate(self): return self.EndDate # 结束日期
@@ -2533,6 +2589,10 @@
         self.ipyMarryLen = len(self.ipyMarryCache)
         self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
         self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
+        self.ipyCrossActLuckyCloudBuyCache = self.__LoadFileData("CrossActLuckyCloudBuy", IPY_CrossActLuckyCloudBuy)
+        self.ipyCrossActLuckyCloudBuyLen = len(self.ipyCrossActLuckyCloudBuyCache)
+        self.ipyCrossActLuckyCloudBuyTemplateCache = self.__LoadFileData("CrossActLuckyCloudBuyTemplate", IPY_CrossActLuckyCloudBuyTemplate)
+        self.ipyCrossActLuckyCloudBuyTemplateLen = len(self.ipyCrossActLuckyCloudBuyTemplateCache)
         self.ipyCrossActCTGBillboardCache = self.__LoadFileData("CrossActCTGBillboard", IPY_CrossActCTGBillboard)
         self.ipyCrossActCTGBillboardLen = len(self.ipyCrossActCTGBillboardCache)
         self.ipyCrossActCTGBillboardOrderCache = self.__LoadFileData("CrossActCTGBillboardOrder", IPY_CrossActCTGBillboardOrder)
@@ -2841,6 +2901,10 @@
     def GetMarryByIndex(self, index): return self.ipyMarryCache[index]
     def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
     def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
+    def GetCrossActLuckyCloudBuyCount(self): return self.ipyCrossActLuckyCloudBuyLen
+    def GetCrossActLuckyCloudBuyByIndex(self, index): return self.ipyCrossActLuckyCloudBuyCache[index]
+    def GetCrossActLuckyCloudBuyTemplateCount(self): return self.ipyCrossActLuckyCloudBuyTemplateLen
+    def GetCrossActLuckyCloudBuyTemplateByIndex(self, index): return self.ipyCrossActLuckyCloudBuyTemplateCache[index]
     def GetCrossActCTGBillboardCount(self): return self.ipyCrossActCTGBillboardLen
     def GetCrossActCTGBillboardByIndex(self, index): return self.ipyCrossActCTGBillboardCache[index]
     def GetCrossActCTGBillboardOrderCount(self): return self.ipyCrossActCTGBillboardOrderLen
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 5b25f85..b4ee58c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -288,9 +288,12 @@
 
 #跨服运营活动表名定义
 CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
+CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
 
 #跨服运营活动列表
-CrossActNameList = [CrossActName_CTGBillboard]
+CrossActNameList = [CrossActName_CTGBillboard, CrossActName_LuckyCloudBuy]
+#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
+CrossActLockServerGroupIDList = [CrossActName_CTGBillboard]
 
 #活动信息字典key定义
 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 9498bb2..96ef755 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -4042,7 +4042,7 @@
     _fields_ = [
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
-                  ("ZoneID", c_ubyte),    #查询分区ID,分区同跨服PK分区
+                  ("ZoneID", c_ubyte),    #查询分区ID
                   ]
 
     def __init__(self):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index f04a366..41f1fec 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -13376,7 +13376,9 @@
 
 class  tagGCLuckyCloudBuyLotteryRecInfo(Structure):
     Head = tagHead()
-    ZoneID = 0    #(BYTE ZoneID)// 分区
+    ZoneCount = 0    #(BYTE ZoneCount)// 分区数
+    ZoneIDList = list()    #(vector<BYTE> ZoneIDList)// 所有分区ID列表
+    ZoneID = 0    #(BYTE ZoneID)// 返回记录分区ID
     Count = 0    #(WORD Count)
     LotteryRecList = list()    #(vector<tagGCLuckyCloudBuyLotteryRec> LotteryRecList)
     data = None
@@ -13390,6 +13392,10 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         _pos = self.Head.ReadData(_lpData, _pos)
+        self.ZoneCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.ZoneCount):
+            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
+            self.ZoneIDList.append(value)
         self.ZoneID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         self.Count,_pos = CommFunc.ReadWORD(_lpData, _pos)
         for i in range(self.Count):
@@ -13403,6 +13409,8 @@
         self.Head.Clear()
         self.Head.Cmd = 0xC0
         self.Head.SubCmd = 0x14
+        self.ZoneCount = 0
+        self.ZoneIDList = list()
         self.ZoneID = 0
         self.Count = 0
         self.LotteryRecList = list()
@@ -13411,6 +13419,8 @@
     def GetLength(self):
         length = 0
         length += self.Head.GetLength()
+        length += 1
+        length += 1 * self.ZoneCount
         length += 1
         length += 2
         for i in range(self.Count):
@@ -13421,6 +13431,9 @@
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.ZoneCount)
+        for i in range(self.ZoneCount):
+            data = CommFunc.WriteBYTE(data, self.ZoneIDList[i])
         data = CommFunc.WriteBYTE(data, self.ZoneID)
         data = CommFunc.WriteWORD(data, self.Count)
         for i in range(self.Count):
@@ -13430,12 +13443,16 @@
     def OutputString(self):
         DumpString = '''
                                 Head:%s,
+                                ZoneCount:%d,
+                                ZoneIDList:%s,
                                 ZoneID:%d,
                                 Count:%d,
                                 LotteryRecList:%s
                                 '''\
                                 %(
                                 self.Head.OutputString(),
+                                self.ZoneCount,
+                                "...",
                                 self.ZoneID,
                                 self.Count,
                                 "..."
@@ -13504,6 +13521,7 @@
 
 class  tagGCLuckyCloudBuyNumRecInfo(Structure):
     Head = tagHead()
+    RemainCount = 0    #(WORD RemainCount)// 开奖剩余份数
     Count = 0    #(WORD Count)
     BuyNumRecList = list()    #(vector<tagGCLuckyCloudBuyNumRec> BuyNumRecList)
     data = None
@@ -13517,6 +13535,7 @@
     def ReadData(self, _lpData, _pos=0, _Len=0):
         self.Clear()
         _pos = self.Head.ReadData(_lpData, _pos)
+        self.RemainCount,_pos = CommFunc.ReadWORD(_lpData, _pos)
         self.Count,_pos = CommFunc.ReadWORD(_lpData, _pos)
         for i in range(self.Count):
             temBuyNumRecList = tagGCLuckyCloudBuyNumRec()
@@ -13529,6 +13548,7 @@
         self.Head.Clear()
         self.Head.Cmd = 0xC0
         self.Head.SubCmd = 0x13
+        self.RemainCount = 0
         self.Count = 0
         self.BuyNumRecList = list()
         return
@@ -13536,6 +13556,7 @@
     def GetLength(self):
         length = 0
         length += self.Head.GetLength()
+        length += 2
         length += 2
         for i in range(self.Count):
             length += self.BuyNumRecList[i].GetLength()
@@ -13545,6 +13566,7 @@
     def GetBuffer(self):
         data = ''
         data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteWORD(data, self.RemainCount)
         data = CommFunc.WriteWORD(data, self.Count)
         for i in range(self.Count):
             data = CommFunc.WriteString(data, self.BuyNumRecList[i].GetLength(), self.BuyNumRecList[i].GetBuffer())
@@ -13553,11 +13575,13 @@
     def OutputString(self):
         DumpString = '''
                                 Head:%s,
+                                RemainCount:%d,
                                 Count:%d,
                                 BuyNumRecList:%s
                                 '''\
                                 %(
                                 self.Head.OutputString(),
+                                self.RemainCount,
                                 self.Count,
                                 "..."
                                 )
@@ -13571,24 +13595,16 @@
 #------------------------------------------------------
 # C0 12 幸运云购轮次信息 #tagGCLuckyCloudBuyRoundInfo
 
-class  tagGCLuckyCloudBuyRoundInfo(Structure):
+class  tagGCLuckyCloudBuyRoundItem(Structure):
     _pack_ = 1
     _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("RoundID", c_int),    # 轮次唯一ID标识,当收到的轮次ID变更时,前端需清空购买号码记录缓存
-                  ("RoundNum", c_ubyte),    # 今日第几轮
-                  ("SuperItemID", c_int),    # 大奖物品ID
-                  ("SuperItemCount", c_ubyte),    # 大奖物品个数
-                  ("SuperItemMoneyType", c_ubyte),    # 大奖价值货币类型
-                  ("SuperItemMoneyValue", c_int),    # 大奖价值
-                  ("RemainCount", c_ushort),    # 开奖剩余份数
+                  ("ItemID", c_int),    
+                  ("ItemCount", c_ushort),    
+                  ("IsBind", c_ubyte),    # 是否拍品
                   ]
 
     def __init__(self):
         self.Clear()
-        self.Cmd = 0xC0
-        self.SubCmd = 0x12
         return
 
     def ReadData(self, stringData, _pos=0, _len=0):
@@ -13597,51 +13613,177 @@
         return _pos + self.GetLength()
 
     def Clear(self):
-        self.Cmd = 0xC0
-        self.SubCmd = 0x12
-        self.RoundID = 0
-        self.RoundNum = 0
-        self.SuperItemID = 0
-        self.SuperItemCount = 0
-        self.SuperItemMoneyType = 0
-        self.SuperItemMoneyValue = 0
-        self.RemainCount = 0
+        self.ItemID = 0
+        self.ItemCount = 0
+        self.IsBind = 0
         return
 
     def GetLength(self):
-        return sizeof(tagGCLuckyCloudBuyRoundInfo)
+        return sizeof(tagGCLuckyCloudBuyRoundItem)
 
     def GetBuffer(self):
         return string_at(addressof(self), self.GetLength())
 
     def OutputString(self):
         DumpString = '''// C0 12 幸运云购轮次信息 //tagGCLuckyCloudBuyRoundInfo:
-                                Cmd:%s,
-                                SubCmd:%s,
+                                ItemID:%d,
+                                ItemCount:%d,
+                                IsBind:%d
+                                '''\
+                                %(
+                                self.ItemID,
+                                self.ItemCount,
+                                self.IsBind
+                                )
+        return DumpString
+
+
+class  tagGCLuckyCloudBuyRoundInfo(Structure):
+    Head = tagHead()
+    ZoneID = 0    #(BYTE ZoneID)// 所属分区ID
+    StartDate = ""    #(char StartDate[10])// 开始日期 y-m-d
+    EndtDate = ""    #(char EndtDate[10])// 结束日期 y-m-d
+    RoundID = 0    #(DWORD RoundID)// 轮次唯一ID标识,当收到的轮次ID变更时,前端需清空购买号码记录缓存
+    RoundNum = 0    #(BYTE RoundNum)// 今日第几轮
+    SuperItemID = 0    #(DWORD SuperItemID)// 大奖物品ID
+    SuperItemCount = 0    #(BYTE SuperItemCount)// 大奖物品个数
+    SuperItemMoneyType = 0    #(BYTE SuperItemMoneyType)// 大奖价值货币类型
+    SuperItemMoneyValue = 0    #(DWORD SuperItemMoneyValue)// 大奖价值
+    BaseItemCount = 0    #(BYTE BaseItemCount)// 每次购买固定奖励物品数
+    BaseItemList = list()    #(vector<tagGCLuckyCloudBuyRoundItem> BaseItemList)// 每次购买固定奖励物品信息
+    RandItemCount = 0    #(BYTE RandItemCount)// 每次购买随机奖励物品数
+    RandItemList = list()    #(vector<tagGCLuckyCloudBuyRoundItem> RandItemList)// 每次购买随机奖励物品信息
+    data = None
+
+    def __init__(self):
+        self.Clear()
+        self.Head.Cmd = 0xC0
+        self.Head.SubCmd = 0x12
+        return
+
+    def ReadData(self, _lpData, _pos=0, _Len=0):
+        self.Clear()
+        _pos = self.Head.ReadData(_lpData, _pos)
+        self.ZoneID,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.StartDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+        self.EndtDate,_pos = CommFunc.ReadString(_lpData, _pos,10)
+        self.RoundID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.RoundNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.SuperItemID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.SuperItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.SuperItemMoneyType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        self.SuperItemMoneyValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.BaseItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.BaseItemCount):
+            temBaseItemList = tagGCLuckyCloudBuyRoundItem()
+            _pos = temBaseItemList.ReadData(_lpData, _pos)
+            self.BaseItemList.append(temBaseItemList)
+        self.RandItemCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+        for i in range(self.RandItemCount):
+            temRandItemList = tagGCLuckyCloudBuyRoundItem()
+            _pos = temRandItemList.ReadData(_lpData, _pos)
+            self.RandItemList.append(temRandItemList)
+        return _pos
+
+    def Clear(self):
+        self.Head = tagHead()
+        self.Head.Clear()
+        self.Head.Cmd = 0xC0
+        self.Head.SubCmd = 0x12
+        self.ZoneID = 0
+        self.StartDate = ""
+        self.EndtDate = ""
+        self.RoundID = 0
+        self.RoundNum = 0
+        self.SuperItemID = 0
+        self.SuperItemCount = 0
+        self.SuperItemMoneyType = 0
+        self.SuperItemMoneyValue = 0
+        self.BaseItemCount = 0
+        self.BaseItemList = list()
+        self.RandItemCount = 0
+        self.RandItemList = list()
+        return
+
+    def GetLength(self):
+        length = 0
+        length += self.Head.GetLength()
+        length += 1
+        length += 10
+        length += 10
+        length += 4
+        length += 1
+        length += 4
+        length += 1
+        length += 1
+        length += 4
+        length += 1
+        for i in range(self.BaseItemCount):
+            length += self.BaseItemList[i].GetLength()
+        length += 1
+        for i in range(self.RandItemCount):
+            length += self.RandItemList[i].GetLength()
+
+        return length
+
+    def GetBuffer(self):
+        data = ''
+        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.ZoneID)
+        data = CommFunc.WriteString(data, 10, self.StartDate)
+        data = CommFunc.WriteString(data, 10, self.EndtDate)
+        data = CommFunc.WriteDWORD(data, self.RoundID)
+        data = CommFunc.WriteBYTE(data, self.RoundNum)
+        data = CommFunc.WriteDWORD(data, self.SuperItemID)
+        data = CommFunc.WriteBYTE(data, self.SuperItemCount)
+        data = CommFunc.WriteBYTE(data, self.SuperItemMoneyType)
+        data = CommFunc.WriteDWORD(data, self.SuperItemMoneyValue)
+        data = CommFunc.WriteBYTE(data, self.BaseItemCount)
+        for i in range(self.BaseItemCount):
+            data = CommFunc.WriteString(data, self.BaseItemList[i].GetLength(), self.BaseItemList[i].GetBuffer())
+        data = CommFunc.WriteBYTE(data, self.RandItemCount)
+        for i in range(self.RandItemCount):
+            data = CommFunc.WriteString(data, self.RandItemList[i].GetLength(), self.RandItemList[i].GetBuffer())
+        return data
+
+    def OutputString(self):
+        DumpString = '''
+                                Head:%s,
+                                ZoneID:%d,
+                                StartDate:%s,
+                                EndtDate:%s,
                                 RoundID:%d,
                                 RoundNum:%d,
                                 SuperItemID:%d,
                                 SuperItemCount:%d,
                                 SuperItemMoneyType:%d,
                                 SuperItemMoneyValue:%d,
-                                RemainCount:%d
+                                BaseItemCount:%d,
+                                BaseItemList:%s,
+                                RandItemCount:%d,
+                                RandItemList:%s
                                 '''\
                                 %(
-                                self.Cmd,
-                                self.SubCmd,
+                                self.Head.OutputString(),
+                                self.ZoneID,
+                                self.StartDate,
+                                self.EndtDate,
                                 self.RoundID,
                                 self.RoundNum,
                                 self.SuperItemID,
                                 self.SuperItemCount,
                                 self.SuperItemMoneyType,
                                 self.SuperItemMoneyValue,
-                                self.RemainCount
+                                self.BaseItemCount,
+                                "...",
+                                self.RandItemCount,
+                                "..."
                                 )
         return DumpString
 
 
 m_NAtagGCLuckyCloudBuyRoundInfo=tagGCLuckyCloudBuyRoundInfo()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCLuckyCloudBuyRoundInfo.Cmd,m_NAtagGCLuckyCloudBuyRoundInfo.SubCmd))] = m_NAtagGCLuckyCloudBuyRoundInfo
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCLuckyCloudBuyRoundInfo.Head.Cmd,m_NAtagGCLuckyCloudBuyRoundInfo.Head.SubCmd))] = m_NAtagGCLuckyCloudBuyRoundInfo
 
 
 #------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/LuckyCloudBuy.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/LuckyCloudBuy.py
index 660dd5d..9e51d5f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/LuckyCloudBuy.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/LuckyCloudBuy.py
@@ -28,9 +28,9 @@
 def OnExec(curPlayer, msgList):
     
     if not msgList:
-        GameWorld.DebugAnswer(curPlayer, "重置所有数据: FairyCard 0")
-        GameWorld.DebugAnswer(curPlayer, "重置本人数据: FairyCard 0 1")
-        GameWorld.DebugAnswer(curPlayer, "添加云购记录: FairyCard 1 份数")
+        GameWorld.DebugAnswer(curPlayer, "重置所有数据: LuckyCloudBuy 0")
+        GameWorld.DebugAnswer(curPlayer, "重置本人数据: LuckyCloudBuy 0 1")
+        GameWorld.DebugAnswer(curPlayer, "添加云购记录: LuckyCloudBuy 1 份数")
         return
     
     isSendGameServer = False
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
index ca42a7b..c41e274 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -168,6 +168,8 @@
         return {}
     playerServerID = GameWorld.GetPlayerServerID(curPlayer)
     for actInfo in actInfoDict.values():
+        if not actInfo.get(ShareDefine.ActKey_State, 0):
+            continue
         if ShareDefine.ActKey_ServerIDRangeList not in actInfo:
             continue
         serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py
index 287276b..0a98100 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerLuckyCloudBuy.py
@@ -146,7 +146,7 @@
 def CrossServerMsg_LuckyCloudBuyNum(curPlayer, msgData):
         
     playerID = curPlayer.GetPlayerID()
-    _, roundID, buyCount = msgData
+    _, roundID, buyCount, awardItemList = msgData
     
     # 消耗钱及奖励必须执行,增加次数需同一个轮次ID
     playerRoundID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LuckyCloudBuy_RoundID)
@@ -167,24 +167,6 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LuckyCloudBuy_BuyCount, updBuyCount)
         GameWorld.Log("    更新幸运云购购买次数: updBuyCount=%s" % (updBuyCount), playerID)
         
-    baseAwardList = IpyGameDataPY.GetFuncEvalCfg("LuckyCloudBuyAward", 1) # 固定奖励列表
-    randAwardList = IpyGameDataPY.GetFuncEvalCfg("LuckyCloudBuyAward", 2) # 随机饼图奖励列表
-    awardItemDict = {}
-    for _ in range(buyCount):
-        
-        itemList = []
-        itemList += baseAwardList
-        randItemInfo = GameWorld.GetResultByRandomList(randAwardList)
-        if randItemInfo:
-            itemList.append(randItemInfo)
-            
-        for itemID, itemCount, isAuctionItem in itemList:
-            if itemID not in awardItemDict:
-                awardItemDict[itemID] = [itemID, itemCount, isAuctionItem]
-            else:
-                awardItemDict[itemID] = [itemID, itemCount + awardItemDict[itemID][1], isAuctionItem]
-                
-    awardItemList = awardItemDict.values()
     GameWorld.Log("    结算幸运云购购买奖励: awardItemList=%s" % str(awardItemList), playerID)
     ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["LuckyCloudBuy", False, {}])
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 5b25f85..b4ee58c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -288,9 +288,12 @@
 
 #跨服运营活动表名定义
 CrossActName_CTGBillboard = "CrossActCTGBillboard" # 充值排行榜
+CrossActName_LuckyCloudBuy = "CrossActLuckyCloudBuy" # 幸运云购
 
 #跨服运营活动列表
-CrossActNameList = [CrossActName_CTGBillboard]
+CrossActNameList = [CrossActName_CTGBillboard, CrossActName_LuckyCloudBuy]
+#需要锁定活动分区分配直到活动结束的跨服运营活动,即使热更分区配置,也不会改变正在活动中的分区设定,直到活动结束
+CrossActLockServerGroupIDList = [CrossActName_CTGBillboard]
 
 #活动信息字典key定义
 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值

--
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