From 509e00333a0b4d26885e291af094f26ec5e010f2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 13 十二月 2021 14:48:10 +0800
Subject: [PATCH] 9265 【BT5】【后端】53、新增幸运云购(调整为跨服节日活动模式;跨服节日活动管理优化)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py |  200 +++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 158 insertions(+), 42 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 15bcc39..0129fbc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -32,7 +32,8 @@
 (
 CrossAct_ReloadSign, # 信息重载标记
 CrossAct_TodayInfo, # 当日的活动信息
-) = range(2)
+CrossAct_CfgIDInfo, # 处理的cfgID信息
+) = range(3)
 
 def OnPlayerLogin(curPlayer):
     return
@@ -70,6 +71,55 @@
             
     return
 
+def GetCrossActZoneID(actName, serverGroupID):
+    ## 获取子服ID所属跨服活动分区, 跨服、子服通用
+    actInfoDict = GetCrossActInfoByServerGroupID(actName, serverGroupID)
+    if not actInfoDict:
+        return
+    cfgID = actInfoDict.get(ShareDefine.ActKey_CfgID)
+    ipyDataInfo = actInfoDict.get(ShareDefine.ActKey_IpyDataInfo)
+    if not ipyDataInfo:
+        GameWorld.ErrLog("ActKey_IpyDataInfo为空, 找不到跨服活动所属分区! actName=%s, serverGroupID=%s, cfgID=%s" 
+                         % (actName, serverGroupID, cfgID))
+        return
+    return ipyDataInfo.get("ZoneID")
+
+def GetCrossActInfoByServerGroupID(actName, serverGroupID):
+    '''获取子服ID所属跨服活动信息, 跨服、子服通用
+        @param serverGroupID: 服务器ID或服务器分ID
+                                跨服活动表配置的是服务器ID,而子服合服后以主服的服务器ID作为服务器组ID,所以两种服务器ID在此函数中通用
+        @return: None or ActKey_IpyDataInfo
+    '''
+    
+    crossActInfoDict = PyGameData.g_crossActInfoDict
+    if crossActInfoDict and actName in crossActInfoDict:
+        curActInfoDict = crossActInfoDict[actName]
+        
+        for actInfoDict in curActInfoDict.values():
+            if not actInfoDict.get(ShareDefine.ActKey_State, 0):
+                continue
+            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
+            if not serverIDRangeList:
+                continue
+            
+            for groupInfo in serverIDRangeList:
+                if (isinstance(groupInfo, int) and serverGroupID == groupInfo) \
+                    or ((isinstance(groupInfo, tuple) or isinstance(groupInfo, list)) \
+                        and len(groupInfo) == 2 and groupInfo[0] <= serverGroupID <= groupInfo[1]):
+                    return actInfoDict
+                
+    GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
+    return
+
+def GetCrossActInfoByCfgID(actName, cfgID):
+    crossActInfoDict = GetCrossActInfoDict()
+    if actName not in crossActInfoDict:
+        return
+    curActInfoDict = crossActInfoDict[actName]
+    if cfgID not in curActInfoDict:
+        return
+    return curActInfoDict[cfgID]
+
 def GetCrossActInfoDict():
     if PyGameData.g_crossActInfoDict == None:
         PyGameData.g_crossActInfoDict = {}
@@ -91,8 +141,10 @@
             if actName not in PyGameData.g_crossActInfoDict:
                 PyGameData.g_crossActInfoDict[actName] = {}
             actInfoDict = PyGameData.g_crossActInfoDict[actName]
-            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID} # 活动ID、状态、模板信息单独存储,重置活动判断用
-            actInfo = {ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+            # 活动ID、状态、模板信息单独存储,重置活动判断用
+            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
+                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+            actInfo = {}
             actInfo.update(dbInfo)
             actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
             actInfoDict[cfgID] = actInfo
@@ -104,6 +156,7 @@
 def __GetParseIpyDataList(ipyDataMgr, actName, actInfoDict):
     ## 获取需要处理的合法分组活动配置列表,已经在活动中的必须要处理
     
+    groupNameList = [] # 确保分组顺序
     groupInfo = {}
     actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
     for cfgIndex in xrange(actCfgCount):
@@ -111,11 +164,13 @@
         actGroupName = ipyData.GetActGroupName()
         if actGroupName not in groupInfo:
             groupInfo[actGroupName] = []
+            groupNameList.append(actGroupName)
         groupIpyDataList = groupInfo[actGroupName]
         groupIpyDataList.append(ipyData)
         
     parseIpyDataList = []
-    for actGroupName, groupIpyDataList in groupInfo.items():
+    for actGroupName in groupNameList:
+        groupIpyDataList = groupInfo[actGroupName]
         allOpen = False
         cfgIDList = []
         allServerIDRangeList = []
@@ -128,10 +183,11 @@
                 actInfo = actInfoDict[cfgID]
                 # 已经在活动中的记录必须要处理
                 parseIpyDataList.append(ipyData)
-                serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
-                GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" 
-                              % (cfgID, serverIDRangeList))
-                
+                if actName in ShareDefine.CrossActLockServerGroupIDList:
+                    serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
+                    GameWorld.Log("    使用已经在活动中的记录的区服分组: cfgID=%s,serverIDRangeList=%s" 
+                                  % (cfgID, serverIDRangeList))
+                    
             # 没配置的全服开放
             if not serverIDRangeList:
                 allOpen = True
@@ -185,6 +241,7 @@
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
     
     actTimeInfoDict = {}
+    actCfgIDInfoDict = {}
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
     GameWorld.Log("=============================================================")
@@ -207,9 +264,10 @@
         parseIpyDataList = __GetParseIpyDataList(ipyDataMgr, actName, curActInfoDict)
         for ipyData in parseIpyDataList:
             cfgID = ipyData.GetCfgID()
+            actGroupName = ipyData.GetActGroupName()
             startDateStr = ipyData.GetStartDate()
             endDateStr = ipyData.GetEndDate()
-            GameWorld.Log("    cfgID=%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, startDateStr, endDateStr, curDateTime))
+            GameWorld.Log("    cfgID=%s,actGroupName==%s,startDateStr=%s,endDateStr=%s,curDateTime=%s" % (cfgID, actGroupName, startDateStr, endDateStr, curDateTime))
             if not startDateStr:
                 startDateStr = curDateStr
                 GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
@@ -328,6 +386,9 @@
             if actName not in actTimeInfoDict:
                 actTimeInfoDict[actName] = {}
             actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
+            if actName not in actCfgIDInfoDict:
+                actCfgIDInfoDict[actName] = [[], []]
+            endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
             
             if actName not in crossActInfoDict:
                 crossActInfoDict[actName] = {}
@@ -346,12 +407,35 @@
             GameWorld.Log("        ipyDataDict=%s" % ipyDataDict)
             
             curCfgActInfoDict.update({ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_IpyDataInfo:ipyDataDict})
-            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict:
+            if ShareDefine.ActKey_ServerIDRangeList not in curCfgActInfoDict or actName not in ShareDefine.CrossActLockServerGroupIDList:
                 # 没有的话则使用配置中的,防止配置修改导致服务器ID分区变动引起的活动数据异常,除非后台工具强制修改
                 curCfgActInfoDict[ShareDefine.ActKey_ServerIDRangeList] = ipyData.GetServerIDRangeList()
                 
             actID, dayIndex, templateID = 0, 0, 0
             if isActTime:
+                ''' 注: 检查是否已经存在活动中的分组,有的话强制将其置为结算状态,有且仅有一个活动中的组,后面的强制覆盖前面的
+                parseIpyDataList  确保同一活动组名的serverID不会重复
+                                        这里进一步确保不同活动组名的不会同时开启活动,有且仅有一个活动中的活动组
+                '''
+                for befIpyData in parseIpyDataList:
+                    befCfgID = befIpyData.GetCfgID()
+                    befActGroupName = befIpyData.GetActGroupName()
+                    if befActGroupName == actGroupName:
+                        break
+                    if befCfgID not in actCfgIDList:
+                        continue
+                    actCfgIDList.remove(befCfgID)
+                    if befCfgID in curActInfoDict:
+                        befCfgActInfoDict = curActInfoDict[befCfgID]
+                        befCfgActInfoDict[ShareDefine.ActKey_ID] = 0 # 活动ID强制置为0
+                        
+                    if befCfgID in endCfgIDList:
+                        continue
+                    endCfgIDList.append(befCfgID)
+                    GameWorld.Log("        前面存在活动的分组,则强制结束活动! befCfgID=%s,befActGroupName=%s" % (befCfgID, befActGroupName))
+                if cfgID not in actCfgIDList:
+                    actCfgIDList.append(cfgID)
+                    
                 dayIndex = (curDateTime - startDayDate).days
                 actIDDateTime = startDayDate
                 isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
@@ -367,15 +451,18 @@
                     templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
                     
                     # 其他特殊模板ID获取处理,有需要的单独处理即可,根据活动规则自行扩展...  
-                    
+            else:
+                if cfgID not in endCfgIDList:
+                    endCfgIDList.append(cfgID)
                     
             curCfgActInfoDict.update({ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_TemplateID:templateID, 
                                       ShareDefine.ActKey_DayIndex:dayIndex})
             
-    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict])
+    CrossActInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, actTimeInfoDict, actCfgIDInfoDict])
     
     GameWorld.Log("本日跨服运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
     GameWorld.Log("    actTimeInfoDict=%s" % actTimeInfoDict)
+    GameWorld.Log("    actCfgIDInfoDict=%s" % actCfgIDInfoDict)
     GameWorld.Log("    crossActInfoDict=%s" % crossActInfoDict)
     GameWorld.Log("=============================================================")
     if isRefreshState:
@@ -388,6 +475,7 @@
     isReload, CrossActInfo = __GetCrossActInfo(False) # 这里必须传False
     isReload = isReload or reloadRefresh
     actTimeInfoDict = CrossActInfo[CrossAct_TodayInfo]
+    actCfgIDInfoDict = CrossActInfo[CrossAct_CfgIDInfo]
     
     crossActInfoDict = GetCrossActInfoDict()
     
@@ -398,28 +486,38 @@
     
     sysnCrossActInfoDict = {}
     for actName in ShareDefine.CrossActNameList:
-        if actName not in actTimeInfoDict or actName not in crossActInfoDict:
+        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
             continue
-        
-        for ipyData, startList, endList, notifyDict in actTimeInfoDict[actName].values():
+                
+        timeInfoDict = actTimeInfoDict[actName]
+        endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
+        # 可能一条cfgID处理结束,另一条cfgID处理开始,也可能同一条cfgID即结束同时又开始(如每天重置的)
+        cfgIDList = endCfgIDList + actCfgIDList
+        for cfgID in cfgIDList:
+            if cfgID not in timeInfoDict:
+                continue
+            ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
             
             state = 0 # 默认关闭
             cfgID = ipyData.GetCfgID()
+            groupName = ipyData.GetActGroupName()
+            zoneID = ipyData.GetZoneID()
             
             if cfgID not in crossActInfoDict[actName]:
                 crossActInfoDict[actName][cfgID] = {}
             actInfoDict = crossActInfoDict[actName][cfgID]
             
             # 状态
-            for dIndex, startDateTime in enumerate(startList):
-                endDateTime = endList[dIndex]
-                if startDateTime <= curDateTime < endDateTime:
-                    state = dIndex + 1 # 也是代表第几个时间段
-                    break
+            if cfgID not in endCfgIDList:
+                for dIndex, startDateTime in enumerate(startList):
+                    endDateTime = endList[dIndex]
+                    if startDateTime <= curDateTime < endDateTime:
+                        state = dIndex + 1 # 也是代表第几个时间段
+                        break
                 
+            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
             # 全服广播提示信息
             if curDateTime in notifyDict:
-                serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
                 if serverIDRangeList != None:
                     notifyKey, paramList = notifyDict[curDateTime]
                     country = 0
@@ -430,41 +528,50 @@
                 
             dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
             dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
+            dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
             dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
             dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
+            dbServerIDRangeList = dbInfo.get(ShareDefine.ActKey_ServerIDRangeList, None)
             
+            forceReset = False
+            if dbCfgID == cfgID and dbServerIDRangeList != serverIDRangeList:
+                forceReset = True
+                
             actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
             templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
-            if not isReload and dbState == state and dbActID == actID:
+            if not isReload and dbState == state and dbActID == actID and not forceReset:
                 #已经是这个状态了
                 continue
-            GameWorld.Log("跨服运营活动变更: actName=%s,cfgID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s" 
-                          % (actName, cfgID, dbState, state, dbActID, actID))
+            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s" 
+                          % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
             
-            if dbActID != actID:
-                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,dbActID=%s -> actID=%s,dbTemplateID=%s" 
-                              % (actName, cfgID, dbActID, actID, dbTemplateID))
-                
-                if actName == ShareDefine.CrossActName_CTGBillboard:
-                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
-                    
-            if dbState != state:
-                pass
-                          
             # 更新状态
             actInfoDict[ShareDefine.ActKey_State] = state
-            actInfoDict[ShareDefine.ActKey_DBInfo] = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID}
-            GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,actInfoDict=%s" % (actName, cfgID, actInfoDict))
+            dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID, 
+                      ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+            actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
+            #GameWorld.Log("    活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
             if actName not in sysnCrossActInfoDict:
                 sysnCrossActInfoDict[actName] = {}
             sysnCrossActInfoDict[actName][cfgID] = actInfoDict
             
+            if dbActID != actID or forceReset:
+                GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
+                              % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
+                
+                if actName == ShareDefine.CrossActName_CTGBillboard:
+                    CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
+                    
+                elif actName == ShareDefine.CrossActName_LuckyCloudBuy:
+                    import CrossLuckyCloudBuy
+                    CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
+                    
             # 非活动中的处理完关闭后,最后删除
             if not state:
                 del crossActInfoDict[actName][cfgID]
                 if not crossActInfoDict[actName]:
                     del crossActInfoDict[actName]
-                GameWorld.DebugLog("    删除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
+                #GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                 
     # 同步子服务器
     serverGroupIDList = []
@@ -493,12 +600,21 @@
     ## 收到跨服服务器同步的跨服运营活动状态
     
     GameWorld.Log("===== 收到跨服服务器同步的跨服运营活动状态: %s" % sysnCrossActInfoDict)
-    if PyGameData.g_crossActInfoDict == None:
+    if PyGameData.g_crossActInfoDict == None or not sysnCrossActInfoDict:
         PyGameData.g_crossActInfoDict = {}
-    PyGameData.g_crossActInfoDict.update(sysnCrossActInfoDict)
-    
-    for actName, actInfoDict in sysnCrossActInfoDict.items():
-        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, actInfoDict)
+        
+    for actName, syncActInfoDict in sysnCrossActInfoDict.items():
+        for cfgID, syncActInfo in syncActInfoDict.items():
+            if actName not in PyGameData.g_crossActInfoDict:
+                PyGameData.g_crossActInfoDict[actName] = {}
+            actInfoDict = PyGameData.g_crossActInfoDict[actName]
+            actInfoDict[cfgID] = syncActInfo
+            
+        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
+            import CrossLuckyCloudBuy
+            CrossLuckyCloudBuy.Sync_LuckyCloudBuyRoundInfo(None)
+            
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, syncActInfoDict)
         
     # 删除非活动中的
     for actName, actInfoDict in PyGameData.g_crossActInfoDict.items():

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