From 50cabbbc229d1adc0e427df765cab2dc0889cdf1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 一月 2020 15:58:20 +0800
Subject: [PATCH] 8369 境界修改(升级境界给技能格式改为json字典)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |  132 ++++++++++++++++++++++++++++++++++++--------
 1 files changed, 108 insertions(+), 24 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index 5c4c4b4..cb145d1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -40,6 +40,8 @@
 import PlayerFamilySWRH
 import PlayerViewCache
 import GameWorldBoss
+import AuctionHouse
+import PlayerAssist
 import PlayerTalk
 import PlayerTeam
 
@@ -83,6 +85,9 @@
 def GetCurWeekMissionMoney(curFamily): return curFamily.GetExtra2()
 def SetCurWeekMissionMoney(curFamily, value): return curFamily.SetExtra2(min(value, ChConfig.Def_UpperLimit_DWord))
 
+# 仙盟上次处理的合服天
+def GetFamilyMixServerDay(curFamily): return curFamily.GetExtra1()
+def SetFamilyMixServerDay(curFamily, value): return curFamily.SetExtra1(value)
 ## ------------------ 成员 ----------------------
 def GetMemberFightPower(curMember): return curMember.GetExattr3()
 def SetMemberFightPower(curMember, fightPower): return curMember.SetExattr3(fightPower)
@@ -128,7 +133,7 @@
             if not lackCnt:
                 break
     elif lackCnt < 0:
-        GameWorld.ErrLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
+        #GameWorld.DebugLog('    随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
         return []
     return fakeIDList
 
@@ -156,6 +161,28 @@
         if PlayerControl.GetIsTJG(curPlayer):
             return
         NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
+    return
+
+def SyncCreatFamilyTimes(curPlayer=None):
+    # 通知建盟次数
+    packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
+    packData.Clear()
+    packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+    if not curPlayer:
+        # 全服广播在线玩家
+        playerManager = GameWorld.GetPlayerManager()
+        for i in range(0, playerManager.GetPlayerCount()):
+            curPlayer = playerManager.GetPlayerByIndex(i)
+            if curPlayer == None or not curPlayer.GetInitOK():
+                continue
+            
+            if PlayerControl.GetIsTJG(curPlayer):
+                continue
+            NetPackCommon.SendFakePack(curPlayer, packData)
+    else:
+        if PlayerControl.GetIsTJG(curPlayer):
+            return
+        NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 #输入家族名称
@@ -236,13 +263,18 @@
     curFamily.SetAcceptJoin(ShareDefine.FamilyAcceptJoin_Agree)     #设置收人方式为直接通过申请
     PyDataManager.GetFamilyStoreItemManager().DelFamilyStoreItemAll(curFamily.GetID())
     
+    #新创建的仙盟默认设置已处理过合服
+    SetFamilyMixServerDay(curFamily, PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay))
+    
     #-设置家族成员属性
     DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
-    
+    creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
     #扣道具(前N个战盟并且假编号在随机编号里不要钱)
     if fakeIndex and fakeIndex in fakeIndexList:
         PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
-        GameWorld.DebugLog('    创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+        GameWorld.Log('    创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+    elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
+        GameWorld.Log('    创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
     else:
         for i, findex in enumerate(fakeIndexList):
             if findex:
@@ -252,7 +284,9 @@
         needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
         if needMoney:
             moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
-            curPlayer.MapServer_PayMoney(moneyType, needMoney)
+            sendMsg = str([moneyType, needMoney])
+            curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
+            #curPlayer.MapServer_PayMoney(moneyType, needMoney)
             #玩家创建家族费用转化为家族初始资金
             #PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
   
@@ -278,12 +312,13 @@
     
     #XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n>    25  -   -
     PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
-    
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
+    SyncCreatFamilyTimes()
     #帮会创建流向
     DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
-                                   fullFamilyName, curFamily.GetID())
+                                   fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
 
-    GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
+    GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
     PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
     return
 
@@ -362,7 +397,8 @@
     PlayerFamilyBoss.NotifyFamilyBossFBInfo(jionPlayer)
     #通知家族仓库
     PyDataManager.GetFamilyStoreItemManager().SyncFamilyStoreItem(jionPlayer, curFamily.GetID())
-    
+    #仙盟拍品
+    AuctionHouse.Sync_FamilyAuctionItemInfo(jionPlayer, curFamily.GetID())
     SetMemberFightPower(familyMember, jionPlayer.GetFightPower())
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
     
@@ -370,6 +406,8 @@
     PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
     #通知守卫人皇信息
     PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
+    #通知仙盟协助信息
+    PlayerAssist.SyncFamilyAssist(jionPlayer)
     #oss记录加入家族信息
     DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
     return
@@ -379,8 +417,6 @@
     GameWorld.DebugLog('    玩家战盟名变更处理, newFamilyName=%s' % familyName, playerID)
     #不处理排行榜
     needChangeFamilyBillboardList = [
-                                     #ShareDefine.Def_BT_MixCampaign_Recharge,  # 累计充值(合服活动)
-                                     #ShareDefine.Def_BT_RechargeTeHui,  # 充值特惠活动排行榜-当前期记录
                                      ]
     billboardMgr = GameWorld.GetBillboard()
     for billboardIndex in needChangeFamilyBillboardList:
@@ -575,7 +611,7 @@
     #===============================================================================================
     return
 
-def SendFamilyFakePack(familyID, clientPack):
+def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
     ## 广播家族成员PY封包
     family = GameWorld.GetFamilyManager().FindFamily(familyID)
     if not family:
@@ -584,8 +620,11 @@
     for index in xrange(family.GetCount()):
         member = family.GetAt(index)
         memPlayer = member.GetPlayer()
-        if memPlayer:
-            NetPackCommon.SendFakePack(memPlayer, clientPack)
+        if not memPlayer:
+            continue
+        if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
+            continue
+        NetPackCommon.SendFakePack(memPlayer, clientPack)
     return
 
 def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
@@ -1416,7 +1455,12 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
-    
+    if PlayerFamilyBoss.IsInAllFamilyBoss():
+        PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+        return
+    if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
+        PlayerControl.NotifyCode(curPlayer, "Paimai7")
+        return
     tagPlayerName = curTagMember.GetName()  # 被踢玩家名
     tagPlayerID = curTagMember.GetPlayerID()  # 被踢玩家ID
     tagFamilyLV = curTagMember.GetFamilyLV()  # 被踢玩家职位
@@ -1427,10 +1471,10 @@
     PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
                                            [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
     #删除玩家
-    curFamily.DeleteMember(tagPlayerID)
-    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
-    
+    curFamily.DeleteMember(tagPlayerID)    
     tagPlayer = playerManager.FindPlayerByID(tagMemberID)
+    
+    __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
     #玩家在线, 设置这个玩家的属性
     PlayerForceLeaveFamily(tagPlayer, tick)
     
@@ -1495,6 +1539,12 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
+    if PlayerFamilyBoss.IsInAllFamilyBoss():
+        PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
+        return
+    if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
+        PlayerControl.NotifyCode(curPlayer, "Paimai8")
+        return
     #判断退出时间间隔
     curTime = int(time.time())
     lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
@@ -1521,7 +1571,7 @@
     curFamily.DeleteMember(curMember.GetPlayerID())
     #玩家在线, 设置这个玩家的属性
     PlayerForceLeaveFamily(curPlayer, tick)  
-    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
+    __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
 
     DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
                                         familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
@@ -1539,12 +1589,13 @@
 #  @param curFamily 离开的家族
 #  @param leavePlayerID 离开的玩家ID
 #  @return None
-def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
     PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
     # 玩家战盟名变更处理
     __OnFamilyNameChange(leavePlayerID, '')
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
     PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+    PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
     if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
         PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
     return
@@ -1857,6 +1908,7 @@
 #  @remarks 函数详细说明.
 def PlayerLoginRefreshFamily(curPlayer, tick):
     SyncFakeFamilyInfo(curPlayer)
+    SyncCreatFamilyTimes(curPlayer)
     familyID = curPlayer.GetFamilyID()
     curFamily = None
     
@@ -1927,6 +1979,37 @@
     PlayerRefresh(curPlayer, tick)
     
     GameWorldFamilyWar.OnPlayerLogin(curFamily, curPlayer)
+    
+    # 盟主上线处理
+    if curMember.GetFamilyLV() == IPY_GameServer.fmlLeader:
+        OnFamilyLeaderLogin(curPlayer, curFamily)
+    return
+
+def OnFamilyLeaderLogin(curPlayer, curFamily):
+    ## 盟主登录处理
+    __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily)
+    return
+
+def __DoFamilyMixServerLogicOnLeaderLogin(curPlayer, curFamily):
+    ## 合服仙盟盟主登录处理
+    
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    if not isMixServer:
+        return
+    lastMixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerDay)
+    familyID = curFamily.GetID()
+    familyMixServerDay = GetFamilyMixServerDay(curFamily)
+    if familyMixServerDay == lastMixServerDay:
+        GameWorld.DebugLog("已经处理过仙盟盟主合服登录逻辑! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+        return
+    SetFamilyMixServerDay(curFamily, lastMixServerDay)
+    GameWorld.Log("处理合服仙盟盟主登录! lastMixServerDay=%s" % (lastMixServerDay), familyID)
+    
+    mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 4)
+    playerID = curPlayer.GetPlayerID()
+    detailDict = {}
+    GameWorld.Log("    发送合服盟主专属补偿邮件! familyID=%s,mailItemList=%s" % (familyID, mailItemList), playerID)
+    PlayerCompensation.SendMailByKey("MixServer2", [playerID], mailItemList, detail=detailDict)
     return
 #---------------------------------------------------------------------
 ## 玩家下线家族刷新逻辑
@@ -2321,6 +2404,7 @@
     #上面已经验证过了,家族肯定存在的
     curFamily = curPlayer.GetFamily()
     curFamilyID = curFamily.GetID()
+    curPlayerID = curPlayer.GetID()
 #    curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
 #    
 #    if not curFamilyTrig:
@@ -2355,20 +2439,20 @@
         curMemberID = curMember.GetPlayerID()
         __OnFamilyNameChange(curMemberID, familyName)
         memberIDList.append(curMemberID)
-        curPlayer = playerManager.FindPlayerByID(curMemberID)
+        player = playerManager.FindPlayerByID(curMemberID)
         #玩家不在线
-        if not curPlayer:
+        if not player:
             continue
         
-        curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
+        curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
         
         if not curPlayerMapID:
             continue
         
-        msgStr = str([curPlayer.GetPlayerID(), familyName])
+        msgStr = str([curPlayerID, familyName])
         playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
                                             msgStr, len(msgStr),
-                                                curPlayer.GetRouteServerIndex())
+                                                player.GetRouteServerIndex())
     
     PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])    
     PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])

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