From 50cabbbc229d1adc0e427df765cab2dc0889cdf1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 一月 2020 15:58:20 +0800
Subject: [PATCH] 8369 境界修改(升级境界给技能格式改为json字典)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 72 ++++++++++++++++++++++++++++--------
1 files changed, 56 insertions(+), 16 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index bbb2ea5..cb145d1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -41,6 +41,7 @@
import PlayerViewCache
import GameWorldBoss
import AuctionHouse
+import PlayerAssist
import PlayerTalk
import PlayerTeam
@@ -132,7 +133,7 @@
if not lackCnt:
break
elif lackCnt < 0:
- GameWorld.ErrLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
+ #GameWorld.DebugLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList))
return []
return fakeIDList
@@ -160,6 +161,28 @@
if PlayerControl.GetIsTJG(curPlayer):
return
NetPackCommon.SendFakePack(curPlayer, fakeFamilyPack)
+ return
+
+def SyncCreatFamilyTimes(curPlayer=None):
+ # 通知建盟次数
+ packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes()
+ packData.Clear()
+ packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
+ if not curPlayer:
+ # 全服广播在线玩家
+ playerManager = GameWorld.GetPlayerManager()
+ for i in range(0, playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(i)
+ if curPlayer == None or not curPlayer.GetInitOK():
+ continue
+
+ if PlayerControl.GetIsTJG(curPlayer):
+ continue
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ else:
+ if PlayerControl.GetIsTJG(curPlayer):
+ return
+ NetPackCommon.SendFakePack(curPlayer, packData)
return
#输入家族名称
@@ -245,11 +268,13 @@
#-设置家族成员属性
DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
-
+ creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
#扣道具(前N个战盟并且假编号在随机编号里不要钱)
if fakeIndex and fakeIndex in fakeIndexList:
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
- GameWorld.DebugLog(' 创建前3个仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+ GameWorld.Log(' 创建前n个假仙盟不扣钱! 假仙盟索引%s'%fakeIndexList.index(fakeIndex))
+ elif creatFamilyTimes < IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 3):
+ GameWorld.Log(' 创建前n个仙盟不扣钱! creatFamilyTimes=%s' % creatFamilyTimes)
else:
for i, findex in enumerate(fakeIndexList):
if findex:
@@ -259,7 +284,9 @@
needMoney = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney')
if needMoney:
moneyType = IpyGameDataPY.GetFuncCfg('CreateFamilyNeedMoney', 2)
- curPlayer.MapServer_PayMoney(moneyType, needMoney)
+ sendMsg = str([moneyType, needMoney])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "CreateFamilyPayMoney", sendMsg, len(sendMsg))
+ #curPlayer.MapServer_PayMoney(moneyType, needMoney)
#玩家创建家族费用转化为家族初始资金
#PlayerAddFamilyMoney(curPlayer, curFamily, needMoney)
@@ -285,12 +312,13 @@
#XW_JZ_EstablishSud <n color="255,255,0">恭喜您,家族建立成功!</n> 25 - -
PlayerControl.NotifyCode(curPlayer, "XW_JZ_EstablishSud")
-
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes, min(creatFamilyTimes + 1, ShareDefine.Def_UpperLimit_DWord))
+ SyncCreatFamilyTimes()
#帮会创建流向
DataRecordPack.DR_CreateFamily(curPlayer.GetAccID(), curPlayerID, curPlayer.GetName(),
- fullFamilyName, curFamily.GetID())
+ fullFamilyName, curFamily.GetID(), creatFamilyTimes+1)
- GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex), curPlayerID)
+ GameWorld.Log('创建家族 : %s(%s), fakeIndex=%s, creatFamilyTimes=%s' % (fullFamilyName, curFamily.GetID(), fakeIndex, creatFamilyTimes+1), curPlayerID)
PlayerControl.WorldNotify(0, "jiazu_liubo_671654", [curPlayer.GetName(), fullFamilyName, curFamily.GetID()])
return
@@ -378,6 +406,8 @@
PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer)
#通知守卫人皇信息
PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID())
+ #通知仙盟协助信息
+ PlayerAssist.SyncFamilyAssist(jionPlayer)
#oss记录加入家族信息
DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount())
return
@@ -581,7 +611,7 @@
#===============================================================================================
return
-def SendFamilyFakePack(familyID, clientPack):
+def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]):
## 广播家族成员PY封包
family = GameWorld.GetFamilyManager().FindFamily(familyID)
if not family:
@@ -590,8 +620,11 @@
for index in xrange(family.GetCount()):
member = family.GetAt(index)
memPlayer = member.GetPlayer()
- if memPlayer:
- NetPackCommon.SendFakePack(memPlayer, clientPack)
+ if not memPlayer:
+ continue
+ if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList:
+ continue
+ NetPackCommon.SendFakePack(memPlayer, clientPack)
return
def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex):
@@ -1425,7 +1458,9 @@
if PlayerFamilyBoss.IsInAllFamilyBoss():
PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
return
-
+ if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), tagMemberID):
+ PlayerControl.NotifyCode(curPlayer, "Paimai7")
+ return
tagPlayerName = curTagMember.GetName() # 被踢玩家名
tagPlayerID = curTagMember.GetPlayerID() # 被踢玩家ID
tagFamilyLV = curTagMember.GetFamilyLV() # 被踢玩家职位
@@ -1436,10 +1471,10 @@
PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent,
[ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick)
#删除玩家
- curFamily.DeleteMember(tagPlayerID)
- __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID)
-
+ curFamily.DeleteMember(tagPlayerID)
tagPlayer = playerManager.FindPlayerByID(tagMemberID)
+
+ __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer)
#玩家在线, 设置这个玩家的属性
PlayerForceLeaveFamily(tagPlayer, tick)
@@ -1507,6 +1542,9 @@
if PlayerFamilyBoss.IsInAllFamilyBoss():
PlayerControl.NotifyCode(curPlayer, "LeagueBOSSExitError1")
return
+ if AuctionHouse.IsFamilyMemberBiddingAuctionItem(curFamily.GetID(), curMember.GetPlayerID()):
+ PlayerControl.NotifyCode(curPlayer, "Paimai8")
+ return
#判断退出时间间隔
curTime = int(time.time())
lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
@@ -1533,7 +1571,7 @@
curFamily.DeleteMember(curMember.GetPlayerID())
#玩家在线, 设置这个玩家的属性
PlayerForceLeaveFamily(curPlayer, tick)
- __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
+ __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer)
DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
@@ -1551,12 +1589,13 @@
# @param curFamily 离开的家族
# @param leavePlayerID 离开的玩家ID
# @return None
-def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID):
+def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None):
PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID)
# 玩家战盟名变更处理
__OnFamilyNameChange(leavePlayerID, '')
AddFamilyIDToFightPowerChangeList(curFamily.GetID())
PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+ PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer)
if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
return
@@ -1869,6 +1908,7 @@
# @remarks 函数详细说明.
def PlayerLoginRefreshFamily(curPlayer, tick):
SyncFakeFamilyInfo(curPlayer)
+ SyncCreatFamilyTimes(curPlayer)
familyID = curPlayer.GetFamilyID()
curFamily = None
--
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