From 50e41acd370d6545269cc59f7bed734ea9f7b398 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十月 2018 12:03:12 +0800
Subject: [PATCH] 4380 【主干】【后端】装备传奇属性战力优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py
index 8cc0ec7..67fea1e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py
@@ -16,11 +16,12 @@
 # @change: "2013-11-13 21:00" Alee 移动速度独立处理
 # @change: "2015-07-29 17:30" hxp 伤害减免改为线性
 #---------------------------------------------------------------------
-"""Version = 2015-07-29 17:30"""
+#"""Version = 2015-07-29 17:30"""
 #---------------------------------------------------------------------
 import ChConfig
 import EffGetSet
 import GameWorld
+import ShareDefine
 #---------------------------------------------------------------------
 
 ## 给玩家添加非线性Buff效果 
@@ -69,6 +70,11 @@
                 #if not attrDict.has_key(key): # 如果该模块没有增加该属性,则跳过
                 if key not in attrDict: # 如果该模块没有增加该属性,则跳过
                     continue
+                #装备模块攻击、生命非线性属性提升的属性不计算战力,战力另外算
+                if mfpObj.mfpType == ShareDefine.Def_MFPType_Equip \
+                    and key in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax, ChConfig.TYPE_Calc_AttrMaxHP]:
+                    GameWorld.DebugLog("装备模块某些属性不计入战力计算: key=%s,value=%s" % (key, attrDict[key]))
+                    continue
                 curMValue = attrDict[key]
                 curMAddValue = curValue * curMValue / ChConfig.Def_MaxRateValue # 相对增加值
                 mfpObj.AddCalcMFPAttr(key, curMAddValue) # 给对应模块累加上非线性增加的战斗属性值

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