From 50e41acd370d6545269cc59f7bed734ea9f7b398 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 30 十月 2018 12:03:12 +0800 Subject: [PATCH] 4380 【主干】【后端】装备传奇属性战力优化 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py | 8 +++++++- 1 files changed, 7 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py index 8cc0ec7..67fea1e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/CalcNoLineEffect.py @@ -16,11 +16,12 @@ # @change: "2013-11-13 21:00" Alee 移动速度独立处理 # @change: "2015-07-29 17:30" hxp 伤害减免改为线性 #--------------------------------------------------------------------- -"""Version = 2015-07-29 17:30""" +#"""Version = 2015-07-29 17:30""" #--------------------------------------------------------------------- import ChConfig import EffGetSet import GameWorld +import ShareDefine #--------------------------------------------------------------------- ## 给玩家添加非线性Buff效果 @@ -69,6 +70,11 @@ #if not attrDict.has_key(key): # 如果该模块没有增加该属性,则跳过 if key not in attrDict: # 如果该模块没有增加该属性,则跳过 continue + #装备模块攻击、生命非线性属性提升的属性不计算战力,战力另外算 + if mfpObj.mfpType == ShareDefine.Def_MFPType_Equip \ + and key in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax, ChConfig.TYPE_Calc_AttrMaxHP]: + GameWorld.DebugLog("装备模块某些属性不计入战力计算: key=%s,value=%s" % (key, attrDict[key])) + continue curMValue = attrDict[key] curMAddValue = curValue * curMValue / ChConfig.Def_MaxRateValue # 相对增加值 mfpObj.AddCalcMFPAttr(key, curMAddValue) # 给对应模块累加上非线性增加的战斗属性值 -- Gitblit v1.8.0