From 523feffb040e7e6436c6715ba2e851f053868150 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 八月 2022 14:35:10 +0800
Subject: [PATCH] 9387 【主干】【越南】【bt7】【后端】支持跨服协助(登录通知今日协助活跃令;优化仙盟协助、跨服协助共存逻辑)
---
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py | 27 ++++++++++++++++++---------
1 files changed, 18 insertions(+), 9 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
index cd8ba65..8cbc53c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
@@ -21,6 +21,7 @@
import PlayerFamilyRedPacket
import ChPyNetSendPack
import NetPackCommon
+import ShareDefine
## GM命令执行入口
@@ -31,11 +32,12 @@
def OnExec(curPlayer, paramList):
GameWorld.DebugLog("执行GameServer->SetRedPacket: %s" % paramList)
if not paramList:
-# GameWorld.DebugAnswer(curPlayer, "清除所有类型红包:SetRedPacket 0")
-# GameWorld.DebugAnswer(curPlayer, "清除指定类型红包:SetRedPacket 0 类型A 类型B ...")
-# GameWorld.DebugAnswer(curPlayer, "发送全服系统红包:SetRedPacket 36 红包编号 个数")
-# GameWorld.DebugAnswer(curPlayer, "全服系统红包编号:126~130")
-# GameWorld.DebugAnswer(curPlayer, "红包类型:36-全服红包;33-节日成就")
+# GameWorld.DebugAnswer(curPlayer, "---------------------------")
+# GameWorld.DebugAnswer(curPlayer, "清所有红包:SetRedPacket 0")
+# GameWorld.DebugAnswer(curPlayer, "清指定红包:SetRedPacket 0 类型A 类型B ...")
+# GameWorld.DebugAnswer(curPlayer, "发指定红包:SetRedPacket 1 红包编号 个数")
+# GameWorld.DebugAnswer(curPlayer, "设置抢红包:SetRedPacket 2 红包功能 可抢数 已抢额度")
+# GameWorld.DebugAnswer(curPlayer, "红包功能:1-开服红包;2-节日红包")
return
paramA = paramList[0]
@@ -75,20 +77,27 @@
continue
NetPackCommon.SendFakePack(curPlayer, sendPack)
- elif paramA == 36:
+ elif paramA == 1:
redPackID = paramList[1] if len(paramList) > 1 else 0
sendCount = paramList[2] if len(paramList) > 2 else 0
sendCount = min(100, sendCount)
- canSendRedPacketIDList = range(126, 130 + 1) + []
- if redPackID not in canSendRedPacketIDList or not sendCount:
- GameWorld.DebugAnswer(curPlayer, "发送全服系统红包参数错误!")
+ ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPackID)
+ if not ipyData:
return
+ getType = ipyData.GetGetType()
+ wayType = PlayerFamilyRedPacket.GetRedPackGetWayType(getType)
+ if wayType == ShareDefine.RedPackWayType_Family:
+ return
+ openTime = ipyData.GetPacketOpenTime() # 如果有指定发放时间的
+ if openTime:
+ sendCount = 1
for _ in xrange(sendCount):
PlayerFamilyRedPacket.CreateSystemRedPacket(redPackID)
GameWorld.DebugAnswer(curPlayer, "成功发送红包编号:%s 共:%s个" % (redPackID, sendCount))
else:
GameWorld.DebugAnswer(curPlayer, "红包命令参数错误!")
+
return
def __ResetSendState(delTypeList):
--
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