From 52cedb65ecf95591f6c77326615bc60f08a1fd8a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 20 八月 2018 19:37:00 +0800
Subject: [PATCH] Fix: 寻宝道具不足时扣除仙玉补足消费;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py |   29 +++++++++++++++++++++--------
 1 files changed, 21 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 375083d..fbdfd98 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -116,14 +116,24 @@
         if not costItemList:
             GameWorld.ErrLog("该寻宝类型索引不支持消耗道具寻宝!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
             return
-        costItemID, costItemCount = costItemList[treasureIndex]
-        if not costItemID or not costItemCount:
+        costItemID, costItemNeedCount = costItemList[treasureIndex]
+        if not costItemID or not costItemNeedCount:
             return
         costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID)
-        if bindCnt + unBindCnt < costItemCount:
-            GameWorld.DebugLog("寻宝消耗道具不足!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s" 
-                               % (costItemID, costItemCount, bindCnt, unBindCnt), playerID)
-            return
+        lackCount = max(0, costItemNeedCount - bindCnt - unBindCnt)
+        delCostItemCount = costItemNeedCount - lackCount
+        lackCountCostMoney = 0
+        if lackCount > 0:
+            lackCountCostMoney = ItemCommon.GetAutoBuyItemNeedGold({costItemID:lackCount})
+            if lackCountCostMoney:
+                moneyType = IPY_GameWorld.TYPE_Price_Gold_Money
+                infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
+                if not PlayerControl.HaveMoney(curPlayer, moneyType, lackCountCostMoney):
+                    return
+            else:
+                GameWorld.DebugLog("寻宝消耗道具不足!costItemID=%s,costItemNeedCount=%s,bindCnt=%s,unBindCnt=%s" 
+                                   % (costItemID, costItemNeedCount, bindCnt, unBindCnt), playerID)
+                return
         
     # 仙玉寻宝
     else:
@@ -298,8 +308,11 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeTime % (treasureType, treasureIndex), curTime)
         GameWorld.DebugLog("消耗免费次数,更新免费CD计算时间: %s" % curTime, playerID)
     elif costType == 2:
-        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, costItemCount, ChConfig.ItemDel_Treasure)
-        GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,costItemCount=%s" % (costItemID, costItemCount), playerID)
+        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
+        GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
+        if lackCountCostMoney:
+            infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex, "CostItemID":costItemID, "LackCount":lackCount}
+            PlayerControl.PayMoney(curPlayer, moneyType, lackCountCostMoney, ChConfig.Def_Cost_Treasure, infoDict, lackCount)
     else:
         infoDict = {"TreasureType":treasureType, "TreasureIndex":treasureIndex}
         PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costGold, ChConfig.Def_Cost_Treasure, infoDict)

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