From 52e17999f97477f222094a0b6e7e32129e97c404 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 一月 2024 17:09:07 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(根据地图处理默认视野)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index d6d1a38..d6f8b0a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -51,7 +51,6 @@
 import PlayerFamilySWRH
 import IpyGameDataPY
 import PlayerTalk
-import PlayerGeTui
 import PlayerStore
 import GameWorldActionControl
 import GameWorldFamilyWar
@@ -186,7 +185,6 @@
         PlayerFamilySWRH.OnLogin(curPlayer)
         PlayerTalk.LoginChatMi(curPlayer)
         PlayerTalk.NotifyTalkCache(curPlayer)
-        #PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
         #活动
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
@@ -590,7 +588,6 @@
     PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
     
     __UpdOnedayJobPlayerLoginoffTime(curPlayer)
-    #PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
     # 设置家族成员离线时间
     SetPlayerOfflineTime(curPlayer)
     #拍卖行
@@ -715,7 +712,6 @@
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
         curPlayer.SetLV(packValue)
-        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
         #玩家等级记录
         playerID = curPlayer.GetID()
         if playerID in PyGameData.g_todayPlayerLVDict:
@@ -765,10 +761,14 @@
     
     elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
         curPlayer.SetOfficialRank(packValue)
-        PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
         #更新排行榜的境界
         PlayerBillboard.UpdateBillboardRealm(curPlayer)
+    elif packType == IPY_GameServer.CDBPlayerRefresh_Face:
+        curPlayer.SetFace(packValue)
+        PlayerBillboard.UpdateBillboardFace(curPlayer)
         
+    #社交信息
+    PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
     #组队成员刷新
     PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
     #家族刷新

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