From 52e17999f97477f222094a0b6e7e32129e97c404 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 17 一月 2024 17:09:07 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(根据地图处理默认视野) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 58f8200..fc37240 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -1298,6 +1298,8 @@ if realmDifficulty: GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) + else: + PlayerControl.SetPlayerSightLevelByMap(curPlayer) PlayerState.ChangePlayerSigh(curPlayer, tick) @@ -1667,7 +1669,8 @@ if realmDifficulty: GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID()) PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty) - + else: + PlayerControl.SetPlayerSightLevelByMap(curPlayer) curPlayer.RefreshView() curPlayer.SetVisible(True) -- Gitblit v1.8.0