From 52e17999f97477f222094a0b6e7e32129e97c404 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 一月 2024 17:09:07 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(根据地图处理默认视野)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 58f8200..fc37240 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -1298,6 +1298,8 @@
         if realmDifficulty:
             GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
             PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
+        else:
+            PlayerControl.SetPlayerSightLevelByMap(curPlayer)
             
     PlayerState.ChangePlayerSigh(curPlayer, tick)
     
@@ -1667,7 +1669,8 @@
             if realmDifficulty:
                 GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
                 PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-                
+            else:
+                PlayerControl.SetPlayerSightLevelByMap(curPlayer)
         curPlayer.RefreshView()
         curPlayer.SetVisible(True)
         

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