From 52e17999f97477f222094a0b6e7e32129e97c404 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 17 一月 2024 17:09:07 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(根据地图处理默认视野) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 27 ++++++++++++++++++++++++++- 1 files changed, 26 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 88525f4..8252355 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -7468,6 +7468,10 @@ sightLevel = realmDifficulty GameWorld.DebugLog("境界地图自动设置已选择的境界难度视野: sightLevel=%s" % sightLevel) + mapSightType = GameMap.GetMapSightType() + if mapSightType == ChConfig.SightType_Private: + sightLevel = curPlayer.GetPlayerID() # 强制为私有层级 + curPlayer.SetSightLevel(sightLevel) rolePet = curPlayer.GetPetMgr().GetFightPet() #无出战宠物 @@ -7479,4 +7483,25 @@ if not curSummon: continue curSummon.SetSightLevel(sightLevel) - return \ No newline at end of file + return + +def SetPlayerSightLevelByMap(curPlayer): + playerID = curPlayer.GetPlayerID() + sightLevel = playerSightLevel = curPlayer.GetSightLevel() + mapSightType = GameMap.GetMapSightType() + if mapSightType == ChConfig.SightType_Private: + sightLevel = playerID + else: + # 默认公共视野 ChConfig.SightType_Public + if playerSightLevel == playerID: + sightLevel = 0 # 私人视野强制改为公共视野 + else: + # 公共视野遵循其他自定义视野层级逻辑 + return + + if sightLevel == playerSightLevel: + return + GameWorld.DebugLog("地图切换玩家视野: mapSightType=%s,playerSightLevel=%s to sightLevel=%s" + % (mapSightType, playerSightLevel, sightLevel), playerID) + SetPlayerSightLevel(curPlayer, sightLevel) + return -- Gitblit v1.8.0