From 5300950136a7d0556945fbd0cb953b331ee79f2c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 29 一月 2019 16:07:46 +0800 Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(初版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py | 64 ++++++++++++++++++++------------ 1 files changed, 40 insertions(+), 24 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py index a608139..db0a347 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyRedPacket.py @@ -19,15 +19,13 @@ import IpyGameDataPY import IPY_GameWorld import ChPyNetSendPack +import PlayerFeastRedPacket import NetPackCommon import PlayerVip import ShareDefine import time #--------------------------------------------------------------------- - -Def_GoldPacket = 0 #主动发钻石红包 - ( State_NoSend, #未发 @@ -73,36 +71,47 @@ return -def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0): - #根据红包ID生成红包 +def CreatRedPacketByID(curPlayer, redPacketID, state=State_NoSend, data=0, wishInfo=""): + '''根据红包ID生成红包 - 外部功能调用接口 + ''' ipyData = IpyGameDataPY.GetIpyGameData('FamilyRedPack', redPacketID) if not ipyData: return getType = ipyData.GetGetType() - if getType == IpyGameDataPY.GetFuncCfg('OpenServerRedPacketType'): + if not getType: + return + if getType == ShareDefine.RedPackType_OpenServer: oscDay = IpyGameDataPY.GetFuncCfg('OpenServerRedPacketCfg') openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) if openServerDay >= oscDay: GameWorld.DebugLog(' 发开服红包,活动已过,不可发送!') return + isFamilyRedPacket = False + elif getType == ShareDefine.RedPackType_FeastSucc: + if not PlayerFeastRedPacket.GetFeastRedPacketState(): + GameWorld.DebugLog(' 非节日红包活动中,不可发送!') + return + isFamilyRedPacket = False else: if not curPlayer.GetFamilyID(): #没家族 先存起来,等进仙盟时再补发 GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FamilyRedPacketCache, redPacketID, 1) return - - DoCreatFamilyRedPacket(curPlayer, getType, ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, '', data) + isFamilyRedPacket = True + + __DoCreatRedPacket(curPlayer, getType, ipyData.GetMoneyType(), ipyData.GetMoneyNum(), ipyData.GetPacketCnt(), state, wishInfo, data, isFamilyRedPacket) return -## 生成红包 -def DoCreatFamilyRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0): - - - +## 生成红包,注意外部不可直接调用该函数 +def __DoCreatRedPacket(curPlayer, getType, moneyType=2, awardNum=100, packetCnt=10, state=State_NoSend, wishInfo='', data=0, isFamilyRedPacket=True): playerID = curPlayer.GetPlayerID() packetCnt = min(packetCnt, awardNum) - if getType == Def_GoldPacket: + if isFamilyRedPacket and not curPlayer.GetFamilyID(): + GameWorld.DebugLog("玩家无仙盟,无法发放归属仙盟的红包!getType=%s" % (getType), playerID) + return + + if getType == ShareDefine.RedPackType_GoldPacket: goldLimit = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FamilyRedPacketGoldLimit, 0) familyRedPacketGoldLimit = IpyGameDataPY.GetFuncCfg('FamilyRedPacketGoldLimit') if awardNum + goldLimit > familyRedPacketGoldLimit: @@ -126,9 +135,9 @@ # return #通知Gameserver生成红包 - msg = str([playerID, getType, packetCnt, moneyType, awardNum, wishInfo, state, data]) - GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "CreatFamilyRedPacket", msg, len(msg)) - GameWorld.DebugLog(' DoCreatFamilyRedPacket 通知Gameserver生成红包 msg=%s' % msg) + msg = str([playerID, getType, packetCnt, moneyType, awardNum, wishInfo, state, data, isFamilyRedPacket]) + GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "MapServer_CreatRedPacket", msg, len(msg)) + GameWorld.DebugLog(' 通知Gameserver生成红包 msg=%s' % msg) return @@ -155,8 +164,9 @@ if not PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FamilyGoldPack): GameWorld.DebugLog("主动发的钻石红包 VIP权限不足") return - DoCreatFamilyRedPacket(curPlayer, Def_GoldPacket, IPY_GameWorld.TYPE_Price_Gold_Money, moneyNum, packetCnt, State_NoGot, wishInfo) + __DoCreatRedPacket(curPlayer, ShareDefine.RedPackType_GoldPacket, IPY_GameWorld.TYPE_Price_Gold_Money, moneyNum, packetCnt, State_NoGot, wishInfo) else: + # 注意:该函数发放的是已创建的红包,该操作只是把该红包开放给玩家可抢 msg = str([curPlayer.GetPlayerID(), redPacketID, packetCnt]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "SendFamilyRedPacket", msg, len(msg)) return @@ -187,21 +197,27 @@ return -#// A4 04 抢家族红包 #tagCGGrabFamilyRedPacket +#// AB 12 抢红包 #tagCMGrabFamilyRedPacket # -#struct tagCGGrabFamilyRedPacket +#struct tagCMGrabFamilyRedPacket #{ # tagHead Head; # DWORD RedPaketID; // 红包ID +# BYTE GetWay; //获得途径 #}; -## 抢红包 def OnGrabFamilyRedPacket(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) redPacketID = clientData.RedPaketID - OSCanGrabCnt = GetOSCanGrabCnt(curPlayer) - msg = str([redPacketID, OSCanGrabCnt]) + reqGetWay = clientData.GetWay + if reqGetWay == ShareDefine.RedPackType_OpenServer: + canGrabCnt = GetOSCanGrabCnt(curPlayer) + elif reqGetWay == ShareDefine.RedPackType_FeastSucc: + canGrabCnt = PlayerFeastRedPacket.GetFeastSuccRedPacketCanGrabCnt(curPlayer) + else: + canGrabCnt = -1 + msg = str([redPacketID, reqGetWay, canGrabCnt]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "GrabFamilyRedPacket", msg, len(msg)) - GameWorld.DebugLog(' 抢红包 OSCanGrabCnt=%s'%OSCanGrabCnt) + GameWorld.DebugLog(' 抢红包 getWay=%s,canGrabCnt=%s' % (reqGetWay, canGrabCnt)) return -- Gitblit v1.8.0