From 5300950136a7d0556945fbd0cb953b331ee79f2c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 一月 2019 16:07:46 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(初版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   54 ++++++++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 50 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index b6db6ac..c99aa27 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,6 +52,7 @@
 import PlayerTJG
 import AICommon
 import PlayerSuccess
+import CrossPlayerData
 import PassiveBuffEffMng
 import PlayerFamilyRedPacket
 import FormulaControl
@@ -535,7 +536,7 @@
     if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
         #时间间隔没有到
         if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
-            FBLogic.OnCollecting(curPlayer, tick)
+            OnCollecting(curPlayer, tick)
         
         return
     
@@ -561,7 +562,7 @@
     
     elif prepareState == IPY_GameWorld.pstMissionCollecting:
         #任务采集
-        PlayerMissionCollect.EndMissionCollect(curPlayer)
+        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
 
     elif prepareState == ShareDefine.Def_PstProduce:
         #生产采集(进入生产采集状态,不再重置玩家状态)
@@ -583,6 +584,44 @@
     #重置玩家状态
     curPlayer.SetPrepareState(0)    # 成功
     PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
+    return
+
+def OnCollecting(curPlayer, tick):
+    ## 采集中逻辑
+    tagObj = curPlayer.GetActionObj()
+    if not tagObj:
+        return
+    if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
+        return
+    curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
+    if not curNPC:
+        return
+    FBLogic.OnCollecting(curPlayer, tick)
+    npcID = curNPC.GetNPCID()
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    if collectNPCIpyData:
+        DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
+    return
+
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
+    ## 执行采集掉血
+    if not collectNPCIpyData.GetLostHPPer():
+        return
+    lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
+    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
+    lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
+    if isEnd:
+        lostTime = int(round(lostTime)) # 采集完的时候四舍五入
+    else:
+        lostTime = int(lostTime)
+    if lostTime < 1:
+        return
+    
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick)
+    lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
+    skillTypeID, buffOwner = 0, None
+    SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+    GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
     return
 
 
@@ -1072,7 +1111,9 @@
 ## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
 def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
     #验证物品是否过期
-    curItemExpireTime = curItem.GetExpireTime()
+    curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+    if not curItemExpireTime:
+        curItemExpireTime = curItem.GetExpireTime()
     curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
     if curItemExpireTime - curItemPastTime > 0:
         return
@@ -1233,6 +1274,8 @@
     PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
     #地图经验
     ProcessAreaExp(curPlayer, tick)
+    #跨服数据同步,放最后
+    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
 
@@ -1502,7 +1545,10 @@
     
 def ProcessAreaExp(curPlayer, tick):
     ##给场景经验
-    mapID = GameWorld.GetMap().GetMapID()
+    if GameWorld.IsCrossServer():
+        return
+    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+    mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
     neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
     expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
     if not expAwardInfo:

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