From 5300950136a7d0556945fbd0cb953b331ee79f2c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 29 一月 2019 16:07:46 +0800
Subject: [PATCH] 6087 【后端】【1.5.200】春节红包雨活动(初版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   20 +++++++++++++-------
 1 files changed, 13 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index fc75233..c99aa27 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -52,6 +52,7 @@
 import PlayerTJG
 import AICommon
 import PlayerSuccess
+import CrossPlayerData
 import PassiveBuffEffMng
 import PlayerFamilyRedPacket
 import FormulaControl
@@ -593,16 +594,20 @@
     if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
         return
     curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
-    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, False)
+    if not curNPC:
+        return
     FBLogic.OnCollecting(curPlayer, tick)
+    npcID = curNPC.GetNPCID()
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    if collectNPCIpyData:
+        DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
     return
 
-def DoCollectingLostHP(curPlayer, npcID, tick, isEnd):
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
     ## 执行采集掉血
-    CollectNPCLostHPCfg = ReadChConfig.GetEvalChConfig("CollectNPCLostHP")
-    if npcID not in CollectNPCLostHPCfg:
+    if not collectNPCIpyData.GetLostHPPer():
         return
-    lostSecond, lostHPPer = CollectNPCLostHPCfg[npcID]
+    lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
     lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
     lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
     if isEnd:
@@ -616,6 +621,7 @@
     lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
     skillTypeID, buffOwner = 0, None
     SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+    GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
     return
 
 
@@ -656,8 +662,6 @@
     
     if not curNPC:
         return
-    
-    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, True)
     
     result = FBLogic.OnCanCollect(curPlayer, curNPC, tick)
     
@@ -1270,6 +1274,8 @@
     PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
     #地图经验
     ProcessAreaExp(curPlayer, tick)
+    #跨服数据同步,放最后
+    CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
 

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