From 530971bfbab8b0bab8fe7a13c4b84e68935b6e46 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 31 十月 2018 14:28:53 +0800 Subject: [PATCH] 4436 【后端】【1.2.0】功能预告界面修改,新增可领取奖励 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 33 +++++++++++++++++++++++++++++++-- 1 files changed, 31 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py index f4244ea..28f1901 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py @@ -41,8 +41,9 @@ import PlayerFreeGoods import FunctionNPCCommon import PlayerGreatMaster - - +import IPY_GameWorld +import ItemCommon +import ItemControler # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可 @@ -154,6 +155,33 @@ return ipyData.GetLimitLV() +def GetFuncOpenAward(curPlayer, funcID): + ## 领取功能开启奖励 + ipyData = IpyGameDataPY.GetIpyGameData('FunctionForecast', funcID) + if not ipyData: + return + getState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID) + if getState: + return + awardDict = ipyData.GetAward() + job = curPlayer.GetJob() + itemList = awardDict.get(str(job)) + if not itemList: + return + # 检查背包 + needSpace = len(itemList) + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) + if needSpace > packSpace: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371") + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID, 1) + + # 给物品 + for itemID, itemCount in itemList: + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 1, [IPY_GameWorld.rptItem]) + Sync_FuncOpenState(curPlayer, [funcID]) + return + def Sync_FuncOpenState(curPlayer, syncFuncIDList=[], isSyncUnOpen=False): ## 通知功能首次触发情况 if not syncFuncIDList: @@ -174,6 +202,7 @@ funcOpenState.Clear() funcOpenState.FuncID = funcID funcOpenState.State = openState + funcOpenState.AwardState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID) funcStatePack.FuncStateList.append(funcOpenState) funcCount = len(funcStatePack.FuncStateList) funcStatePack.FuncCount = funcCount -- Gitblit v1.8.0