From 5318fdbf2db65e9fe8dc1eaa0fbc3039571ec441 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 20 六月 2019 17:06:32 +0800
Subject: [PATCH] 7320 【2.0】【后端】掉落记录置顶优先级变更

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py |    7 +++++--
 1 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
index 48e2308..b86755b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
@@ -23,7 +23,7 @@
 ## 添加BUFF后的逻辑
 #  @param None
 #  @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
     # SetValue1用于当前吸收值
     addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue) # 吸收上限
     return
@@ -31,12 +31,15 @@
 
 
 def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
+    skillID = curEffect.GetEffectValue(2)
+    if not skillID:
+        return
     boomValue = curBuff.GetValue1()
     # 剩余护盾值用于爆炸
     if boomValue == 0:
         return
     
-    skillData = GameWorld.GetGameData().GetSkillBySkillID(curEffect.GetEffectValue(2))
+    skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
     if not skillData:
         return
     # 存储起来用于伤害

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