From 531925c3bbc32e095107db631abf01b86cc93726 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 15 十一月 2018 14:45:32 +0800
Subject: [PATCH] 2379 【1.3】自动购买获取物品价格前后端统一
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 14 ++++++++++----
1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 2444a95..1913474 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -99,6 +99,13 @@
coolDownTime = curSkill.GetCoolDownTime()
remainTime = coolDownTime
if isPassiveSkill(curSkill):
+ if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+ # 天赋有减CD效果
+ reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_GiftReduceCD)
+ # 减CD比率
+ if reduceSkillCDPer > 0:
+ remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
+
# 被动技能的处理和主动技能区分
curSkill.SetRemainTime(remainTime)
return
@@ -108,7 +115,6 @@
# remainTime = skillData.GetCoolDownTime()
reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_ReduceCD)
-
# 减CD比率
if reduceSkillCDPer > 0:
remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
@@ -625,10 +631,10 @@
# @param curNPC NPC实例
# @param summonID 召唤兽的NPCID
# @return 召唤兽数量
-def GetSummonCountByNPCID(curNPC, summonID):
+def GetSummonCountByNPCID(gameObj, summonID):
count = 0
- for i in range(0, curNPC.GetSummonCount()):
- summonNPC = curNPC.GetSummonNPCAt(i)
+ for i in range(0, gameObj.GetSummonCount()):
+ summonNPC = gameObj.GetSummonNPCAt(i)
if not summonNPC:
continue
--
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