From 531ef1778441b79979e3d5c9367a53f407a0c604 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 27 八月 2018 19:13:35 +0800
Subject: [PATCH] fix:#1721 【BUG】娲皇遗迹,未获得奖励时,副本时间到,扣了次数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index ed365f9..ee20cd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -177,7 +177,7 @@
TYPE_Calc_JobCAtkReducePer, # 弓手攻击伤害减免
TYPE_Calc_CommMapExpRate, # 常规地图经验倍率加成
-TYPE_Calc_FujiaHitRate, # 富甲一击几率
+TYPE_Calc_FinalHurtPer, # 最终伤害百分比
TYPE_Calc_FuhaoHitRate, # 富豪一击几率 95
TYPE_Calc_BossIDHurt, # 对指定boss伤害加成固定值
TYPE_Calc_BossIDHurtAddPer, # 对指定boss伤害加成倍率
@@ -745,7 +745,8 @@
Def_HurtType_LuckyHit, # 会心一击伤害 8
Def_HurtType_Miss, # 闪避 9
Def_HurtType_Immune, # 免疫 10
-) = range(1, 11)
+Def_HurtType_RealmSupress, # 境界压制 11
+) = range(1, 12)
#Def_HurtType_SuckBlood, # 吸血
(
@@ -770,7 +771,8 @@
Def_HurtType_Parry, # 格挡 5
Def_HurtType_DoubleHit, # 连击 6
Def_HurtType_SuperHit, # 暴击 7
- Def_HurtType_LuckyHit, # 会心一击伤害 8]
+ Def_HurtType_LuckyHit, # 会心一击伤害 8
+ Def_HurtType_RealmSupress, # 境界压制 11
]
#---------------------------------------------------------------------
@@ -1094,8 +1096,6 @@
Def_LuckyHitVal = 11000
#卓越一击的攻击力相对普攻倍值
Def_GreatHitVal = 12500
-#富甲一击的攻击力相对普攻倍值
-Def_FujiaHitVal = 11000
#富豪一击的攻击力相对普攻倍值
Def_FuhaoHitVal = 11000
#服务器统一使用万分率(用于计算百分比 10000为100%)
@@ -3102,7 +3102,7 @@
Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
-Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
@@ -3895,7 +3895,7 @@
AttrName_GreatHitRateReduce = "GreatHitRateReduce" # 抗卓越一击概率
AttrName_SuperHitRateReduce = "SuperHitRateReduce" # 抗致命一击概率
AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce" # 抗无视防御概率
-AttrName_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+AttrName_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
AttrName_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
AttrName_FinalHurt = "FinalHurt" # 最终固定伤害增加
AttrName_FinalHurtReduce = "FinalHurtReduce" # 最终固定伤害减少
@@ -4025,7 +4025,7 @@
ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
- AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear],
+ AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
--
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