From 531ef1778441b79979e3d5c9367a53f407a0c604 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 27 八月 2018 19:13:35 +0800
Subject: [PATCH] fix:#1721 【BUG】娲皇遗迹,未获得奖励时,副本时间到,扣了次数

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   77 ++++++++++++++++++++++++++------------
 1 files changed, 53 insertions(+), 24 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index b2eeee1..ee20cd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -177,7 +177,7 @@
 TYPE_Calc_JobCAtkReducePer,             # 弓手攻击伤害减免
 
 TYPE_Calc_CommMapExpRate,               # 常规地图经验倍率加成
-TYPE_Calc_FujiaHitRate,                 # 富甲一击几率
+TYPE_Calc_FinalHurtPer,                 # 最终伤害百分比
 TYPE_Calc_FuhaoHitRate,                 # 富豪一击几率 95
 TYPE_Calc_BossIDHurt,                   # 对指定boss伤害加成固定值
 TYPE_Calc_BossIDHurtAddPer,             # 对指定boss伤害加成倍率
@@ -313,11 +313,6 @@
 Def_ItemType_ResetAttrPoint = 59       #洗点卷轴 使用后将某个属性一定值变为未分配属性
 
 Def_ItemType_DogzEquipExp = 70  # 神兽装备经验
-Def_ItemType_DogzEquipHorn = 71      # 神兽装备兽角
-Def_ItemType_DogzEquipEye = 72      # 神兽装备魔眼
-Def_ItemType_DogzEquipTooth = 73      # 神兽装备獠牙
-Def_ItemType_DogzEquipClaw = 74     # 神兽装备兽爪
-Def_ItemType_DogzEquipSquama = 75       # 神兽装备鳞甲
 
 Def_ItemType_TreasureBox = 81       #不限制开启条件宝箱
 Def_ItemType_TreasureBox2 = 82       #限制开启条件宝箱
@@ -345,6 +340,12 @@
 Def_ItemType_retBaldric5 = 117     #17 佩饰
 Def_ItemType_retBaldric6 = 118     #18 佩饰
 
+Def_ItemType_DogzEquipHorn = 119    # 神兽兽角
+Def_ItemType_DogzEquipEye = 120     # 神兽魔眼
+Def_ItemType_DogzEquipTooth = 121   # 神兽獠牙
+Def_ItemType_DogzEquipClaw = 122    # 神兽兽爪
+Def_ItemType_DogzEquipScute = 123   # 神兽鳞甲
+
 #以下定义物品类型下次删除
 Def_Item_Type_Horse = 1000036          #坐骑
 
@@ -354,16 +355,18 @@
                      }
 
 #虚拟背包可以放入的物品字典
-Def_VPackItem_Dict = {
+Def_PackItemTypeList_Dict = {
 ShareDefine.rptRune:[Def_ItemType_Rune, Def_ItemType_RuneExp],
+ShareDefine.rptDogzItem:[Def_ItemType_DogzEquipExp, Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipEye, 
+                         Def_ItemType_DogzEquipTooth, Def_ItemType_DogzEquipClaw, Def_ItemType_DogzEquipScute],
                       }
 
-def GetItemPackType(itemType):
+def GetItemPackType(itemType, defaultPack=IPY_GameWorld.rptItem):
     ## 获取物品类型对应存放的默认背包类型
-    for pack, itemTypeList in Def_VPackItem_Dict.items():
+    for pack, itemTypeList in Def_PackItemTypeList_Dict.items():
         if itemType in itemTypeList:
             return pack
-    return IPY_GameWorld.rptItem
+    return defaultPack
 
 # 部位对应装备类型列表
 Def_PlaceEquipType = {
@@ -410,6 +413,7 @@
 Def_Effect_ResetAttrPoint = 231   # 洗点
 Def_Effect_AddFBCnt = 233   # 增加副本可进入次数
 Def_Effect_AddKillBossCnt = 234   # 增加BOSS可击杀次数
+Def_Effect_DogzEquipPlusExp = 235   # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
 
 #----以下未使用或代码依然存在的---
 Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
@@ -740,7 +744,9 @@
 Def_HurtType_SuperHit,       # 暴击 7
 Def_HurtType_LuckyHit,       # 会心一击伤害 8
 Def_HurtType_Miss,           # 闪避 9
-) = range(1, 10)
+Def_HurtType_Immune,           # 免疫 10
+Def_HurtType_RealmSupress,     # 境界压制 11
+) = range(1, 12)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -752,17 +758,21 @@
 
 Def_EquipItemType_TJGAutoEat = xrange(Def_ItemType_retWeapon, Def_ItemType_retShoes + 1)
 #装备类型
-Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_retBaldric6 + 1)
+Def_EquipItemType = xrange(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1)
 
 #武器类型
 Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
+
+#神兽装备类型
+Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
 
 # 技能造成实质性伤害的类型
 Def_RealAttack_Type = [Def_HurtType_Normal,         # 普通伤害 1
                        Def_HurtType_Parry,          # 格挡 5
                        Def_HurtType_DoubleHit,      # 连击 6
                        Def_HurtType_SuperHit,       # 暴击 7
-                       Def_HurtType_LuckyHit,       # 会心一击伤害 8]
+                       Def_HurtType_LuckyHit,       # 会心一击伤害 8
+                       Def_HurtType_RealmSupress,     # 境界压制 11
                        ]
 
 #---------------------------------------------------------------------
@@ -810,6 +820,10 @@
 Def_PackCnt_OfficerSkill = 0
 #寻宝背包格子数
 Def_PackCnt_Treasure = 100
+#初始化神兽背包格子数
+Def_PackCnt_DogzItem = 100
+#初始化神兽装备格子数
+Def_PackCnt_DogzEquip = 100
 #初始化装备栏2
 Def_PackCnt_Equip2 = 0
 #初始化回收站
@@ -1051,6 +1065,8 @@
                                     ShareDefine.rptTempItem,
                                     ShareDefine.rptTreasure,
                                     ShareDefine.rptPet,
+                                    ShareDefine.rptDogzItem,
+                                    ShareDefine.rptDogzEquip,
                                     ]
 
 #装备可强化背包列表
@@ -1080,8 +1096,6 @@
 Def_LuckyHitVal = 11000
 #卓越一击的攻击力相对普攻倍值
 Def_GreatHitVal = 12500
-#富甲一击的攻击力相对普攻倍值
-Def_FujiaHitVal = 11000
 #富豪一击的攻击力相对普攻倍值
 Def_FuhaoHitVal = 11000
 #服务器统一使用万分率(用于计算百分比 10000为100%)
@@ -1828,7 +1842,7 @@
                 'Guard':[Def_FBMapID_Guard], #守护副本
                 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
-                #'Dogz':[Def_FBMapID_Dogz], #神兽副本
+                'Dogz':[Def_FBMapID_Dogz], #神兽副本
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2423,7 +2437,7 @@
 
 #---------------------------------------------------------------------
 #请求类型(需要和GameServer中的一致)
-Def_QueryType_Count = 54
+Def_QueryType_Count = 55
 (
 queryType_sqtPlayer,                  #查询玩家
 queryType_sqtFamilyWar,               #家族战
@@ -2479,6 +2493,7 @@
 queryType_ServerRewardNotify,         #全服奖励提示
 queryType_EnterFB,                    #进入副本
 queryType_NPCInfo,                    #查询NPCInfo
+queryType_NPCCnt,                     #查询NPC数量
 ) = range(0, Def_QueryType_Count)
 #------------------------------------------------------------------------------ 
 #---------------------------------------------------------------------
@@ -3087,7 +3102,7 @@
 Def_PlayerKey_LastHurtValue = "LastHurtValue" # 最后一次伤害值
 Def_PlayerKey_ReduceSkillCDPer = "ReduceSkillCDPer" # 减技能CD万分率
 Def_PlayerKey_CommMapExpRate = "CommMapExpRate" # 常规地图经验倍率加成
-Def_PlayerKey_FujiaHitRate = "FujiaHitRate" # 富甲一击概率
+Def_PlayerKey_FinalHurtPer = "FinalHurtPer" # 最终伤害百分比
 Def_PlayerKey_FuhaoHitRate = "FuhaoHitRate" # 富豪一击概率
 Def_PlayerKey_FinalHurt = "FinalHurt" # 最终固定伤害增加
 Def_PlayerKey_BleedDamage = "BleedDamage" # 流血伤害
@@ -3766,6 +3781,11 @@
 #套装
 Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
 Def_PDict_EquipPartSuiteNotify = "EQPartSuiteNotify_%s_%s_%s" #部位套装提示记录 参数 组合类型、套装类型、X件
+
+#神兽
+Def_PDict_DogzFightState = "DogzFightState_%s" # 神兽助战状态,参数为key编号,按神兽ID二进制位存储
+Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
+
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
 
@@ -3875,7 +3895,7 @@
 AttrName_GreatHitRateReduce = "GreatHitRateReduce"  # 抗卓越一击概率
 AttrName_SuperHitRateReduce = "SuperHitRateReduce"  # 抗致命一击概率
 AttrName_IgnoreDefRateReduce = "IgnoreDefRateReduce"  # 抗无视防御概率
-AttrName_FujiaHitRate = "FujiaHitRate"  # 富甲一击概率
+AttrName_FinalHurtPer = "FinalHurtPer"  # 最终伤害百分比
 AttrName_FuhaoHitRate = "FuhaoHitRate"  # 富豪一击概率
 AttrName_FinalHurt = "FinalHurt"  # 最终固定伤害增加
 AttrName_FinalHurtReduce = "FinalHurtReduce"  # 最终固定伤害减少
@@ -4005,7 +4025,7 @@
     ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear],
     AttrName_DamReducePer:[[TYPE_Calc_AttrDamReduce], False, TYPE_Linear],
     AttrName_DamagePer:[[TYPE_Calc_DamagePer], False, TYPE_Linear],
-    AttrName_FujiaHitRate:[[TYPE_Calc_FujiaHitRate], False, TYPE_Linear],
+    AttrName_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],
     AttrName_FuhaoHitRate:[[TYPE_Calc_FuhaoHitRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_FinalHurt:[[TYPE_Calc_FinalHurt], False, TYPE_Linear],
     ShareDefine.Def_Effect_FinalHurtReduce:[[TYPE_Calc_FinalHurtReduce], False, TYPE_Linear],
@@ -4165,7 +4185,8 @@
 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
 Def_CalcAttrFunc_PetSign, # 宠物签到 33
 Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
-) = range(35)
+Def_CalcAttrFunc_Dogz, # 神兽35
+) = range(36)
 
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
@@ -4202,6 +4223,7 @@
                             ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                             ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
                             ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
+                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4406,6 +4428,7 @@
 Def_Cost_EnterFB, # 进入副本
 Def_Cost_GameServer, # GameServer 30
 Def_Cost_FreeGoods, # 极品白拿
+Def_Cost_DogzEquipPlus, # 神兽装备强化
 #-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
 Def_Cost_RefreshArrestTask, # 刷新悬赏任务
 Def_Cost_OffLineExp, # 兑换离线经验
@@ -4427,7 +4450,7 @@
 Def_Cost_Trade, # 交易
 Def_Cost_Rename, # 改名
 Def_Cost_SkillLvUp, # 技能升级
-) = range(2000, 2000 + 52)
+) = range(2000, 2000 + 53)
 
 Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
 
@@ -4506,6 +4529,7 @@
 Def_Cost_FamilyBroadcast:"FamilyBroadcast",
 Def_Cost_FamilyRedPacket:"FamilyRedPacket",
 Def_Cost_FreeGoods:"FreeGoods",
+Def_Cost_DogzEquipPlus:"DogzEquipPlus",
 }
 ## -----------------------------------------------------
 
@@ -4654,7 +4678,8 @@
 ItemDel_EquipSuit, # 套装 30
 ItemDel_AddFBCnt, # 增加副本可进入次数 31
 ItemDel_AddKillBossCnt, # 增加BOSS可击杀次数 32
-) = range(2000, 2000 + 33)
+ItemDel_DogzEquipPlus, # 神兽装备强化
+) = range(2000, 2000 + 34)
 
 # 物品扣除类型对应信息 {类型:eventName, ...}
 ItemDelTypeDict = {
@@ -4691,6 +4716,7 @@
                    ItemDel_EquipSuit:"EquipSuit",
                    ItemDel_AddFBCnt:"AddFBCnt",
                    ItemDel_AddKillBossCnt:"AddKillBossCnt",
+                   ItemDel_DogzEquipPlus:"DogzEquipPlus",
                    }
 
 ##==================================================================================================
@@ -4832,7 +4858,10 @@
 Def_SkillFuncType_PetSkill, #6为宠物技能
 Def_SkillFuncType_GWSkill,  #7为神兵技能
 Def_SkillFuncType_NormalAttack,  #8为普攻
-) = range(9)
+Def_SkillFuncType_SP15,  #9为SP15级 服务端未用到
+Def_SkillFuncType_SkillRoll,  #10为翻滚    服务端未用到
+Def_SkillFuncType_RealmSuppress,  #11为境界压制 目前是NPC在用
+) = range(12)
 
 # 受技能效果完全影响的怪, 对应 Def_BattleRelationType_CommNoBoss
 Def_SkillAttack_NPCIsBoss = [ Def_NPCType_Ogre_Normal     ,  #平凡小怪 0    # c++ 定义为普通NPC视野刷新

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