From 531ef1778441b79979e3d5c9367a53f407a0c604 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 27 八月 2018 19:13:35 +0800
Subject: [PATCH] fix:#1721 【BUG】娲皇遗迹,未获得奖励时,副本时间到,扣了次数
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 171 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 169 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index c37ca8b..f13b50d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -50,7 +50,8 @@
import PlayerPet
import PlayerGeTui
import ChEquip
-
+import QuestCommon
+import random
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -198,6 +199,7 @@
if curPlayer.GetIP() != "127.0.0.1":
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID)
+
GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID))
return
@@ -438,7 +440,8 @@
# 2.物品
OnTJGDropItems(curPlayer, npcID, killCnt)
-
+ #任务道具
+ OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt)
# VIP杀怪加攻
PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt)
@@ -556,6 +559,28 @@
NoteEatEquip(curPlayer, eatCount, giveCnt)
CheckPackFull(curPlayer)
+def OnTJGDropTaskItems(curPlayer, npclv, killCnt):
+ #掉落任务道具
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat):
+ # 满了不再给物品
+ return
+ dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {})
+ for missionID, dropInfo in dropTaskItemDict.items():
+ if not curPlayer.FindMission(missionID):
+ continue
+ npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo
+ if npclv < npclvLimit:
+ continue
+ haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID)
+ giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula))
+ if giveItemCnt <= 0:
+ continue
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+ if packSpace < 1:
+ #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt))
+ continue
+ ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem])
+ return
def CheckPackFull(curPlayer):
if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
@@ -627,7 +652,11 @@
def NotifyTJGInfo(curPlayer):
if curPlayer.GetIP() == "127.0.0.1":
+ LoginFixTJG(curPlayer, True)
return
+
+ # 脱机挂没有运作情况下 弥补收益
+ LoginFixTJG(curPlayer)
times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify)
if times == 0:
@@ -795,3 +824,141 @@
ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
curPlayer.Kick(IPY_GameWorld.disMapCopyFull) # 随便记录一个死亡
return
+
+
+# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
+# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
+# 按当前经验倍率计算,且不会减buff时间
+# 找到对应的NPC,需读取对应挂机表
+def LoginFixTJG(curPlayer, isTJG=False):
+ # 外层需判断是真实玩家登录
+ tjgTime = GetTJGTime(curPlayer) # 秒
+ if not tjgTime:
+ return
+
+ if curPlayer.GetState() == 2:
+ # 玩家脱机死亡不处理
+ GameWorld.DebugLog("脱机死亡玩家不做时差补偿。")
+ return
+
+
+ # 超过5分钟部分补偿
+ seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2)
+ if seconds <= 0:
+ return
+ times = min(seconds, tjgTime)
+
+ if not isTJG:
+ # 真实上线
+ npcID = FindTJGNPC(curPlayer)
+ if not npcID:
+ return
+
+ # 此时由服务端重新找一次挂机NPC
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+ GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%(
+ curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+ curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+
+
+ # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+ notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+ if not notifyLV:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+
+
+ # 记录秒单位
+ NoteTJGTime(curPlayer, times)
+ SetTJGTime(curPlayer, max(tjgTime - times, 0))
+
+ OnTJGKillNPCByTimes(curPlayer, times)
+
+ return
+
+
+def FindTJGNPC(curPlayer):
+ # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头
+ # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机
+
+ missionMapStep = GetMissionMapStep(curPlayer)
+
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+
+ maxMapID = 0
+ # ---找到可以挂机的最高级地图---
+ for i in xrange(ipyDataMgr.GetMapEventPointCount()):
+ mapInfo = ipyDataMgr.GetMapEventPointByIndex(i)
+ mapID = mapInfo.GetMapID()
+ if mapID/10000 != 1:
+ # 非野外地图
+ continue
+
+ # ---判断地图表的任务和等级限制---
+ mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID)
+ if not mapData:
+ continue
+ enterLV = mapData.GetLV()
+
+ if curPlayer.GetLV() < enterLV:
+ continue
+ openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID
+ if missionMapStep < openMapStep:
+ continue
+
+ if mapID < maxMapID:
+ continue
+ maxMapID = mapID
+
+ if not maxMapID:
+ return 0
+
+ # ---找到挂机等级点---
+ lv = curPlayer.GetLV()
+ myPoint = None
+ mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True)
+
+ mapEffList = [] # 有效挂机点,同地图中存在不需要挂机的NPC点
+ for mapInfo in mapList:
+ if mapInfo.GetLowLV() == 0:
+ continue
+
+ mapEffList.append(mapInfo)
+
+ if lv >= mapInfo.GetLowLV():
+ if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV():
+ continue
+ myPoint = mapInfo
+
+ if not mapEffList:
+ return 0
+
+ # ---根据防御上下调整
+ if not myPoint:
+ # 寻找异常取最低点
+ return mapEffList[0].GetNPCID()
+
+ pointLen = len(mapEffList)
+ defense = curPlayer.GetDef()
+ pIndex = mapEffList.index(myPoint)
+ if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense():
+ # 高一级
+ return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID()
+
+ if defense < myPoint.GetDefense():
+ # 低一级
+ return mapEffList[max(0, pIndex-1)].GetNPCID()
+
+ return myPoint.GetNPCID()
+
+
+
+
+def GetMissionMapStep(curPlayer):
+ # 主线任务完成时会设置标志可进地图标志
+ mission_1 = QuestCommon.GetCommonMission(curPlayer)
+ if not mission_1:
+ return 0
+ return mission_1.GetProperty("OpenMap")
+
+
--
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