From 537cb90e1e0a3ff8461a8a55812feab78f6a07cb Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 10 九月 2018 19:43:05 +0800
Subject: [PATCH] fix:脱机挂地图线范围随机
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 28 +++++++++++++++++++++++++---
1 files changed, 25 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 61338f5..2a47ecf 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -169,6 +169,7 @@
#GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
return
@@ -1224,10 +1225,10 @@
#事件汇报初始化
EventReport.InitDllAppID()
- initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
+ initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
if initOpenServerTime <= 0:
#记录首次开发时间(现实时间戳)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time()))
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, int(time.time()))
#ReloadModule.RefreshModuleFileCMTime(True)
#合服首次启动加载处理
__DoMixServerInit()
@@ -1323,6 +1324,14 @@
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime)
return
+
+def GetOpenServerWeekday():
+ # 服务器开服时是星期几
+ openServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
+ if not openServerTime:
+ return 0
+ openDatetime = GameWorld.ChangeTimeNumToDatetime(openServerTime)
+ return openDatetime.weekday() + 1
## 所有地图服务器初始化成功后(封包注册)
# @param tick 当前时间
@@ -1662,7 +1671,8 @@
def SendAllMapGlobalDropInfo():
# 同步所有地图所有全服掉落控制信息
- globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+ globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+ globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
for itemID in globalDropCDDict.keys():
@@ -1675,6 +1685,10 @@
killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
GameWorld.SendMapServerMsgEx(key, killedCnt)
+ for npcID in globalKilledCountDropDict.keys():
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+ GameWorld.SendMapServerMsgEx(key, killedCnt)
return
def UpdGlobalDropCD(msgList):
@@ -1693,6 +1707,14 @@
GameWorld.SendMapServerMsgEx(key, updKilledCnt)
return
+def UpdGlobalKillCount(msgList):
+ ## 更新全局击杀次数
+ npcID, updKilledCnt = msgList
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+ GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+ return
+
#---------------------------------------------------------------------
#//////////////////////////////////////////////////////////////
#//01 05 注册副本信息#tagGRegisterFBInfo
--
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