From 53922384947b977ae1e7d640d462f6512e6bbaf8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 31 八月 2018 17:19:29 +0800
Subject: [PATCH] fix:3094 【后端】仙盟兽粮,修改为可手动捐献
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py | 74 +++++++++++++++++++++++++++++++++----
1 files changed, 66 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 1978c26..2c5e032 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -25,17 +25,19 @@
# @change: "2014-12-31 14:40" Alee 降低NPCAI消耗
# @change: "2016-11-22 21:00" hxp 支持添加最大仇恨buff
#------------------------------------------------------------------------------
-"""Version = 2016-11-22 21:00"""
+#"""Version = 2016-11-22 21:00"""
#-------------------------------------------------------------------------------
import ChConfig
import NPCCommon
import AICommon
import IPY_GameWorld
+import FamilyRobBoss
import AttackCommon
import GameWorld
import BaseAttack
import PlayerState
import SkillCommon
+import PyGameData
import BuffSkill
import GameObj
@@ -92,7 +94,7 @@
npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0)
return
-def __RefreshDropOwner(curNPC, tick, refreshInterval=3000):
+def __RefreshDropOwner(curNPC, tick, refreshInterval=3000, isDead=False):
## 刷新boss掉落归属
# @return: 可攻击的掉落归属目标玩家
@@ -109,6 +111,12 @@
elif ownerType == ChConfig.Def_NPCHurtTypePlayer:
tagObj = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
+ elif dropOwnerType == ChConfig.DropOwnerType_Family:
+ ownerInfo = FamilyRobBoss.RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval)
+ if ownerInfo:
+ tagObj, ownerFamilyID = ownerInfo
+ ownerType, ownerID = ChConfig.Def_NPCHurtTypeFamily, ownerFamilyID
+
# 没有攻击目标,则刷新仇恨,支持主动怪
if not tagObj:
angryObjType, maxAngryObj = None, None
@@ -121,13 +129,13 @@
maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
tagObj = maxAngryObj
- if dropOwnerType == ChConfig.DropOwnerType_MaxAngry and angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
+ if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj and not ownerType:
teamID = maxAngryObj.GetTeamID()
if teamID:
ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID
else:
ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
- __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID)
+ __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead)
return tagObj
def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID):
@@ -145,10 +153,10 @@
return curTeamPlayer
return
-def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0):
+def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False):
npcID = curNPC.GetNPCID()
dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
- if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry]:
+ if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry, ChConfig.DropOwnerType_Family]:
#GameWorld.DebugLog("不需要展示掉落归属的NPC! npcID=%s,dropOwnerType=%s" % (npcID, dropOwnerType))
return
@@ -160,6 +168,8 @@
% (ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
__DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick)
+ killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
+
# 更新归属
curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
@@ -168,12 +178,18 @@
if ownerType == ChConfig.Def_NPCHurtTypePlayer:
curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
if curPlayer:
+ playerID = curPlayer.GetPlayerID()
+ hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
+ killerDict[playerID] = curPlayer
__AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC)
elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
if not curTeam:
return
+
+ # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
+ hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
for i in xrange(curTeam.GetMemberCount()):
@@ -185,12 +201,43 @@
and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
__AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
+ killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
# 不同线、或者距离超出boss范围的队员不加归属buff
else:
isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
if isOk:
GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
+
+ elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+
+ hurtType, hurtID = ChConfig.Def_NPCHurtTypeFamily, ownerID
+ refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
+ copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(copyPlayerMgr.GetPlayerCount()):
+ player = copyPlayerMgr.GetPlayerByIndex(index)
+ if not player:
+ continue
+
+ # 归属仙盟 且 在boss区域内
+ if player.GetFamilyID() == ownerID and npcControl.GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint):
+ __AddBossDropOwnerPlayerBuff(player, tick, curNPC)
+
+ else:
+ isOk = BuffSkill.DelBuffBySkillID(player, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
+ if isOk:
+ GameWorld.DebugLog("删除非归属仙盟成员buff: teamID=%s,playerID=%s" % (ownerID, player.GetPlayerID()))
+
+ if isDead:
+ key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
+ teamID = curTeam.GetTeamID() if curTeam else 0
+ if killerDict:
+ PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
+ elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+ PyGameData.g_npcKillerInfo[key] = {}, None, hurtType, hurtID
+
+ GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s,hurtType=%s,hurtID=%s"
+ % (npcID, key, killerDict.keys(), teamID, hurtType, hurtID))
return
def __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC):
@@ -242,6 +289,14 @@
if curTeamPlayer == None or curTeamPlayer.GetPlayerID() == 0:
continue
__SetBossDropOwnerBuffDisappearTime(curTeamPlayer, curNPC)
+ elif ownerType == ChConfig.Def_NPCHurtTypeFamily:
+ copyPlayerMgr = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(copyPlayerMgr.GetPlayerCount()):
+ player = copyPlayerMgr.GetPlayerByIndex(index)
+ if not player:
+ continue
+ __SetBossDropOwnerBuffDisappearTime(player, curNPC)
+
return
def __SetBossDropOwnerBuffDisappearTime(curPlayer, curNPC):
@@ -296,7 +351,7 @@
PlayerState.SetBossStateTick(curPlayer, tick)
#被击杀时强制刷新归属
- __RefreshDropOwner(curNPC, tick, 0)
+ __RefreshDropOwner(curNPC, tick, 0, True)
return
## NPC死亡处理
@@ -307,9 +362,12 @@
# @return None
def OnDie(curNPC, HurtType, HurtID):
AICommon.DoNPCUseSkillOnDie(curNPC)
+ return
+
+def OnNPCSetDead(curNPC):
__DelayBossDropOwnerBuff(curNPC)
return
-
+
## npc攻击逻辑
# @param curNPC 当前npc
# @param tagID curNPCAngryID
--
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