From 5422e17a7eb223df25b7646a37bb42f4a0b2156e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 29 一月 2021 14:53:33 +0800
Subject: [PATCH] 4923 【主干】竞技场未开启,收到了每日保底奖励邮件(没有对战记录不发奖励);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py | 14 +++++---------
1 files changed, 5 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
index 20e9987..92d26c0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
@@ -30,7 +30,6 @@
import ChPyNetSendPack
import PlayerMagicWeapon
import PlayerPet
-import PlayerSuccess
import PlayerControl
import GameWorld
import ChConfig
@@ -54,7 +53,7 @@
# @return: None
def OnSignDay(index, clientData, tick):
# 跨服服务器功能限制
- if GameWorld.IsMergeServer():
+ if GameWorld.IsCrossServer():
return
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#功能开启判断
@@ -167,12 +166,9 @@
PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':ChConfig.MWPrivilege_SignDayAddAttr}, False, False)
- privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', ChConfig.MWPrivilege_SignDayAddAttr)
- if ipyData and privilegeIpyData:
- mwID = ipyData.GetMWID()
- effDict = privilegeIpyData.GetEffectValue()
+ mwID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
+ if mwID:
+ effDict = IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {})
if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID) and effDict:
PlayerControl.NotifyCode(curPlayer, "SignInText1", [mwID, effDict.keys()[0], effDict.values()[0]])
@@ -276,7 +272,7 @@
packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, signCount)
if packSpace >= signCount:
for awardInfo in awardInfoList:
- ItemControler.GivePlayerItem(curPlayer, awardInfo[0], awardInfo[1], awardInfo[2], [IPY_GameWorld.rptItem], True, showSysInfo=True)
+ ItemControler.GivePlayerItem(curPlayer, awardInfo[0], awardInfo[1], 0, [IPY_GameWorld.rptItem])
else:
GameWorld.DebugLog("背包已满 邮件发送物品")
PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], awardInfoList)
--
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