From 54257275bdaa30fb8d38da4144050511825d0d84 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 五月 2019 11:01:45 +0800
Subject: [PATCH] 3583 3524 【BUG】【2.0】妖王副本没有boss(进入副本如果boss已经被击杀则弹出结算界面)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py | 19 +++++++++++++++++--
1 files changed, 17 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index 40c7705..abc8c73 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -29,6 +29,7 @@
import ChItem
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
+FBDict_IsPlayerOver = 'IsPlayerOver_%s' #玩家是否已经结算掉落的,参数playerID
g_ownerInfo = {} # 归属者信息 {funcLineID:[ownerID, ownerName], }
@@ -90,6 +91,11 @@
PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
if not GameWorld.IsCrossServer():
PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, ChConfig.Def_FBMapID_DemonKing, funcLineID, PlayerFairyDomain.FDEventState_Visiting)
+
+ gameFB = GameWorld.GetGameFB()
+ ## 副本已经结束,但是没有结算掉落的玩家直接通知结束
+ if gameFB.GetGameFBDictByKey(FBDict_IsOver) and not gameFB.GetGameFBDictByKey(FBDict_IsPlayerOver % playerID):
+ __NotifyFBOver(curPlayer, 0)
return
## 副本总逻辑计时器
@@ -105,6 +111,7 @@
## 关闭副本
def OnCloseFB(tick):
+ global g_ownerInfo
funcLineID = GetCurFBFuncLineID()
g_ownerInfo.pop(funcLineID, None)
GameWorld.GetGameWorld().SetPropertyID(0)
@@ -148,6 +155,8 @@
## 执行副本杀怪逻辑
def __FBNPCOnKilled(curNPC, tick):
+ global g_ownerInfo
+
bossID = curNPC.GetNPCID()
funcLineID = GetCurFBFuncLineID()
if bossID != GetCurFBLineBOSSID(lineID=funcLineID):
@@ -178,6 +187,7 @@
if not curPlayer:
continue
playerID = curPlayer.GetPlayerID()
+ gameFB.SetGameFBDict(FBDict_IsPlayerOver % playerID, 1)
isOwner = playerID == ownerID
if isOwner:
ownerName = curPlayer.GetPlayerName()
@@ -242,11 +252,16 @@
if not isItemAllPickUp:
return
- isPass = 1
+ __NotifyFBOver(curPlayer, 1)
+ return
+
+def __NotifyFBOver(curPlayer, isPass):
+ global g_ownerInfo
+ playerID = curPlayer.GetPlayerID()
mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
funcLineID = GetCurFBFuncLineID()
leaveTick = FBCommon.GetFBLineStepTime(mapID, funcLineID) * 1000
- ownerID, ownerName = g_ownerInfo.pop(funcLineID, [0, ""])
+ ownerID, ownerName = g_ownerInfo.get(funcLineID, [0, ""])
jsonItemList = PyGameData.g_fbPickUpItemDict.pop(playerID, [])
overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName, FBCommon.Over_itemInfo:jsonItemList}
FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
--
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