From 54257275bdaa30fb8d38da4144050511825d0d84 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 16 五月 2019 11:01:45 +0800 Subject: [PATCH] 3583 3524 【BUG】【2.0】妖王副本没有boss(进入副本如果boss已经被击杀则弹出结算界面) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 65 ++++++++++++++++++-------------- 1 files changed, 37 insertions(+), 28 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index bd109f1..9868f38 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -583,7 +583,8 @@ Def_Skill_Effect_PowerPart = 1206 # 充能能量分段,触发即算一次充能,拉进度条蓄力 Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端 Def_Skill_Effect_BuffTick = 9999 #BUFF的时间处理间隔 -Def_Skill_Effect_ProBloodPer = 4505 #buff中中毒伤害百分比增加(给受害者的buff) +Def_Skill_Effect_BurnToAddHP = 1091 #buff中灼烧伤害转化吸血给 放灼烧者 + #写死的技能效果ID------------NPC专用 Def_Skill_Effect_AttackMove = 2100 # NPC位移战斗 @@ -629,7 +630,8 @@ #---------需要记录在buff管理器中的效果ID,主要用于查找用--------------------------- -Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood] +Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, + Def_Skill_Effect_StoreBlood, Def_Skill_Effect_BurnToAddHP, Def_Skill_Effect_BuffState] #------------------------------------------------------------------------- #基础属性效果ID @@ -645,9 +647,6 @@ # 非线性增加 #1015:("NoLinePlus", [TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax]), # 提高攻击力百分比 - # 非线性减少 - #1098:("NoLineReduce", [TYPE_Calc_AttrATKMax, TYPE_Calc_AttrATKMin, - # TYPE_Calc_AttrMATKMax, TYPE_Calc_AttrMATKMin]), # 降低攻击百分比 # 根据等级段线性增加,效果B值为等级段配置 500:("LinePlusByLV", [TYPE_Calc_HPCureEnhance]), # 提高血瓶恢复效果 @@ -1265,7 +1264,7 @@ Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16 Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17 Def_SkillType_PassiveActionBuff, #被动触发的控制类buff 18 - Def_SkillType_PassiveBuff, # 被动BUFF 19 + Def_SkillType_PassiveBuff, # 被动BUFF 19 (废弃,无此定义分散为其他buff) Def_SkillType_AttrSkill, # 属性类技能 20 Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21 Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22 @@ -1280,7 +1279,7 @@ Def_SkillType_LstDepBuff : IPY_GameWorld.bfProcessDeBuff , #持续减益BUFF 4 Def_SkillType_PlsBuff : IPY_GameWorld.bfBuff , #增益BUFF 5 Def_SkillType_DepBuff : IPY_GameWorld.bfDeBuff , #减益BUFF 6 - Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 + Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff) Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8 Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9 Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10 @@ -1325,6 +1324,9 @@ Def_SkillType_Aura , #光环技能 10 Def_SkillType_Summon , #召唤 13 ] + +# 玩家独有的,NPC没有这些接口 +Def_BuffType_OnlyPlayer = [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff] # Buff层级增减定义 Def_BuffLayer_Add = 0 # 每次触发层级递增 @@ -1769,8 +1771,8 @@ Def_FBMapID_SealDemonEx = 52020 #诛仙BOSS Def_FBMapID_ZhuXianBoss = 31380 -#诛仙塔 -Def_FBMapID_ZhuXianTower = 31370 +#天星塔 +Def_FBMapID_SkyTower = 31370 #仙魔之争 Def_FBMapID_XMZZ = 31010 #神兽副本 @@ -1907,7 +1909,7 @@ 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS - 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔 + 'SkyTower':[Def_FBMapID_SkyTower],#天星塔 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏 @@ -2406,6 +2408,8 @@ EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade] ## 装备位 - 所有基础 EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor +## 装备位 - 灵器 +EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2] #装备物品位置,不需要重刷属性 EquipItemNoRefreshState = [ @@ -2417,15 +2421,14 @@ # 需要广播外观的装备部位(除了境界装备3部位) Def_SyncEquipStateByIndex = [ - ShareDefine.retWing, #11 翅膀 + ShareDefine.retWing, #13 翅膀 ShareDefine.retGuard1, #14 守护1 ShareDefine.retHorse, #19 坐骑 ] #--------------------------------------------------------------------- #特殊物品光环,永久存在 -Def_SuperBuffList = [ - ] +Def_SuperBuffList = [] #------------------------------------------------------------ @@ -3002,6 +3005,7 @@ Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数 +Def_NPC_Dict_TimeLostHPFightPower = 'TimeLostHPFightPower' # 按时间掉血战力 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持 Def_PlayerStateList = ( @@ -3018,13 +3022,14 @@ Def_PlayerState_LimitSkill, # 禁魔状态 10 Def_PlayerState_LimitAddHP, # 禁疗状态 11 Def_PlayerState_Blind, # 致盲状态 12 - Def_PlayerState_LoseBlood1, # 灼烧 13 + Def_PlayerState_Burn, # 灼烧 13 Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14 Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15 Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16 Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17 Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18 -) = range(19) + Def_PlayerState_Ice, # 寒冰状态(同减速) 19 +) = range(20) #---SetDict 含NPC字典KEY,不存于数据库--- Def_GameObjKey_InheritOwner = "InheritOwner" # 类暴风雪计算时用主人属性 @@ -3042,7 +3047,6 @@ Def_PlayerKey_1314HurtCount = "1314cnt" # 类剑刃风暴技能的1314效果,伤害次数处理 Def_PlayerKey_FirstDefender = "FDID" # 第一个防守者,只用于比较 Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj -Def_PlayerKey_SelectObjID = "selectID" # 锁定模式选中,不用SetActionObj Def_PlayerKey_SelectObjType = "selectType" # 锁定模式选中 Def_PlayerKey_NormalHurt = "NormalHurt" # 属性普通攻击增伤:普通攻击附加的固定值伤害 Def_PlayerKey_NormalHurtPer = "NormalHurtPer" # 属性普通攻击加成:普通攻击附加的伤害百分比 @@ -3059,6 +3063,7 @@ Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 +Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性 Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID @@ -3068,13 +3073,11 @@ Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击 Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式 Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消 -Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量 Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况 Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点 Def_PlayerKey_EquipTime = "EquipTime" # 时效装备 Def_PlayerKey_PowerPartTime = "PowerPartTime" # 蓄力每次消耗时间,因攻速改变 Def_PlayerKey_PowerPartCount = "PowerPartCount" # 蓄力技能能量次数 -Def_PlayerKey_ClientMaxHurtValue = "CMaxHValue" # 缓存单次技能攻击的最大伤害, 减少计算量 Def_Player_RefreshAttr = "Player_RefreshAttr" # 玩家刷新属性标志 Def_PlayerKey_LoadMapIsLogin = 'LoadMapIsLogin' # 本次进入地图是否是登录的 Def_PlayerKey_NotifyAllAttrState = 'NotifyAllAttrState' # 是否同步过所有属性,切图时第一次刷属性需要同步 @@ -3175,11 +3178,7 @@ Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID" #竞争归属的NPC实例ID Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple" #玩家所在区域福利倍值,默认1 Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型 -Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级 -Def_PlayerKey_AttrActivatyRecordStoneLV = "AttrActivatyRecordStoneLV" # 属性激活记录 - 宝石星级 -Def_PlayerKey_AttrActivatyRecordQualityECnt = "AttrActivatyRecordQualityECnt" # 属性激活记录 - 卓越装备件数 -Def_PlayerKey_AttrActivatyRecordSuiteCnt = "AttrActivatyRecordSuiteCnt" # 属性激活记录 - 套装件数 -Def_PlayerKey_AttrActivatyRecordQualityCnt = "AttrActivatyRecordQualityCnt" # 属性激活记录 - 卓越条数 +Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数 Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀 Def_PlayerKey_AddBackHPPer = "AddBackHPPer" #增加生命恢复效果 Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer" #降低生命恢复效果 @@ -3564,14 +3563,18 @@ Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型 #强化 +Def_PDict_TotalPlusLV = "TotalPlusLV" # 总强化等级 Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index) Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级 Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index) Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index) +Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级 # 宝石 Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定 +Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级 # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位 +Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # 装备部位洗练总等级 Def_PDict_EquipWashLV = "EquipWashLV_%s" # 装备部位洗练等级,参数为(place) Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # 装备部位洗练当前值,参数为(place, 属性编号) Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # 装备部位洗练当前临时洗练值,参数为(place, 属性编号) @@ -3605,6 +3608,8 @@ Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV" # 诛仙塔已通关层数 Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor" # 诛仙塔上次挑战层数 Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime" # 诛仙塔通关时间 +#天星塔 +Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor" # 天星塔已通关层数 #古神禁地 Def_Player_Dict_GodArea_Anger = "GodArea_Anger" # 古神禁地怒气值 @@ -3912,6 +3917,7 @@ Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位 #装备部位星数 +Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数 Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引 #缥缈仙域 @@ -3923,7 +3929,9 @@ Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID AAABBB BBB:小时段出现次数 AAA:今日出现次数 +#五行专精 Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID +Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级 参数技能ID #------------------------------------------------------------------------------- #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]} @@ -4356,7 +4364,8 @@ Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34 Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35 Def_CalcAttrFunc_Coat, # 时装 36 -) = range(37) +Def_CalcAttrFunc_LingQi, # 灵器 37 +) = range(38) # 技能功能点列表 - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉 CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill] @@ -4371,7 +4380,7 @@ ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star], ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus], ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone], - ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing], + ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing, Def_CalcAttrFunc_LingQi], ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash], ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill], ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul], @@ -4397,7 +4406,7 @@ ( TriggerType_BeSuperHit, # 被暴击触发技能 1 TriggerType_BuffState, # 进入4012的某个状态触发技能 -TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时 +TriggerType_AddPVPDamagePer, # 提高PVP增加伤害属性值,计算时 TriggerType_AttackOver, # 攻击(对敌技能)后被动技能被触发 TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5 TriggerType_SuperHit, # 暴击时 触发技能 @@ -4421,7 +4430,7 @@ TriggerType_AttackKill, # 斩杀 TriggerType_WillDead, # 进入濒死状态时触发技能 25 TriggerType_BuffBoom, # 中毒后爆炸 -TriggerType_Success_Buff_SkillPer, # 提高4501成功概率 +TriggerType_BeAttackAddSkillPer, # 被攻击提高技能伤害 TriggerType_HurtObjAddBuff, # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发 TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29 TriggerType_AttackCnt, # 增加技能攻击数量(效果ID1200) 30 @@ -4469,7 +4478,7 @@ TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义 TriggerType_AddThumpHitRate, # 提高重击概率 73 TriggerType_ThumpHit, # 重击时 触发技能74 -TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 +TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000 TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76 TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77 TriggerType_NoControl, # 使关联技能不受控制 78 -- Gitblit v1.8.0