From 54257275bdaa30fb8d38da4144050511825d0d84 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 16 五月 2019 11:01:45 +0800 Subject: [PATCH] 3583 3524 【BUG】【2.0】妖王副本没有boss(进入副本如果boss已经被击杀则弹出结算界面) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index aadc296..9868f38 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -3063,6 +3063,7 @@ Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s" # 玩家属性刷新中的计算属性缓存,便于buff刷新计算 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新 +Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性 Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态 Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID" # 客户端自定义场景地图ID Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID" # 客户端自定义场景功能线路ID @@ -4477,7 +4478,7 @@ TriggerType_IsDealy, # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义 TriggerType_AddThumpHitRate, # 提高重击概率 73 TriggerType_ThumpHit, # 重击时 触发技能74 -TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 +TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000 TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76 TriggerType_BounceHPPerByAttacker, # 反弹伤害百分比值, 由攻击方决定 77 TriggerType_NoControl, # 使关联技能不受控制 78 -- Gitblit v1.8.0