From 54257275bdaa30fb8d38da4144050511825d0d84 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 五月 2019 11:01:45 +0800
Subject: [PATCH] 3583 3524 【BUG】【2.0】妖王副本没有boss(进入副本如果boss已经被击杀则弹出结算界面)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index aadc296..9868f38 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3063,6 +3063,7 @@
 Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
 Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
+Def_Player_HadRefreshAttr = "HadRefreshAttr"   # 玩家在本地图是否刷新过属性
 Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
 Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID"     # 客户端自定义场景地图ID
 Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID"     # 客户端自定义场景功能线路ID
@@ -4477,7 +4478,7 @@
 TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
 TriggerType_AddThumpHitRate, # 提高重击概率 73
 TriggerType_ThumpHit, # 重击时 触发技能74
-TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75
+TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000
 TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
 TriggerType_BounceHPPerByAttacker,   # 反弹伤害百分比值, 由攻击方决定 77
 TriggerType_NoControl,   # 使关联技能不受控制 78

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