From 54257275bdaa30fb8d38da4144050511825d0d84 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 五月 2019 11:01:45 +0800
Subject: [PATCH] 3583 3524 【BUG】【2.0】妖王副本没有boss(进入副本如果boss已经被击杀则弹出结算界面)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  162 +++++++++++++++++++++++++++++++++++++++---------------
 1 files changed, 117 insertions(+), 45 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 945c1a5..9868f38 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -62,13 +62,19 @@
 (
 Def_Buff_Replace_Better,    # 相同typeid取最高,如果新的是低级的则不处理
 Def_Buff_Replace_New,       # 相同typeid替换最新,即使是低级的
-Def_Buff_Coexist,           # 不同的释放者可共存
+Def_Buff_Recharge,        # 若同类型buff存在不管等级高低,只给原buff充能只改变值或时间
 ) = range(3)
+
+# CanRepeatTime字段百位数,同一个释放者只能存在同一个技能buff,不同释放者根据情况而定
+(
+Def_Buff_Coexist,  # 不同的释放者可共存,默认可同时存在
+Def_Buff_NoCoexist,  # 不同的释放者亦不可共存,假设战士给别人加攻击buff,A战士加1级攻击BUFF,B战士加2级攻击BUFF,那么只能存在一个高级的2级攻击BUFF
+) = range(2)
 
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 132
+Def_Calc_AllAttrType_MAX = 135
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 TYPE_Calc_Metal,                        # 金 1
@@ -211,9 +217,12 @@
 TYPE_Calc_NormalHurtPer,                # 普通攻击加成 
 TYPE_Calc_FabaoHurt,                    # 法宝技能增伤 
 TYPE_Calc_FabaoHurtPer,                 # 法宝技能加成 
-TYPE_Calc_SuperHitPer,                  # 暴击伤害万分率加成
-TYPE_Calc_LuckyHitPer,                  # 会心一击伤害万分率加成 130
 TYPE_Calc_FinalHurtReducePer,           # 最终伤害减少百分比
+TYPE_Calc_YinjiTime,                    # 每X秒自动消失一个印记 130
+TYPE_Calc_TheFBSkillsCD,                # 减少指定技能组CD XX%
+TYPE_Calc_BurnValue,                    # 灼烧固定伤害
+TYPE_Calc_BurnTimePer,                     # 延长灼烧时间百分比
+TYPE_Calc_SubSpeedPer,                  # 减移动速度百分比
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -440,6 +449,7 @@
 Def_Effect_ItemGiveHonor = 242      #使用道具给予荣誉
 Def_Effect_ItemGiveWeekPartyPoint = 245      #使用道具给予七日巡礼积分
 Def_Effect_ItemGiveWeekPartyPoint1 = 246      #使用道具给予节日巡礼积分
+Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
 #----以下未使用或代码依然存在的---
 Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
 Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -565,6 +575,7 @@
 Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
 Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
 Def_Skill_Effect_ReCD = 1016 # 重置CD
+Def_Skill_Effect_Burn = 1034 # 灼烧
 Def_Skill_Effect_RandWarn = 1061 # 随机预警
 Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
 Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害  
@@ -572,7 +583,8 @@
 Def_Skill_Effect_PowerPart = 1206  # 充能能量分段,触发即算一次充能,拉进度条蓄力
 Def_Skill_Effect_ProcessAttack = 1314  # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
 Def_Skill_Effect_BuffTick = 9999    #BUFF的时间处理间隔
-Def_Skill_Effect_ProBloodPer = 4505    #buff中中毒伤害百分比增加(给受害者的buff)
+Def_Skill_Effect_BurnToAddHP = 1091    #buff中灼烧伤害转化吸血给 放灼烧者
+
 
 #写死的技能效果ID------------NPC专用
 Def_Skill_Effect_AttackMove = 2100    # NPC位移战斗
@@ -618,7 +630,8 @@
 
 
 #---------需要记录在buff管理器中的效果ID,主要用于查找用---------------------------
-Def_BuffManager_EffectsID = [Def_Skill_Effect_ProBloodPer, Def_Skill_Effect_AbsorbShieldXMZJ, Def_Skill_Effect_StoreBlood]
+Def_BuffManager_EffectsID = [Def_Skill_Effect_AbsorbShield, Def_Skill_Effect_AbsorbShieldXMZJ, 
+                             Def_Skill_Effect_StoreBlood, Def_Skill_Effect_BurnToAddHP, Def_Skill_Effect_BuffState]
 #-------------------------------------------------------------------------
 
 #基础属性效果ID
@@ -634,9 +647,6 @@
     # 非线性增加
     #1015:("NoLinePlus", [TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax]),  # 提高攻击力百分比                             
     
-    # 非线性减少
-    #1098:("NoLineReduce", [TYPE_Calc_AttrATKMax, TYPE_Calc_AttrATKMin,
-    #                       TYPE_Calc_AttrMATKMax, TYPE_Calc_AttrMATKMin]),     # 降低攻击百分比   
 
     # 根据等级段线性增加,效果B值为等级段配置
     500:("LinePlusByLV", [TYPE_Calc_HPCureEnhance]),   # 提高血瓶恢复效果
@@ -753,7 +763,8 @@
 Def_HurtType_Zhuxian,     # 诛仙一击 13
 Def_HurtType_ZhognjiZhansha,     # 终极斩杀 14
 Def_HurtType_DeadlyHit,     # 致命一击 15
-) = range(1, 16)
+Def_HurtType_ThumpHit,     # 重击 16
+) = range(1, 17)
 #Def_HurtType_SuckBlood,      # 吸血 
 
 (
@@ -780,6 +791,10 @@
                        Def_HurtType_SuperHit,       # 暴击 7
                        Def_HurtType_LuckyHit,       # 会心一击伤害 8
                        Def_HurtType_RealmSupress,     # 境界压制 11
+                       
+                        Def_HurtType_Zhuxian,     # 诛仙一击 13
+                        Def_HurtType_DeadlyHit,     # 致命一击 15
+                        Def_HurtType_ThumpHit,     # 重击 16
                        ]
 
 #---------------------------------------------------------------------
@@ -1149,6 +1164,7 @@
 Def_Skill_HappenState_HitOn = 0x0001  # 必命中
 Def_Skill_HappenState_SuperHit = 0x0002  # 必暴击
 Def_Skill_HappenState_LuckyHit = 0x0004  # 必会心一击
+Def_Skill_HappenState_ThumpHit = 0x0008  # 必重击
 
 
 #技能施法目标
@@ -1248,7 +1264,7 @@
    Def_SkillType_PassivePlsBuff,  #被动触发增益类buff 16
    Def_SkillType_PassiveDepBuff,  #被动触发减益类buff 17
    Def_SkillType_PassiveActionBuff,  #被动触发的控制类buff 18
-   Def_SkillType_PassiveBuff,       # 被动BUFF 19
+   Def_SkillType_PassiveBuff,       # 被动BUFF 19  (废弃,无此定义分散为其他buff)
    Def_SkillType_AttrSkill,         # 属性类技能 20
    Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
    Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
@@ -1263,7 +1279,7 @@
                        Def_SkillType_LstDepBuff : IPY_GameWorld.bfProcessDeBuff ,  #持续减益BUFF  4
                        Def_SkillType_PlsBuff    : IPY_GameWorld.bfBuff   ,  #增益BUFF 5
                        Def_SkillType_DepBuff    : IPY_GameWorld.bfDeBuff ,  #减益BUFF 6
-                       Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # 被动技能 7
+                       Def_SkillType_PassiveBuff    : IPY_GameWorld.btPassiveBuf,  # 被动技能 7 (废弃,无此定义分散为其他buff)
                        Def_SkillType_Revive     : IPY_GameWorld.bfIncBuff,  #复活     8
                        Def_SkillType_Increment  : IPY_GameWorld.bfIncBuff,  #增值技能(不可清除)9
                        Def_SkillType_Aura       : IPY_GameWorld.bfAura   ,  #光环技能  10
@@ -1308,6 +1324,9 @@
                            Def_SkillType_Aura         ,  #光环技能  10
                            Def_SkillType_Summon       ,  #召唤  13
                            ]
+    
+# 玩家独有的,NPC没有这些接口
+Def_BuffType_OnlyPlayer = [IPY_GameWorld.bfIncBuff, IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfEquipBuff, IPY_GameWorld.bfMapBuff]
       
 # Buff层级增减定义
 Def_BuffLayer_Add = 0   # 每次触发层级递增
@@ -1752,8 +1771,8 @@
 Def_FBMapID_SealDemonEx = 52020
 #诛仙BOSS
 Def_FBMapID_ZhuXianBoss = 31380
-#诛仙塔
-Def_FBMapID_ZhuXianTower = 31370
+#天星塔
+Def_FBMapID_SkyTower = 31370
 #仙魔之争
 Def_FBMapID_XMZZ = 31010
 #神兽副本
@@ -1783,7 +1802,15 @@
 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 #跨服地图
 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
-#跨服分区对应地图配置表名
+#跨服分区类型配置, 没配置的默认 CrossZoneComm
+Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
+                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
+                         Def_FBMapID_CrossRealmPK:"CrossZonePK",
+                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
+                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
+                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+                         }
+#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
 Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                              }
 #需要动态分配线路的跨服地图
@@ -1882,7 +1909,7 @@
                 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
                 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
-                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
+                'SkyTower':[Def_FBMapID_SkyTower],#天星塔
                 'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                 'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
                 'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
@@ -2381,6 +2408,8 @@
 EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
 ## 装备位 - 所有基础
 EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
+## 装备位 - 灵器
+EquipPlace_LingQi = [ShareDefine.retWing, ShareDefine.retGuard1, ShareDefine.retPeerlessWeapon, ShareDefine.retPeerlessWeapon2]
 
 #装备物品位置,不需要重刷属性
 EquipItemNoRefreshState = [
@@ -2392,15 +2421,14 @@
 
 # 需要广播外观的装备部位(除了境界装备3部位)
 Def_SyncEquipStateByIndex = [
-    ShareDefine.retWing,        #11 翅膀
+    ShareDefine.retWing,        #13 翅膀
     ShareDefine.retGuard1,    #14 守护1
     ShareDefine.retHorse,        #19 坐骑
                              ]
 
 #---------------------------------------------------------------------
 #特殊物品光环,永久存在
-Def_SuperBuffList = [
-                      ]
+Def_SuperBuffList = []
 
 #------------------------------------------------------------
 
@@ -2977,6 +3005,7 @@
 Def_NPC_Dict_TimeLostHPTick = 'TimeLostHPTick' # 上次按时间掉血tick
 Def_NPC_Dict_TimeLostHPPlayerCountTick = 'TimeLostHPPlayerCountTick ' # 上次刷新按时间掉血人数tick
 Def_NPC_Dict_TimeLostHPPlayerCount = 'TimeLostHPPlayerCount' # 按时间掉血有效人数
+Def_NPC_Dict_TimeLostHPFightPower = 'TimeLostHPFightPower' # 按时间掉血战力
 
 #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
 Def_PlayerStateList = (
@@ -2993,22 +3022,32 @@
     Def_PlayerState_LimitSkill, # 禁魔状态 10
     Def_PlayerState_LimitAddHP, # 禁疗状态 11
     Def_PlayerState_Blind, # 致盲状态 12
-    Def_PlayerState_LoseBlood1, # 职业1持续掉血状态 13
+    Def_PlayerState_Burn, # 灼烧 13
     Def_PlayerState_LoseBlood2, # 职业2持续掉血状态 14
     Def_PlayerState_LoseBlood3, # 职业3持续掉血状态 15
     Def_PlayerState_MissSneerAtk, # 对嘲讽攻击免疫表现为miss 16
     Def_PlayerState_BeInAir, # 浮空(做法同眩晕类) 17
-) = range(18)
+    Def_PlayerState_zqdlj, # 紫气东来金灵根技能状态 18
+    Def_PlayerState_Ice, # 寒冰状态(同减速) 19
+) = range(20)
 
 #---SetDict 含NPC字典KEY,不存于数据库---
 Def_GameObjKey_InheritOwner = "InheritOwner"  # 类暴风雪计算时用主人属性
 
 #---SetDict 玩家字典KEY,不存于数据库---
 # key的长度不能超过29个字节
+Def_PlayerKey_BurnOwnerID =  "burnOwnerID"  # 灼烧BUFF特殊处理,部分buff跟随灼烧消失
+Def_PlayerKey_SkillInDelBuff = "SkillInDelBuff"   # buff中释放技能添加buff要特殊记录给后续处理,直接删除/添加会导致错乱
+Def_PlayerKey_TheFBSkillsCD = "TheFBSkillsCD"    # 减少指定技能组CD XX%
+Def_PlayerKey_BurnValue = "BurnValue"    # 灼烧固定伤害
+Def_PlayerKey_BurnTimePer = "BurnTimePer"    # 延长灼烧时间百分比
+Def_PlayerKey_SubSpeedPer = "SubSpeedPer"    # 减移动速度百分比
+Def_PlayerKey_YinjiCnt = "YinjiCnt"   # 当前印记数
+Def_PlayerKey_LostYinjiTime = "LostYinjiTime"   # 每X秒自动消失一个印记
+Def_PlayerKey_1314HurtCount = "1314cnt"   # 类剑刃风暴技能的1314效果,伤害次数处理
+Def_PlayerKey_FirstDefender = "FDID"   # 第一个防守者,只用于比较
 Def_PlayerKey_SelectObjID = "selectID"   # 锁定模式选中,不用SetActionObj
 Def_PlayerKey_SelectObjType = "selectType"   # 锁定模式选中
-Def_PlayerKey_LuckyHitPer = "LuckyHitPer"   # 会心一击伤害万分率
-Def_PlayerKey_SuperHitPer = "SuperHitPer" # 暴击伤害万分率
 Def_PlayerKey_NormalHurt = "NormalHurt"   # 属性普通攻击增伤:普通攻击附加的固定值伤害
 Def_PlayerKey_NormalHurtPer = "NormalHurtPer"    # 属性普通攻击加成:普通攻击附加的伤害百分比
 Def_PlayerKey_FabaoHurt = "FabaoHurt"    # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害
@@ -3021,26 +3060,24 @@
 Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
 Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
 Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
-Def_PlayerKey_DefenderObjID = "DefenderObjID"     # 后续触发技能需要用到的对象ID,暂用于玩家
 Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
 Def_PlayerKey_CopyFuncAttr = "CopyFuncAttr%s"     # 玩家属性刷新中的计算属性缓存,便于buff刷新计算
 Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff"   # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
+Def_Player_HadRefreshAttr = "HadRefreshAttr"   # 玩家在本地图是否刷新过属性
 Def_PlayerKey_ClientCustomScene = "ClientCustomScene"     # 客户端自定义场景状态
+Def_PlayerKey_ClientCustomSceneMapID = "ClientCustomSceneMapID"     # 客户端自定义场景地图ID
+Def_PlayerKey_ClientCustomSceneLineID = "ClientCustomSceneLineID"     # 客户端自定义场景功能线路ID
 Def_PlayerKey_ChangeMapID = "ChangeMapID"     # 请求切换的地图ID
 Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX"     # 请求切换副本多合一地图功能线路ID
 Def_PlayerKey_ResetFBLinePosY = "ResetFBLinePosY"     # 请求切换副本多合一地图功能线路ID
 Def_PlayerKey_AttackFollowMaster = "FollowAtk"     # 召唤兽跟随攻击
 Def_PlayerKey_MoreHurtValue = "MoreHurtValue"     # 额外的伤害值,一般用于不走公式
 Def_PlayerKey_BloodShiledHurt = "BSHurt"     # 伤害值用于血盾抵消
-Def_PlayerKey_AbsorbShieldValue = "AbsorbShieldValue"     # 麒麟盾吸收减免伤害百分比
-Def_PlayerKey_AbsorbValue = "AbsorbValue"     # 麒麟盾吸收的单次伤害
-Def_PlayerKey_StartEquipCnt = "StartEquipCnt"     # 珍品数量
 Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat"     # 脱机挂吞噬后背包依然满的情况
 Def_PlayerKey_TJGStartTime = "TJGStartTime"     # 脱机挂结算时间起点
 Def_PlayerKey_EquipTime = "EquipTime"     # 时效装备
 Def_PlayerKey_PowerPartTime = "PowerPartTime"     # 蓄力每次消耗时间,因攻速改变
 Def_PlayerKey_PowerPartCount = "PowerPartCount"     # 蓄力技能能量次数
-Def_PlayerKey_ClientMaxHurtValue = "CMaxHValue"     # 缓存单次技能攻击的最大伤害, 减少计算量
 Def_Player_RefreshAttr = "Player_RefreshAttr"   # 玩家刷新属性标志
 Def_PlayerKey_LoadMapIsLogin = 'LoadMapIsLogin'    # 本次进入地图是否是登录的
 Def_PlayerKey_NotifyAllAttrState = 'NotifyAllAttrState'    # 是否同步过所有属性,切图时第一次刷属性需要同步
@@ -3062,6 +3099,7 @@
 Def_PlayerKey_TransMoneyType = 'TransMoneyType'  # 扣除的金钱类型
 Def_PlayerKey_TransTick = 'TransTick'  # 传送tick
 Def_PlayerKey_SyncVIPKillNPCLVInfo = 'SyncVIPKillNPCLVInfo'  # 击杀NPC增加VIP杀怪等级经验信息同步开关
+Def_PlayerKey_RequestEnterCrossServerTick = 'RequestEnterCrossServerTick'    # 上次请求进入跨服tick
 
 Def_PlayerKey_FamilyArrestQueryState = 'ArrestQueryState'  # 家族悬赏任务完成查询状态
 Def_PlayerKey_Frist_Lock = "Frist_Lock"  # 是否接受了任务1
@@ -3140,11 +3178,7 @@
 Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID"    #竞争归属的NPC实例ID
 Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple"    #玩家所在区域福利倍值,默认1
 Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
-Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
-Def_PlayerKey_AttrActivatyRecordStoneLV = "AttrActivatyRecordStoneLV" # 属性激活记录 - 宝石星级
-Def_PlayerKey_AttrActivatyRecordQualityECnt = "AttrActivatyRecordQualityECnt" # 属性激活记录 - 卓越装备件数
-Def_PlayerKey_AttrActivatyRecordSuiteCnt = "AttrActivatyRecordSuiteCnt" # 属性激活记录 - 套装件数
-Def_PlayerKey_AttrActivatyRecordQualityCnt = "AttrActivatyRecordQualityCnt" # 属性激活记录 - 卓越条数
+Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
 Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
 Def_PlayerKey_AddBackHPPer = "AddBackHPPer"    #增加生命恢复效果
 Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer"    #降低生命恢复效果
@@ -3331,6 +3365,8 @@
 Def_Player_Dict_FBFirstEnterRecord = "FBFEntRec"  # 记录副本是否参与过,按位0 1 存储表示
 Def_FBStar_MaxKeyCnt = 5 # 暂时每个副本ID支持9*5个lineID记录
 Def_Player_Dict_ReqFBFuncLine = "ReqFBFuncLine" # 请求进入的副本功能线路
+Def_Player_Dict_ReqCrossFBZoneID = "ReqCrossFBZoneID" # 请求进入跨服的跨服分区ID
+Def_Player_Dict_ReqCrossFBFuncLine = "ReqCrossFBFuncLine" # 请求进入跨服的副本功能线路
 Def_Player_Dict_TeamFBAverageLV = "TeamFBAverageLV" # 请求进入的组队副本平均等级, 临时用,进入副本设置完后删除
 Def_Player_Dict_TeamFBMaxLV = "TeamFBMaxLV" # 请求进入的组队副本最大等级, 临时用,进入副本设置完后删除
 Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
@@ -3424,7 +3460,7 @@
 
 Def_PDict_OnlinePrizeNote = "OnlinePrizeNote%s"  # 当日在线奖励领取信息,记录信息 参数天数
 
-
+Def_PDict_EquipViewCacheState = "EquipViewCacheState"  # 本次上线是否同步过装备缓存
 Def_PDict_DayOnlineTime = "OnlineTime"  # 当日在线时长
 Def_PDict_OnlineStartTick = "OnlineStartTime"        # 在线计算时间
 Def_PDict_LVAwardGetRecord = "LVAwardGetRecord"  # 等级奖励领取信息记录,按二进制位标示
@@ -3488,6 +3524,7 @@
 Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
 
 Def_PDict_NPCKillCount = "NPCKillCount_%s"   # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
+Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPC已攻击次数, 参数(NPCID)
 
 Def_PDict_RedPacketInviteGet = "RedPacketInviteGet"  # 红包邀请领取
 Def_PDict_RedPacketGetState = "RedPacketGetState"  # 红包领取状态
@@ -3526,14 +3563,18 @@
 Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
 
 #强化
+Def_PDict_TotalPlusLV = "TotalPlusLV" # 总强化等级
 Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
 Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
 Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
 Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
+Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级
 # 宝石
 Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
+Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级
 
 # 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
+Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # 装备部位洗练总等级
 Def_PDict_EquipWashLV = "EquipWashLV_%s" # 装备部位洗练等级,参数为(place)
 Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # 装备部位洗练当前值,参数为(place, 属性编号)
 Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # 装备部位洗练当前临时洗练值,参数为(place, 属性编号)
@@ -3542,6 +3583,7 @@
 Def_PDict_BZZD_TotalFightExp = "BZZD_TExp" # 最后一次进入副本挑战获得总经验, 领取多倍奖励时用
 Def_PDict_BZZD_TotalFightExpPoint = "BZZD_TExpPoint" # 最后一次进入副本挑战获得总经验点, 领取多倍奖励时用
 Def_PDict_BZZD_FirstEnterExpTime = "BZZD_FirstEnterExpTime" # 首次进入经验保底补差时长,可用于判断是否首次进入
+Def_PDict_BZZD_HistoryEnterCnt = "BZZD_HistoryEnterCnt" # 历史进入总次数
 
 # 公共CD副本扫荡
 Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
@@ -3566,6 +3608,8 @@
 Def_Player_Dict_ZhuXianTowerPassLV = "ZhuXianTowerPassLV"  # 诛仙塔已通关层数
 Def_Player_Dict_ZhuXianTowerLastFloor = "ZhuXianTowerLastFloor"  # 诛仙塔上次挑战层数
 Def_Player_Dict_ZhuXianTowerCostTime = "ZhuXianTowerCostTime"  # 诛仙塔通关时间
+#天星塔
+Def_Player_Dict_SkyTowerFloor = "SkyTowerFloor"  # 天星塔已通关层数
 
 #古神禁地
 Def_Player_Dict_GodArea_Anger = "GodArea_Anger"  # 古神禁地怒气值
@@ -3822,6 +3866,8 @@
 Def_PDict_RealmExp = "RealmExp" #境界修为池总经验
 Def_PDict_RealmExpPoint = "RealmExpPoint" #境界修为池总经验点
 Def_PDict_RealmExpBeginTime = "RealmExpBeginTime" #境界修为池经验开始计时时间
+Def_PDict_RealmExpBuffRemainTime = "RealmExpBuffRemainTime" #境界修为池经验buff剩余时间
+Def_PDict_RealmExpBuffAddRate = "RealmExpBuffAddRate" #境界修为池经验增加百分比(万分率)
 
 #法宝
 Def_PDict_MagicWeaponIsWear = "MagicWeaponIsWear_%s" #法宝佩戴状态 参数法宝ID
@@ -3871,6 +3917,7 @@
 Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
 
 #装备部位星数
+Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
 Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
 
 #缥缈仙域
@@ -3880,6 +3927,11 @@
 Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
 Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
 Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
+Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID  AAABBB BBB:小时段出现次数 AAA:今日出现次数
+
+#五行专精
+Def_PDict_SkillElementID = "SkillElementID%s" #主技能选择的专精技能 参数主技能ID
+Def_PDict_SkillElementLV = "SkillElementLV%s" #专精技能技能等级  参数技能ID
 #-------------------------------------------------------------------------------
 #可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
 
@@ -4154,13 +4206,24 @@
     ShareDefine.Def_Effect_ProDefAbsorb:[[TYPE_Calc_ProDefAbsorb], False, TYPE_Linear],
     ShareDefine.Def_Effect_OnlyFinalHurt:[[TYPE_Calc_OnlyFinalHurt], False, TYPE_Linear],
     ShareDefine.Def_Effect_PVPAtkBackHP:[[TYPE_Calc_PVPAtkBackHP], False, TYPE_Linear],
-    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHitPer], False, TYPE_Linear],
     ShareDefine.Def_Effect_NormalHurt:[[TYPE_Calc_NormalHurt], False, TYPE_Linear],
     ShareDefine.Def_Effect_NormalHurtPer:[[TYPE_Calc_NormalHurtPer], False, TYPE_Linear],
     ShareDefine.Def_Effect_FabaoHurt:[[TYPE_Calc_FabaoHurt], False, TYPE_Linear],
     ShareDefine.Def_Effect_FabaoHurtPer:[[TYPE_Calc_FabaoHurtPer], False, TYPE_Linear],
+    ShareDefine.Def_Effect_SuperHitRateReduce:[[TYPE_Calc_SuperHitRateReduce], False, TYPE_Linear], # 暴击概率抗性
+    ShareDefine.Def_Effect_LuckyHitReduce:[[TYPE_Calc_LuckyHitReduce], False, TYPE_Linear],# 会心一击伤害固定减伤
+    ShareDefine.Def_Effect_DamagePVE:[[TYPE_Calc_DamagePVE], False, TYPE_Linear],  # PVE固定伤害
+    ShareDefine.Def_Effect_FinalHurtPer:[[TYPE_Calc_FinalHurtPer], False, TYPE_Linear],   # 最终伤害万分率
+    ShareDefine.Def_Effect_FinalHurtReducePer:[[TYPE_Calc_FinalHurtReducePer], False, TYPE_Linear],   # 最终伤害减少万分
+    ShareDefine.Def_Effect_YinjiTime:[[TYPE_Calc_YinjiTime], False, TYPE_Linear],   # 每X秒自动消失一个印记
+    ShareDefine.Def_Effect_TheFBSkillsCD:[[TYPE_Calc_TheFBSkillsCD], False, TYPE_Linear],   # 减少指定技能组CD XX%
+    ShareDefine.Def_Effect_BurnValue:[[TYPE_Calc_BurnValue], False, TYPE_Linear],   # 灼烧固定伤害
+    ShareDefine.Def_Effect_BurnTimePer:[[TYPE_Calc_BurnTimePer], False, TYPE_Linear],   # 延长灼烧时间百分比
+    ShareDefine.Def_Effect_SubSpeedPer:[[TYPE_Calc_SubSpeedPer], False, TYPE_Linear],   # 减移动速度百分比
 
     #战斗非线性
+    ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
+    ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比
     ShareDefine.Def_Effect_MaxHPPer:[[TYPE_Calc_AttrMaxHP], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
@@ -4301,7 +4364,8 @@
 Def_CalcAttrFunc_MagicWeapon3, # 仙族法宝属性 34
 Def_CalcAttrFunc_MagicWeapon4, # 王者法宝 35
 Def_CalcAttrFunc_Coat, # 时装 36
-) = range(37)
+Def_CalcAttrFunc_LingQi, # 灵器 37
+) = range(38)
 
 # 技能功能点列表  - 默认不算战力,不享受百分比加成,技能功能点暂时配置,之后优化技能属性逻辑后可去掉
 CalcAttrFuncSkillList = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill]
@@ -4316,7 +4380,7 @@
                             ShareDefine.Def_MFPType_Star:[Def_CalcAttrFunc_Star],
                             ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                             ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
-                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
+                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing, Def_CalcAttrFunc_LingQi],
                             ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                             ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_PetSkill],
                             ShareDefine.Def_MFPType_PetSoul:[Def_CalcAttrFunc_PetSoul],
@@ -4342,7 +4406,7 @@
 (
 TriggerType_BeSuperHit, # 被暴击触发技能 1
 TriggerType_BuffState,  # 进入4012的某个状态触发技能
-TriggerType_AddDamagePer,   # 提高增加伤害属性值,计算时
+TriggerType_AddPVPDamagePer,   # 提高PVP增加伤害属性值,计算时
 TriggerType_AttackOver,  # 攻击(对敌技能)后被动技能被触发
 TriggerType_AttackAddSkillPer, # 所有攻击伤害(SkillPer)增加,含普攻,计算时 5
 TriggerType_SuperHit, # 暴击时 触发技能
@@ -4366,7 +4430,7 @@
 TriggerType_AttackKill, # 斩杀
 TriggerType_WillDead,   # 进入濒死状态时触发技能 25
 TriggerType_BuffBoom,   # 中毒后爆炸
-TriggerType_Success_Buff_SkillPer,   # 提高4501成功概率
+TriggerType_BeAttackAddSkillPer,   # 被攻击提高技能伤害
 TriggerType_HurtObjAddBuff,   # 在算伤害时群攻1对1加buff,可用于一个伤害多次触发
 TriggerType_BeBoomSeed, # 被动引爆视野内对象的buff种子 29
 TriggerType_AttackCnt,  # 增加技能攻击数量(效果ID1200) 30
@@ -4412,11 +4476,17 @@
 TriggerType_4074PerValue, # 特殊效果的加成 70
 TriggerType_dFinalHurtReducePer,    # 防守方的最终伤害减少百分比 71
 TriggerType_IsDealy,    # 是否触发致命一击 72 暂且理解为和概率是独立,有新概念产生则重定义  
-) = range(1, 73)
+TriggerType_AddThumpHitRate, # 提高重击概率 73
+TriggerType_ThumpHit, # 重击时 触发技能74
+TriggerType_AddThumpHitPer, # 重击时 增加重击百分比 75 默认10000
+TriggerType_SkillSuccess, # 任何技能释放成功都可触发 76
+TriggerType_BounceHPPerByAttacker,   # 反弹伤害百分比值, 由攻击方决定 77
+TriggerType_NoControl,   # 使关联技能不受控制 78
+TriggerType_SuperHitSuckBloodPer,   # 暴击百分比吸血, 79
+TriggerType_BurnPer,    # 灼烧伤害百分比 80
+TriggerType_BurnDisappear,    # 灼烧消失触发 81
+) = range(1, 82)
 
-
-# NPC功能类型定义
-Def_NPCFuncType_Goblin = 70 # 盗宝哥布林
 
 #不可以佩戴翅膀的地图
 CanNotWearWingMapIDList = []
@@ -4959,9 +5029,11 @@
 ntDestructible, #场景内可破坏的 19
 ntHelpBattleRobot, #助战机器人 20
 ntRobot, #机器人21
-ntMonsterTime, #按时间掉血的怪物 22
+ntMonsterTime, #按时间掉血的怪物 22 废弃,以是否有配置在时间掉血怪物表为准
+ntPriWoodPilePVE, #专属私有木桩 - PVE 23
+ntPriWoodPilePVP, #专属私有木桩 - PVP 24
 ntMax
-) = range(24)
+) = range(26)
 
 
 (Def_SkillFuncType_Common, #0为通用技能

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