From 542b896965d8b73ce4434de75c7eb232378c0a64 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 10:57:47 +0800
Subject: [PATCH] 6001 【后端】【1.5.100】七日巡礼增加条件(封包)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 42 ++++++++++++++++++++++++++++++------------
1 files changed, 30 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 2f108a4..9b1501c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -49,6 +49,7 @@
FBDict_BossTotalHP = 'FBDict_BossTotalHP' #BOSS血量
FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
FBDict_HasGiveAward = 'FBDict_HasGiveAward' # 是否有给奖励
+FBDict_HasAddCnt = 'FBDict_HasAddCnt' # 是否有扣次数
# 副本通用配置
(
@@ -76,7 +77,7 @@
return IpyGameDataPY.GetIpyGameData('ZhuXianTower', level)
-def OnFBPlayerLogin(curPlayer):
+def OnFBPlayerOnLogin(curPlayer):
SyncZhuXianLevelInfo(curPlayer)
return
@@ -191,7 +192,14 @@
# @remarks 玩家主动离开副本.
def DoExitFB(curPlayer, tick):
# 玩家退出默认关闭副本
- #GameWorldProcess.CloseFB(tick)
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ if fbStep == FB_State_FreeTime:
+ #退出时,若s级则补发奖励
+ curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
+ if curStar == Def_MaxStar:
+ __GiveFBPassPrize(curPlayer)
+ GameWorldProcess.CloseFB(tick)
return
@@ -317,6 +325,12 @@
gameFB.SetGameFBDict(FBDict_BossTotalHP, totalHP * 1000)
gameFB.SetGameFBDict(FBDict_Speed, 1000) #速度默认1000
gameFB.SetGameFBDict(FBDict_RemainHP, totalHP * 1000)
+ gameFB.SetGameFBDict(FBDict_IsReduceing, 0)
+ gameFB.SetGameFBDict(FBDict_LastHurtTick, 0)
+ gameFB.SetGameFBDict(FBDict_HasGiveAward, 0)
+ gameFB.SetGameFBDict(FBDict_StartTick, 0)
+ gameFB.SetGameFBDict(FBDict_FBStar, 0)
+
prepareTick = __GetZhuXianCfg()[Def_PrepareTime] * 1000
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttAddUpTime, prepareTick)
FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, prepareTick)
@@ -388,26 +402,28 @@
return
# 记录过关
#EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 0, ChConfig.CME_Log_End, 0, 1)
- unLockEquipPlace = ipyData.GetUnLockEquipPlace()
- if unLockEquipPlace:
- PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
- ipyMgr = IpyGameDataPY.IPY_Data()
- maxFloor = ipyMgr.GetZhuXianTowerByIndex(ipyMgr.GetZhuXianTowerCount() - 1).GetID()
+
# 过关时间
costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
curStar = gameFB.GetGameFBDictByKey(FBDict_FBStar)
isFirstS = 0
- if fbLevel < maxFloor and curStar == Def_MaxStar:
+ if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
#更新关卡
SetZhuXianTowerCurPassLV(curPlayer, fbLevel)
#更新诛仙塔排行榜
PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, fbLevel, 10000-costTime/1000)
isFirstS = 1 #是否首次S通关
gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
+
+ unLockEquipPlace = ipyData.GetUnLockEquipPlace()
+ if isFirstS and unLockEquipPlace:
+ PlayerControl.WorldNotify(0, 'KillGodTowerInfo_1', [curPlayer.GetPlayerName(), fbLevel, unLockEquipPlace])
+
# 给过关奖励
prizeItemList = __GiveFBPassPrize(curPlayer, False)
- prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList)}
+ prizeDict = {FBCommon.Over_costTime:costTime, FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(prizeItemList),
+ FBCommon.Over_grade:curStar}
__SendZhuXianTowerOverInfo(curPlayer, fbLevel, True if prizeItemList else False, prizeDict)
#任务
@@ -463,8 +479,10 @@
for itemID, itemCnt, isBind in prizeItemList:
ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem],
event=["ZhuXianTower", False, {}])
-
- FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
+ #本次副本里第一次给奖励时扣次数
+ if not gameFB.GetGameFBDictByKey(FBDict_HasAddCnt):
+ FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianTower, 1)
+ gameFB.SetGameFBDict(FBDict_HasAddCnt, 1)
gameFB.SetGameFBDict(FBDict_HasGiveAward, 1)
@@ -562,7 +580,7 @@
#领取奖励
if fbStep != FB_State_FreeTime:
return
- __GiveFBPassPrize(curPlayer, False)
+ __GiveFBPassPrize(curPlayer)
return
--
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