From 542b896965d8b73ce4434de75c7eb232378c0a64 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 10:57:47 +0800
Subject: [PATCH] 6001 【后端】【1.5.100】七日巡礼增加条件(封包)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  191 ++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 186 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 41447ca..47c70b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1095,6 +1095,18 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         return True
     
+    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
+        ## 跨服获得物品
+        if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
+            #GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
+            return
+        curPlayer = self.__Player
+        serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+        itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]
+        itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}
+        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
+        return
+    
     ## 放入物品 
     #  @param packIndex 背包索引
     #  @param tagItem 物品
@@ -1112,6 +1124,13 @@
         if not curItemData:
             return False
         
+        if GameWorld.IsCrossServer():
+            self.__CrossServerPutInItem(packIndex, tagItem, event)
+            tagItem.Clear()
+            return True
+        if CheckChangeOldItem(curPlayer, tagItem):
+            tagItem.Clear()
+            return True
         packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
         
         if not self.CanPutInItem(packIndex, tagItem.GetItemTypeID(), GetItemCount(tagItem), tagItem.GetIsBind(), defaultPile):
@@ -1122,7 +1141,7 @@
         itemID = tagItem.GetItemTypeID()
         #激活成就的道具
         if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
+            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
             return True
         if itemID in ChConfig.Def_TransformItemIDList:
             # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
@@ -1273,10 +1292,32 @@
         return
     
     def CheckRolePackEquipAttr(self):
+        ''' 玩家上线修复装备属性bug
+                    版本1:邮件给装备没有传奇属性,检查无传奇属性装备
+                    版本2:绝版属性数值调整,已获得的装备重新刷下
+        '''
         curPlayer = self.__Player
+        checkVersion = 20190103
         key = "LoginCheckEquipAttr"
-        if curPlayer.NomalDictGetProperty(key):
+        curVersion = curPlayer.NomalDictGetProperty(key)
+        if curVersion == checkVersion:
             return
+        playerID = curPlayer.GetPlayerID()
+        GameWorld.Log("玩家上线处理装备属性! curVersion=%s,checkVersion=%s" % (curVersion, checkVersion), playerID)
+        
+        outOfPrintAttrItemDict = {} # 有绝版属性的定制物品属性信息 {itemID:[绝版属性ID列表, 绝版属性数值列表], ...}
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetAppointItemCount()):
+            ipyData = ipyDataMgr.GetAppointItemByIndex(i)
+            outOfPrintAttrList = ipyData.GetOutOfPrintAttr()
+            outOfPrintAttrValueList = ipyData.GetOutOfPrintAttrValue()
+            if not outOfPrintAttrList or len(outOfPrintAttrList) != len(outOfPrintAttrValueList):
+                continue
+            itemID = GetAppointItemRealID(ipyData.GetID())
+            if not itemID:
+                continue
+            outOfPrintAttrItemDict[itemID] = [outOfPrintAttrList, outOfPrintAttrValueList]
+            
         checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
         for packType in checkPackList:
             curPack = curPlayer.GetItemManager().GetPack(packType)
@@ -1288,8 +1329,21 @@
                 isEquip = ItemCommon.CheckItemIsEquip(curItem)
                 if not isEquip:
                     continue
+                itemID = curItem.GetItemTypeID()
                 self.CheckEquipAttr(packType, curItem)
-        PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
+                
+                # 重刷绝版属性
+                if itemID in outOfPrintAttrItemDict:
+                    outOfPrintAttrList, outOfPrintAttrValueList = outOfPrintAttrItemDict[itemID]
+                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID)
+                    curItem.ClearUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue)
+                    for outOfPrintAttrIndex in xrange(len(outOfPrintAttrList)):
+                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrID, outOfPrintAttrList[outOfPrintAttrIndex])
+                        curItem.AddUserAttr(ShareDefine.Def_IudetOutOfPrintAttrValue, outOfPrintAttrValueList[outOfPrintAttrIndex])
+                    GameWorld.Log("    玩家登录重刷装备绝版属性: packType=%s,i=%s,itemID=%s,outOfPrintAttrList=%s,outOfPrintAttrValueList=%s" 
+                                  % (packType, i, itemID, outOfPrintAttrList, outOfPrintAttrValueList), playerID)
+                    
+        PlayerControl.NomalDictSetProperty(curPlayer, key, checkVersion)
         return
 
     ## 是否能放入物品 
@@ -1301,6 +1355,8 @@
     #  @return True or False
     #  @remarks 函数详细说明.
     def CanPutInItem(self, packIndex, curItemID, curItemCount, isBind, defaultPile=True):
+        if GameWorld.IsCrossServer():
+            return True
         checkRet, putIndex = self.CanPutInItemEx(packIndex, curItemID, curItemCount, isBind, defaultPile)
         return checkRet
     
@@ -2322,10 +2378,10 @@
     #---无空位置,替换---
     return placeList[0]
 
-def GetOutPutItemObj(itemID, itemCount=1, isBind=0):
+def GetOutPutItemObj(itemID, itemCount=1, isBind=0, expireTime=0):
     ''' 获取功能产出的物品实例
     '''
-    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind)
+    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isBind, expireTime)
     if not curItem:
         GameWorld.ErrLog("产出物品异常,无法创建物品 = %s" % (itemID))
         return
@@ -2359,6 +2415,10 @@
     itemType = curItem.GetType()
     if itemType == ChConfig.Def_ItemType_retWing:
         return __GetAddWingLegendAttr(curItem)
+    
+    isZhuXianEquip = ItemCommon.GetIsZhuXianEquip(curItem)
+    if isZhuXianEquip:
+        return __GetRandLegendAttr(curItem)
     
     itemColor = curItem.GetItemColor()
     itemClassLV = ItemCommon.GetItemClassLV(curItem)
@@ -2456,6 +2516,76 @@
 #    GameWorld.DebugLog("commAttrList=%s, goodAttrList=%s, specAttrList=%s" % (commAttrList, goodAttrList, specAttrList))
 #    GameWorld.DebugLog("randAttrIDList=%s,curLegAttrIDList=%s, curLegAttrValueList=%s" 
 #                       % (randAttrIDList, curLegAttrIDList, curLegAttrValueList))
+    return [curLegAttrIDList, curLegAttrValueList]
+
+def __GetRandLegendAttr(curItem):
+    # 纯随机类型及数值的规则
+        
+    itemType = curItem.GetType()
+    equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {(装备类型1, 装备类型2, ...):[传奇属性类型组1, ...], ...}
+    if itemType in equipTypeRandGroupDict:
+        randGroupList = equipTypeRandGroupDict[itemType]
+    else:
+        randGroupList = []
+        for typeTuple, groupList in equipTypeRandGroupDict.items():
+            if not isinstance(typeTuple, tuple):
+                continue
+            if itemType in typeTuple:
+                randGroupList = groupList
+                break
+            
+    if not randGroupList:
+        GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
+        return
+    
+    randLegendAttrIDLsit = []
+    legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {1:[传奇属性类型ID组], ...}
+    for groupType in randGroupList:
+        if groupType not in legendAttrGroupDict:
+            GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
+            continue
+        randLegendAttrIDLsit += legendAttrGroupDict[groupType]
+    
+    if not randLegendAttrIDLsit:
+        return
+    
+    itemClassLV = ItemCommon.GetItemClassLV(curItem)
+    itemQuality = curItem.GetItemQuality()
+    randCountKey = (itemClassLV, itemQuality)
+    randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {(阶,星):[随机条数A, 随机条数B]], ...}
+    if randCountKey not in randCountDict:
+        GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
+        return
+    randCountList = randCountDict[randCountKey]
+    if not randCountList or len(randCountList) != 2:
+        return
+    legAttrCnt = random.randint(randCountList[0], randCountList[1])
+    legAttrCnt = min(len(randLegendAttrIDLsit), legAttrCnt)
+    curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
+    curLegAttrValueList = []
+    
+    randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {传奇属性类型:[随机数值1, 数值2, ...], ...}
+    maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...}  没配置的默认0
+    maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
+    if legAttrCnt < maxValueMinCount:
+        GameWorld.ErrLog("传奇属性条数少于保底最大数值条数: itemClassLV=%s, itemQuality=%s, legAttrCnt=%s, maxValueMinCount=%s" 
+                         % (itemClassLV, itemQuality, legAttrCnt, maxValueMinCount))
+        return
+    
+    for i, attrID in enumerate(curLegAttrIDList):
+        if attrID not in randValueListDict:
+            GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
+            return
+        randValueList = randValueListDict[attrID]
+        if i < maxValueMinCount:
+            randValue = max(randValueList)
+        else:
+            randValue = random.choice(randValueList)
+        curLegAttrValueList.append(randValue)
+        
+#    GameWorld.DebugLog("itemType=%s,itemClassLV=%s,itemQuality=%s,randLegendAttrIDLsit=%s" % (itemType, itemClassLV, itemQuality, randLegendAttrIDLsit))
+#    GameWorld.DebugLog("legAttrCnt=%s,maxValueMinCount=%s" % (legAttrCnt, maxValueMinCount))
+#    GameWorld.DebugLog("curLegAttrIDList=%s,curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
     return [curLegAttrIDList, curLegAttrValueList]
 
 def __GetAddWingLegendAttr(curItem):
@@ -2576,3 +2706,54 @@
     return
 
 
+def CheckChangeOldItem(curPlayer, tagItem):
+    ##替换旧物品
+    itemID = tagItem.GetItemTypeID()
+    changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
+    if itemID not in changeOldItemDict:
+        return
+    itemCnt = GetItemCount(tagItem)
+    isBind = tagItem.GetIsBind()
+    toItemID, toCnt, mailKey = changeOldItemDict[itemID]
+    giveCnt = itemCnt * toCnt
+    PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [[toItemID, giveCnt, isBind]])
+    return True
+
+def LoginCheckChangeOldItem(curPlayer):
+    ##登录检查替换旧物品
+    if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem):
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_GodWeaponItem, 1)
+    giveItemDict = {}
+    mailDict = {}
+    for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure]:
+        curPack = curPlayer.GetItemManager().GetPack(packIndex)
+        for i in xrange(curPack.GetCount()):
+            curItem = curPack.GetAt(i)
+            if not curItem:
+                continue
+            itemID = curItem.GetItemTypeID()
+            changeOldItemDict = IpyGameDataPY.GetFuncEvalCfg('ChangeOldItem', 1, {})
+            if itemID not in changeOldItemDict:
+                continue
+            isBind = curItem.GetIsBind()
+            itemCount = curItem.GetCount()
+            toItemID, toCnt, mailKey = changeOldItemDict[itemID]
+            giveCnt = itemCount * toCnt
+            keyStr = '%s_%s'%(toItemID, isBind)
+            giveItemDict[keyStr] = giveItemDict.get(keyStr, 0) + giveCnt
+            ItemCommon.DelItem(curPlayer, curItem, itemCount, False, "ChangeOldItem")
+            if mailKey not in mailDict:
+                mailDict[mailKey] = [keyStr]
+            if keyStr not in mailDict[mailKey]:
+                mailDict[mailKey].append(keyStr)
+    for mailKey, keyStrList in mailDict.items():
+        itemList = []
+        for keyStr in keyStrList:
+            if keyStr not in giveItemDict:
+                continue
+            giveCnt = giveItemDict[keyStr]
+            itemID, isBind = keyStr.split('_')
+            itemList.append([int(itemID), giveCnt, int(isBind)])
+        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetID()], itemList)
+    return
\ No newline at end of file

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