From 542b896965d8b73ce4434de75c7eb232378c0a64 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 23 一月 2019 10:57:47 +0800
Subject: [PATCH] 6001 【后端】【1.5.100】七日巡礼增加条件(封包)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 107 +++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 94 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 0556fbc..92eeea5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -76,6 +76,7 @@
import PyGameData
import PlayerMagicWeapon
import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
import PlayerTJG
import PlayerVip
import PlayerRefineStove
@@ -86,7 +87,9 @@
import PlayerCrossRealmPK
import FunctionNPCCommon
import CrossRealmPlayer
+import CrossPlayerData
import ChNetSendPack
+import EquipZhuXian
import PlayerCoat
import PlayerState
import QuestCommon
@@ -233,15 +236,22 @@
# @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID
# @return 无返回值
def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
- # 如果是跨服服务器,则广播子服
- if GameWorld.IsCrossServer():
- sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
- sendMsg, len(sendMsg))
- FBNotify(msgMark, msgParamList) # 跨服中的全服广播只在地图中做广播即可,防止不同跨服分区的地图会相互看到广播,体验不好
- else:
- GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark,
- __GetNotifyCodeList(msgParamList), lineID)
+ GameWorld.GetPlayerManager().BroadcastCountry_NotifyCode(country, 0, msgMark, __GetNotifyCodeList(msgParamList), lineID)
+ return
+
+def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]}
+
+def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]):
+ return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]}
+
+def CrossNotify(serverGroupIDList, crossNotifyList):
+ ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步
+ @param serverGroupIDList: 需要同步到的目标服务器组ID列表
+ @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表
+ '''
+ sendMsg = str([serverGroupIDList, crossNotifyList])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossNotify", sendMsg, len(sendMsg))
return
#---------------------------------------------------------------------
@@ -517,6 +527,10 @@
if GameWorld.GetMap().GetMapID() not in IpyGameDataPY.GetFuncEvalCfg('DungeonDeliver', 1):
NotifyCode(curPlayer, "Carry_lhs_844170")
return False
+
+ if not GameWorld.IsCrossServer() and GetCrossMapID(curPlayer):
+ NotifyCode(curPlayer, "CrossMap10")
+ return False
return True
@@ -1197,6 +1211,14 @@
PyGameData.g_needRefreshMapServerState = True # 有玩家离开地图设置需要刷新
PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick)
+
+ if not isDisconnect:
+ CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+
+ #清除地图玩家缓存
+ playerID = curPlayer.GetPlayerID()
+ PyGameData.g_zhuXianSkillAddPerDict.pop(playerID, None)
+ PyGameData.g_zhuXianSkillReducePerDict.pop(playerID, None)
return
##更新保存玩家在线时间
@@ -1575,12 +1597,24 @@
GameWorld.DebugLog("跨服服务器不允许该操作!")
return
- if GetCrossRealmState(curPlayer):
+ if GetCrossMapID(curPlayer):
GameWorld.ErrLog("玩家当前为跨服状态,不允许再次请求进入跨服!", curPlayer.GetPlayerID())
return
if not CrossRealmPlayer.IsCrossServerOpen():
NotifyCode(curPlayer, "CrossMatching18")
+ return
+
+ if curPlayer.GetHP() <= 0:
+ NotifyCode(curPlayer, "CrossMap4")
+ return
+
+ if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
+ NotifyCode(curPlayer, "CrossMap3")
+ return
+
+ if PlayerState.IsInPKState(curPlayer):
+ NotifyCode(curPlayer, "SingleEnterPK", [mapID])
return
GY_Query_CrossRealmReg.RegisterEnterCrossServer(curPlayer, mapID)
@@ -1672,6 +1706,14 @@
else:
bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
extendParamList = [bossID]
+ elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+ bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID(lineID)
+ extendParamList = [bossID, -1]
+ enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
+ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
+ if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
+ extendParamList = [bossID, curPlayer.GetFamilyID()]
+
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
return
@@ -1741,6 +1783,12 @@
if isNotify:
NotifyCode(curPlayer, "CrossMatching8", [mapID])
return ShareDefine.EntFBAskRet_CrossPKMatching
+
+ ## 跨服地图中
+ if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
+ if isNotify:
+ NotifyCode(curPlayer, "CrossMap5", [mapID])
+ return ShareDefine.EntFBAskRet_InCrossMap
#===============================================================================================
# # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
@@ -3499,6 +3547,13 @@
FinalHurtReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_FinalHurtReduce) # 最终固定伤害减少
DamagePerPVP = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVP) * fpParam.GetCftDamagePerPVP() # 伤害输出计算百分比PVP
DamagePerPVPReduce = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamagePerPVPReduce) * fpParam.GetCftDamagePerPVPReduce() # 伤害输出计算百分比PVP减少
+ JobAHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAHurtAddPer) * fpParam.GetCftJobAHurtAddPer() # 对目标战士伤害加成
+ JobBHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBHurtAddPer) * fpParam.GetCftJobBHurtAddPer() # 对目标法师伤害加成
+ JobCHurtAddPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCHurtAddPer) * fpParam.GetCftJobCHurtAddPer() # 对目标弓箭伤害加成
+ JobAAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobAAtkReducePer) * fpParam.GetCftJobAAtkReducePer() # 战士攻击伤害减免
+ JobBAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobBAtkReducePer) * fpParam.GetCftJobBAtkReducePer() # 法师攻击伤害减免
+ JobCAtkReducePer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_JobCAtkReducePer) * fpParam.GetCftJobCAtkReducePer() # 弓箭攻击伤害减免
+
ComboRate = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboRate) # 连击几率
ComboDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_ComboDamPer) # 连击伤害
#MaxProDef = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_MaxProDef) # 最大防护值
@@ -4091,6 +4146,7 @@
PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
PlayerEquipDecompose.RefreshEDAttr(curPlayer)
PlayerDogz.RefreshDogzAttr(curPlayer)
+ EquipZhuXian.CalcZhuXianAttr(curPlayer)
PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
PlayerCoat.CalcClothesCoatSkinAttr(curPlayer)
self.RefreshAllState(isForce=True)
@@ -4758,6 +4814,8 @@
PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
# 记录开服活动数据
OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
+ if beforeFightPower != totalFightPower:
+ CrossPlayerData.OnPlayerFightPowerChange(curPlayer)
return
def __RefreshMoveSpeed(self, allAttrListBuffs):
@@ -5711,9 +5769,13 @@
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
-## 跨服状态: 0-非跨服状态,1-跨服状态
-def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
-def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
+## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID
+def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossMapID(curPlayer, value):
+ curPlayer.SetExAttr5(value, False, True)
+ if not value:
+ CrossPlayerData.ClearCrossSyncDataCache(curPlayer)
+ return
## 铜钱点, 支持铜钱超20亿
def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
@@ -6579,6 +6641,18 @@
def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
+#---诛仙一击概率---
+def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
+def SetZhuXianRate(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False)
+
+#---诛仙一击伤害百分比---
+def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
+def SetZhuXianHurtPer(curPlayer, value):
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
+ curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
+
## 增加天梯竞技场积分
# @param curPlayer 玩家实例
@@ -6767,6 +6841,13 @@
#-------------------------------------------------------------------------------
## 设置玩家字典值, 存库
def NomalDictSetProperty(curPlayer, key, value, dType=0):
+ if CrossPlayerData.IsNeedProcessCrossPlayer(curPlayer) and key not in \
+ [ChConfig.Def_PDict_FightPower_Total, ChConfig.Def_PlayerKey_CrossRegisterMap]:
+ playerID = curPlayer.GetPlayerID()
+ changeDict = PyGameData.g_crossPlayerDictChangeInfo.get(playerID, {})
+ changeDict[(key, dType)] = value
+ PyGameData.g_crossPlayerDictChangeInfo[playerID] = changeDict
+
if value == 0:
curPlayer.NomalDictDelProperty(key, dType)
return
--
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