From 545986a8fdde345b28cf3004be84c6cfe79a3dc1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 11:29:12 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(跨服分区逻辑优化,支持跨服妖王分区状态同步)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossKillBoss.py |    6 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py                                       |  121 +++++++++++++----------
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py                                                |    6 
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                                       |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                             |   22 ++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py                   |   14 +-
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py                                   |   32 ++++-
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py                                              |    2 
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py                                        |   35 ++----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                  |    7 +
 10 files changed, 137 insertions(+), 111 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index ed5051f..24d8716 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -693,7 +693,8 @@
 #跨服地图
 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 #跨服分区类型配置, 没配置的默认 CrossZoneComm
-Def_CrossZoneTypeName = {Def_FBMapID_CrossPenglai:"CrossZoneComm",
+Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
+                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
                          Def_FBMapID_CrossDemonKing:"CrossZonePK",
                          Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
                          Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
index 390ae32..e7b0983 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
@@ -52,21 +52,21 @@
 
 g_bossRecDataDict = {} # boss对应rec记录缓存 {(zoneID, bossID):recData, ...}
 
-def GetCrossBossZoneID(realMapID, dataMapID, copyMapID):
+def GetCrossBossZoneID(mapID, realMapID, copyMapID):
     ## 获取地图跨服boss所属分区
-    if dataMapID not in ChConfig.Def_CrossMapIDList:
+    if mapID not in ChConfig.Def_CrossMapIDList:
         return 0
     # 固定线路分配的
-    if dataMapID in ChConfig.Def_CrossZoneMapTableName:
-        tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID]
-        zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
+    if mapID in ChConfig.Def_CrossZoneMapTableName:
+        tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
+        zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, mapID, copyMapID)
         if not zoneIpyData:
             return 0
         return zoneIpyData.GetZoneID()
     
     # 动态线路分配的
-    elif dataMapID in ChConfig.Def_CrossDynamicLineMap:
-        return PlayerFB.GetCrossDynamicLineZoneID(dataMapID, realMapID, copyMapID)
+    elif mapID in ChConfig.Def_CrossDynamicLineMap:
+        return PlayerFB.GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID)
     return 0
 
 def __GetCrossBossRecData(zoneID, bossID):
@@ -112,44 +112,58 @@
     @param serverGroupID: 为0时同步所有子服
     '''
     
-    GameWorld.Log("同步给子服跨服boss信息: syncServerGroupID=%s" % (serverGroupID))
-    zoneIpyDataList = CrossRealmPlayer.GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID)
-    if not zoneIpyDataList:
-        GameWorld.Log("    没有跨服boss分区信息!")
-        return
-    
+    crossMapBossIDListDict = {}
     ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for zoneIpyData in zoneIpyDataList:
-        zoneID = zoneIpyData.GetZoneID()
-        bossInfoList = []
-        for i in xrange(ipyDataMgr.GetBOSSInfoCount()):
-            ipyData = ipyDataMgr.GetBOSSInfoByIndex(i)
-            mapID = ipyData.GetMapID()
-            if mapID not in ChConfig.Def_CrossMapIDList:
-                continue
-            bossID = ipyData.GetNPCID()
-            bossRecData = __GetCrossBossRecData(zoneID, bossID)
-            killedTime = GetRecKilledTime(bossRecData)
-            refreshTime = GetRecRefreshTime(bossRecData)
-            killedRecord = GetRecKilledRecord(bossRecData)
-            isAlive = __GetCrossBossIsAlive(zoneID, bossID)
-            killerExInfo = [] # 重连成功的信息同步不发送击杀者信息
-            bossInfoList.append([zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive, killerExInfo])
-            
-        if bossInfoList:
+    for i in xrange(ipyDataMgr.GetBOSSInfoCount()):
+        ipyData = ipyDataMgr.GetBOSSInfoByIndex(i)
+        mapID = ipyData.GetMapID()
+        bossID = ipyData.GetNPCID()
+        if mapID not in ChConfig.Def_CrossZoneTypeName:
+            continue
+        if mapID not in crossMapBossIDListDict:
+            crossMapBossIDListDict[mapID] = []
+        bossIDList = crossMapBossIDListDict[mapID]
+        bossIDList.append(bossID)
+    
+    crossZoneName = GameWorld.GetCrossZoneName()
+    GameWorld.Log("同步给子服跨服boss信息: crossZoneName=%s,syncServerGroupID=%s" % (crossZoneName, serverGroupID))
+    
+    # 由于不同功能的跨服boss分区可能不一样,同步子服就需要按分区分步同步,所以需先发送一条初始化的信息类型先清空子服保存的跨服boss数据,再根据功能所属分区推送
+    serverGroupIDList = [serverGroupID] if serverGroupID else []
+    bossInfoDict = {"BossInfoType":"InitOK"}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
+    
+    for mapID, bossIDList in crossMapBossIDListDict.items():
+        GameWorld.Log("    mapID=%s, bossIDList=%s" % (mapID, bossIDList))
+        zoneIpyDataList = CrossRealmPlayer.GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID)
+        if not zoneIpyDataList:
+            continue
+        for zoneIpyData in zoneIpyDataList:
+            zoneID = zoneIpyData.GetZoneID()
             serverGroupIDList = [serverGroupID] if serverGroupID else zoneIpyData.GetServerGroupIDList()
-            bossInfoDict = {"BossInfoType":"InitOK", "BossInfoList":bossInfoList}
-            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
-        else:
-            GameWorld.Log("没有跨服boss信息! zoneID=%s" % zoneID)
-            
+            bossInfoList = []
+            for bossID in bossIDList:
+                bossRecData = __GetCrossBossRecData(zoneID, bossID)
+                killedTime = GetRecKilledTime(bossRecData)
+                refreshTime = GetRecRefreshTime(bossRecData)
+                killedRecord = GetRecKilledRecord(bossRecData)
+                isAlive = __GetCrossBossIsAlive(zoneID, bossID)
+                killerExInfo = [] # 重连成功的信息同步不发送击杀者信息
+                bossInfoList.append([zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive, killerExInfo])
+                
+            if bossInfoList:
+                bossInfoDict = {"BossInfoList":bossInfoList}
+                CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
+            else:
+                GameWorld.Log("没有跨服boss信息! mapID=%s,zoneID=%s" % (mapID, zoneID))
+                
     return
 
-def DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID, killerIDList):
+def DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList):
     ## 跨服boss被杀
-    zoneID = GetCrossBossZoneID(realMapID, dataMapID, copyMapID)
-    GameWorld.Log("击杀跨服boss: zoneID=%s,bossID=%s,realMapID=%s,dataMapID=%s,copyMapID=%s,killerIDList=%s" 
-                  % (zoneID, bossID, realMapID, dataMapID, copyMapID, killerIDList))
+    zoneID = GetCrossBossZoneID(mapID, realMapID, copyMapID)
+    GameWorld.Log("击杀跨服boss: zoneID=%s,bossID=%s,mapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" 
+                  % (zoneID, bossID, mapID, realMapID, copyMapID, killerIDList))
     if not zoneID:
         return
     
@@ -164,22 +178,22 @@
     refreshTime = SetBossRefreshTime(zoneID, bossID, killedTime, bossRecData)
     
     # 广播子服跨服boss被击杀
-    zoneIpyData = CrossRealmPlayer.GetCrossCommZoneIpyDataByZoneID(zoneID)
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
     if zoneIpyData == None:
         return
     serverGroupIDList = zoneIpyData.GetServerGroupIDList()
     killedRecord = GetRecKilledRecord(bossRecData)
-    killerExInfo = [killerIDList, dataMapID]
+    killerExInfo = [killerIDList, mapID]
     bossInfoList = [[zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive, killerExInfo]]
     bossInfoDict = {"BossInfoType":"OnKilled", "BossInfoList":bossInfoList}
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossBossInfo, bossInfoDict, serverGroupIDList)
     return
 
-def DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID):
+def DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID):
     ## 跨服boss状态变更
-    zoneID = GetCrossBossZoneID(realMapID, dataMapID, copyMapID)
-    GameWorld.Log("跨服boss状态变更: zoneID=%s,bossID=%s,isAlive=%s,realMapID=%s,dataMapID=%s,copyMapID=%s" 
-                  % (zoneID, bossID, isAlive, realMapID, dataMapID, copyMapID))
+    zoneID = GetCrossBossZoneID(mapID, realMapID, copyMapID)
+    GameWorld.Log("跨服boss状态变更: zoneID=%s,bossID=%s,isAlive=%s,mapID=%s,realMapID=%s,copyMapID=%s" 
+                  % (zoneID, bossID, isAlive, mapID, realMapID, copyMapID))
     if not zoneID:
         return
     
@@ -187,7 +201,7 @@
     
     if isAlive:
         # 广播子服跨服boss复活
-        zoneIpyData = CrossRealmPlayer.GetCrossCommZoneIpyDataByZoneID(zoneID)
+        zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
         if zoneIpyData != None:
             serverGroupIDList = zoneIpyData.GetServerGroupIDList()
             stateInfo = [zoneID, bossID, isAlive]
@@ -333,8 +347,8 @@
     ## 收到跨服服务器同步的跨服boss信息 {"BossInfoType":"InitOK", "BossInfoList":bossInfoList}
     global g_bossRecDataDict
     
-    bossInfoType = bossInfoDict["BossInfoType"]
-    bossInfoList = bossInfoDict["BossInfoList"]
+    bossInfoType = bossInfoDict.get("BossInfoType", "")
+    bossInfoList = bossInfoDict.get("BossInfoList", [])
     
     GameWorld.DebugLog("收到跨服同步的跨服boss信息: bossInfoType=%s" % (bossInfoType))
     
@@ -343,7 +357,8 @@
         recTypeListData = GameWorld.GetUniversalRecMgr().GetTypeList(ShareDefine.Def_UniversalGameRecType_CrossBossInfo)
         recTypeListData.Clear()
         g_bossRecDataDict = {}
-        
+        return
+    
     syncBOSSIDList = []
     for bossInfo in bossInfoList:
         zoneID, bossID, killedTime, refreshTime, killedRecord, isAlive, killerExInfo = bossInfo
@@ -357,14 +372,14 @@
         if not killerExInfo:
             continue
         
-        killerIDList, dataMapID = killerExInfo
+        killerIDList, mapID = killerExInfo
         for playerID in killerIDList:
             killer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
             if not killer:
-                GameWorld.ErrLog("击杀跨服boss时主服玩家不在线, playerID=%s,dataMapID=%s,bossID=%s" % (playerID, dataMapID, bossID))
+                GameWorld.ErrLog("击杀跨服boss时主服玩家不在线, playerID=%s,mapID=%s,bossID=%s" % (playerID, mapID, bossID))
                 DataRecordPack.SendEventPack("CrossBoss_Error", {"PlayerID":playerID, "Error":"MainServerOffline"})
                 continue
-            msgInfo = str([dataMapID, bossID])
+            msgInfo = str([mapID, bossID])
             killer.MapServer_QueryPlayerResult(0, 0, "CrossKillBoss", msgInfo, len(msgInfo))
             
     Sync_CrossBossInfo(None, syncBOSSIDList)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 400fcdd..cff77fa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -48,6 +48,7 @@
 import PlayerGeTui
 import IPY_GameServer
 import CrossBoss
+import PlayerFB
 
 import time
 
@@ -102,12 +103,12 @@
     if bossID <= 0:
         return
     
-    bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList = msgList
+    bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList = msgList
+    mapID = PlayerFB.GetRecordMapID(mapID)
     if GameWorld.IsCrossServer():
-        CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID, killerIDList)
+        CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, mapID, realMapID, copyMapID, killerIDList)
         return
     
-    mapID = dataMapID
     isAddKillCnt = False
     
     isMapNeedShunt = IsMapNeedBossShunt(mapID)
@@ -158,13 +159,14 @@
     ## 世界boss状态变更
     if len(msgList) <= 0:
         return
-
-    bossID, isAlive, dataMapID, realMapID, copyMapID = msgList
+    
+    bossID, isAlive, mapID, realMapID, copyMapID = msgList
+    mapID = PlayerFB.GetRecordMapID(mapID)
     if GameWorld.IsCrossServer():
-        CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID)
+        CrossBoss.DoCrossBossStateChange(bossID, isAlive, mapID, realMapID, copyMapID)
         return
     
-    mapID, lineID = dataMapID, copyMapID
+    lineID = copyMapID
     GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
     
     if bossID <= 0:
@@ -321,7 +323,19 @@
 def OnQueryBossInfo(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     bossIDList = clientData.BossIDList
-    Sync_BossInfo(curPlayer, bossIDList)
+    if not bossIDList:
+        Sync_BossInfo(curPlayer)
+        CrossBoss.Sync_CrossBossInfo(curPlayer)
+        return
+    bossID = bossIDList[0]
+    ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+    if not ipyData:
+        return
+    mapID = ipyData.GetMapID()
+    if mapID in ChConfig.Def_CrossMapIDList:
+        CrossBoss.Sync_CrossBossInfo(curPlayer, bossIDList)
+    else:
+        Sync_BossInfo(curPlayer, bossIDList)
     return
 
 
@@ -547,7 +561,7 @@
         # 同步到玩家对应子服
         if not serverGroupID:
             return
-        zoneIpyData = CrossRealmPlayer.GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+        zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
         if not zoneIpyData:
             return
         serverGroupIDList = zoneIpyData.GetServerGroupIDList()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 778f451..c29a919 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -55,11 +55,11 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-def GetCrossCommZoneIpyDataByZoneID(zoneID):
-    ## 获取跨服常规分区 
+def GetCrossZoneIpyDataByZoneID(mapID, zoneID):
+    ## 获取跨服分区
+    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
     crossZoneName = GameWorld.GetCrossZoneName()
-    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID)
-    return ipyData
+    return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID)
 
 def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
     ## 获取跨服分区
@@ -77,30 +77,17 @@
     GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
     return
 
-def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
-    ## 获取跨服常规分区
-    crossZoneName = GameWorld.GetCrossZoneName()
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
-    if not ipyDataList:
-        return
-    for ipyData in ipyDataList:
-        serverGroupIDList = ipyData.GetServerGroupIDList()
-        for serverGroupIDInfo in serverGroupIDList:
-            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
-                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
-                return ipyData
-    return
-
-def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID):
+def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID):
     ## 获取跨服常规分区列表
     if serverGroupID:
-        ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+        ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
         if not ipyData:
             return
         ipyDataList = [ipyData]
     else:
         crossZoneName = GameWorld.GetCrossZoneName()
-        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+        zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
+        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     return ipyDataList
 
 def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
@@ -112,11 +99,11 @@
         if GameWorld.IsCrossServer():
             return
         serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+    zoneIpyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
     if not zoneIpyData:
         return
-    commZoneID = zoneIpyData.GetZoneID()
-    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+    zoneID = zoneIpyData.GetZoneID()
+    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
 
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index b22e5d8..d4700f4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -259,12 +259,12 @@
     GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, mapID, "OpenFB", msgInfo, len(msgInfo))
     return mapID, copyMapID, openState
 
-def GetCrossDynamicLineZoneID(dataMapID, mapID, copyMapID):
+def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
     ## 获取跨服动态分配的虚拟线路对应分区ID
-    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
+    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
     for key, funcLineObjList in zoneLineDict.items():
         for funcLineObj in funcLineObjList:
-            if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
+            if funcLineObj.mapID == realMapID and funcLineObj.copyMapID == copyMapID:
                 zoneID = key[0]
                 return zoneID
     return 0
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
index d7aa654..917d631 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -184,7 +184,7 @@
 
 def ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick):
     ## 收到子服跨服世界频道聊天
-    zoneIpyData = CrossRealmPlayer.GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(0, serverGroupID)
     if not zoneIpyData:
         return
     serverGroupIDList = zoneIpyData.GetServerGroupIDList()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4d638b9..6075bcf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1781,6 +1781,13 @@
 RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
 #跨服地图
 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
+#跨服分区类型配置, 没配置的默认 CrossZoneComm
+Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
+                         Def_FBMapID_CrossPenglai:"CrossZoneComm",
+                         Def_FBMapID_CrossDemonKing:"CrossZonePK",
+                         Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
+                         Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+                         }
 #跨服分区对应地图配置表名
 Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
                              }
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index f99b5dd..8296afa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -1995,33 +1995,33 @@
     return
 
 def GameServer_KillGameWorldBoss(bossID, killPlayerName, hurtValue, isNotify=True, killerIDList=[]):
-    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    mapID = GameWorld.GetGameWorld().GetMapID()
     realMapID = GameWorld.GetGameWorld().GetRealMapID()
     copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList])
+    killMsg = str([bossID, killPlayerName, hurtValue, isNotify, mapID, realMapID, copyMapID, killerIDList])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'KillGameWorldBoss', killMsg, len(killMsg))
-    GameWorld.DebugLog("Boss被击杀: bossID=%s,dataMapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, dataMapID, realMapID, copyMapID, killerIDList))
+    GameWorld.DebugLog("Boss被击杀: bossID=%s,mapID=%s,realMapID=%s,copyMapID=%s,killerIDList=%s" % (bossID, mapID, realMapID, copyMapID, killerIDList))
     return
 
 def GameServe_GameWorldBossState(bossID, isAlive):
-    dataMapID = GameWorld.GetGameWorld().GetMapID()
+    mapID = GameWorld.GetGameWorld().GetMapID()
     realMapID = GameWorld.GetGameWorld().GetRealMapID()
     copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-    stateMsg = str([bossID, isAlive, dataMapID, realMapID, copyMapID])
+    stateMsg = str([bossID, isAlive, mapID, realMapID, copyMapID])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'GameWorldBossState', '%s' % stateMsg, len(stateMsg))
-    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,dataMapID=%s,realMapID=%s,copyMapID=%s" 
-                       % (bossID, isAlive, dataMapID, realMapID, copyMapID))
+    GameWorld.DebugLog("Boss状态变更: bossID=%s,isAlive=%s,mapID=%s,realMapID=%s,copyMapID=%s" 
+                       % (bossID, isAlive, mapID, realMapID, copyMapID))
     if not isAlive:
-        if dataMapID in ChConfig.Def_CrossZoneMapTableName:
-            tableName = ChConfig.Def_CrossZoneMapTableName[dataMapID]
+        if mapID in ChConfig.Def_CrossZoneMapTableName:
+            tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
             realMapID = GameWorld.GetGameWorld().GetRealMapID()
             copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
-            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, dataMapID, copyMapID)
+            zoneIpyData = IpyGameDataPY.GetIpyGameData(tableName, realMapID, mapID, copyMapID)
             if not zoneIpyData:
                 return
             zoneID = zoneIpyData.GetZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
-        elif dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
+        elif mapID == ChConfig.Def_FBMapID_CrossDemonKing:
             zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
         else:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
index ec3f786..23e5938 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -36,10 +36,11 @@
     
     return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID):
-    ## 获取跨服常规分区
+def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
+    ## 获取跨服分区
+    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
     crossZoneName = GameWorld.GetCrossZoneName()
-    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True)
+    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
     if not ipyDataList:
         return
     for ipyData in ipyDataList:
@@ -48,6 +49,7 @@
             if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
                 or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
                 return ipyData
+    GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
     return
 
 def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0):
@@ -59,11 +61,11 @@
         if GameWorld.IsCrossServer():
             return
         serverGroupID = GameWorld.GetServerGroupID()
-    zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID)
+    zoneIpyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
     if not zoneIpyData:
         return
-    commZoneID = zoneIpyData.GetZoneID()
-    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID})
+    zoneID = zoneIpyData.GetZoneID()
+    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
 
 def IsCrossServerOpen():
     ## 跨服服务器是否开放中
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossKillBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossKillBoss.py
index 84c4538..1d7336c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossKillBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossKillBoss.py
@@ -40,11 +40,11 @@
 #  @remarks 函数详细说明.
 def DoResult(curPlayer, callFunName, funResult, tick):
     killerExInfo = eval(funResult)
-    dataMapID, bossID = killerExInfo
-    GameWorld.Log("GY_Query_CrossKillBoss dataMapID=%s, bossID=%s" % (dataMapID, bossID), curPlayer.GetPlayerID())
+    mapID, bossID = killerExInfo
+    GameWorld.Log("GY_Query_CrossKillBoss mapID=%s, bossID=%s" % (mapID, bossID), curPlayer.GetPlayerID())
     if not curPlayer:
         return
-    NPCCommon.OnPlayerKillBoss(curPlayer, bossID, dataMapID, False)
+    NPCCommon.OnPlayerKillBoss(curPlayer, bossID, mapID, False)
     return
 
     

--
Gitblit v1.8.0