From 545986a8fdde345b28cf3004be84c6cfe79a3dc1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 11:29:12 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(跨服分区逻辑优化,支持跨服妖王分区状态同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index f9231ca..91ad9ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -79,7 +79,6 @@
# @return hurtType : HurtType 伤害结构体类
# @remarks 函数详细说明.
def DoAttack(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, skillHurtList, tick):
- #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagNormalNPC, skill, tick)
curTagNPCHPBeforeAtk = GameObj.GetHP(curTagNormalNPC)
hurtType = AttackCommon.GetHurtHP(curPlayer, curTagNormalNPC, skill, skillValue, skillPercent, tick)
@@ -111,9 +110,11 @@
return
if GameObj.GetHP(curTagNormalNPC) <= 0:
+ if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
+ return
#执行击杀NPC逻辑
- FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
#NPC死亡
curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
curTagNormalNPCControl.SetKilled()
--
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