From 545986a8fdde345b28cf3004be84c6cfe79a3dc1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 11:29:12 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(跨服分区逻辑优化,支持跨服妖王分区状态同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py | 12 +++++++++---
1 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index db95d49..b30b0b6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -33,6 +33,8 @@
import ChPyNetSendPack
import NetPackCommon
import PlayerSuccess
+import PlayerWeekParty
+import PlayerActLogin
import BuffSkill
import random
@@ -563,6 +565,8 @@
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
if not lastStar and not isInFBOnDay: #每日活动
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, 1)
if isInFBOnDay: #在副本里过天,副本结束后再补发星级奖励
CheckIceLodeStarAwardMail(curPlayer)
@@ -584,7 +588,7 @@
PlayerControl.SendMailByKey('', [curPlayer.GetID()], itemList)
else:
for itemID, itemCount, isBind in itemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
jsonItemList = FBCommon.GetJsonItemList(itemList)
overDict[FBCommon.Over_itemInfo] = jsonItemList
@@ -668,7 +672,7 @@
PlayerControl.SendMailByKey(0, [curPlayer.GetID()], itemList)
else:
for itemID, itemCnt, isBind in itemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
#直接将5条线星级改为3星
addCnt = 0
starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
@@ -678,6 +682,8 @@
addCnt += 1
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_IceLode, addCnt)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_IceLode, addCnt)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
# npcCountDict = {}
@@ -733,7 +739,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, awardRecord|pow(2, starIndex))
for itemID, itemCount, isBind in awardList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
#通知
SyncIceLoddInfo(curPlayer)
return
--
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