From 545986a8fdde345b28cf3004be84c6cfe79a3dc1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 11:29:12 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(跨服分区逻辑优化,支持跨服妖王分区状态同步)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 44 ++++++++++++++++++++++++++++++++++++++++----
1 files changed, 40 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index ae3e662..fa0def1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -40,6 +40,7 @@
import ChConfig
import PlayerControl
import FamilyRobBoss
+import NPCCustomRefresh
import EventShell
import FBLogic
import FBCommon
@@ -74,6 +75,10 @@
#调用副本开启触发器
FBLogic.OnOpenFB(tick)
+
+ if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
+ msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapOpen", msgInfo, len(msgInfo))
return
## 副本关闭
@@ -93,7 +98,8 @@
gameFBMgr.SetPlayerLogoffTick(0)
gameFBMgr.SetIsSafeClose(0)
- GameWorld.Log("FB Close! lineID = %s, openState = %s"%(gameWorld.GetLineID(), gameWorld.GetOpenState()))
+ lineID = gameWorld.GetLineID()
+ GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
gameWorld.SetOpenState(IPY_GameWorld.fbosClosed)
gameMap = gameWorld.GetMap()
@@ -102,9 +108,23 @@
if fbType == 0:
return
+ if fbType == IPY_GameWorld.fbtSingle:
+ ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
+ if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
+ PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
+ GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
+ elif fbType == IPY_GameWorld.fbtTeam:
+ teamID = gameWorld.GetPropertyID()
+ if teamID in PyGameData.g_teamFBMemRelationDict:
+ PyGameData.g_teamFBMemRelationDict.pop(teamID)
+ GameWorld.DebugLog("清除组队副本队员关系信息: teamID=%s" % teamID)
+
#副本关闭时统一清怪
FBCommon.ClearFBNPC()
+ if lineID in PyGameData.g_fbRobotJobDict:
+ PyGameData.g_fbRobotJobDict.pop(lineID)
+
mapID = FBCommon.GetRecordMapID(gameMap.GetMapID())
#清理物品
unPickItemDict = {}
@@ -151,6 +171,12 @@
#根据是否收缩型FB处理
FreeOrClearFBByAutoSize(gameWorld)
+ if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
+ realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
+ key = (mapID, copyMapID)
+ funcLineDataCache = PyGameData.g_crossFuncLineDataCache.pop(key, None)
+ msgInfo = str([realMapID, copyMapID, funcLineDataCache])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapClose", msgInfo, len(msgInfo))
return
##根据表中的收缩类型释放或者清空副本状态
@@ -308,7 +334,7 @@
return
#特殊副本,不执行这个逻辑
- if not GameWorld.GetMap().GetAutoSize():
+ if not IsNoPlayerNeedCloseFB():
return
gameFB = GameWorld.GetGameFB()
@@ -505,6 +531,9 @@
#仙盟归属boss定时处理
FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
+
+ #地图自定义随机刷怪
+ NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
return
## 通知RouteServer 消息
@@ -569,6 +598,11 @@
if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
msgInfo = str([gameWorld.GetMapID(), gameWorld.GetLineID(), gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CommMapServerInitOK", msgInfo, len(msgInfo))
+
+ if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap and gameWorld.GetCopyMapID() == gameWorld.GetGameWorldCount() - 1:
+ msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetGameWorldCount()])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapInitOK", msgInfo, len(msgInfo))
+
return
@@ -592,8 +626,7 @@
if gameMap.GetMapFBType() == 0:
return
- if gameMap.GetAutoSize() == 0:
- #只处理自动是否的地图
+ if not IsNoPlayerNeedCloseFB():
return
playerManager = gameWorld.GetMapCopyPlayerManager()
@@ -602,6 +635,9 @@
__CloseFB(GameWorld.GetGameWorld(), GameWorld.GetGameWorld().GetTick())
+def IsNoPlayerNeedCloseFB():
+ ## 副本中无玩家是否需要自动关闭的副本
+ return GameWorld.GetMap().GetAutoSize() and GameWorld.GetMap().GetMapID() not in ChConfig.Def_NoPlayerNotCloseAutoSizeMap
#//08 06 根据国家统计的玩家数目#tagMPlayerCountByCountry
#tagMPlayerCountByCountry * GettagMPlayerCountByCountry();
--
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