From 545986a8fdde345b28cf3004be84c6cfe79a3dc1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 四月 2019 11:29:12 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(跨服分区逻辑优化,支持跨服妖王分区状态同步)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |  125 +++++++++++++++++++++++++++++++++--------
 1 files changed, 99 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index ef186a9..7380b23 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -39,11 +39,15 @@
 import GameFuncComm
 import FBHelpBattle
 import ItemControler
+import SkillShell
 import PyGameData
 
 import time
 import math
 #---------------------------------------------------------------------
+def OnLogin(curPlayer):
+    NotifyBuyFBBuffInfo(curPlayer)
+    return
 
 ## 玩家副本行为封包 A5 08
 #  @param playerIndex 玩家索引  
@@ -464,25 +468,12 @@
     mapID = clientData.MapID
     funcLineID = clientData.FuncLineID
     prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
-    if not prizeItemList:
-        return
-    PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
+    PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
     prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
     prizePack.MapID = mapID
     prizePack.FuncLineID = funcLineID
-    prizePack.PrizeItemList = []
-    for prizeItemInfo in prizeItemList:
-        itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
-        if not itemID:
-            continue
-        prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
-        prizeItem.ItemID = itemID
-        prizeItem.Count = itemCount
-        prizeItem.IsAuctionItem = isAuctionItem
-        prizeItem.UserData = userData
-        prizeItem.UserDataLen = len(prizeItem.UserData)
-        prizePack.PrizeItemList.append(prizeItem)
-    prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
+    prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
+    prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
     NetPackCommon.SendFakePack(curPlayer, prizePack)
     return
 
@@ -498,16 +489,98 @@
 def OnGiveCustomFBPrize(playerIndex, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
     playerID = curPlayer.GetPlayerID()
-    packMapID = clientData.MapID
-    packFuncLineID = clientData.FuncLineID
-    prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
-    if not prizeInfo:
-        return
-    mapID, funcLineID, prizeItemList = prizeInfo
-    if mapID != packMapID or funcLineID != packFuncLineID:
-        return
-    FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
-    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
+    mapID = clientData.MapID
+    lineID = clientData.FuncLineID
+    prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+    
+    mailItemList = []
+    jsonItemList = []
+    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
+    for itemID, itemCount, isAuctionItem in prizeItemList:
+        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+        if not curItem:
+            continue
+        jsonItem = ItemCommon.GetJsonItem(curItem)
+        jsonItemList.append(jsonItem)
+        #放入玩家背包
+        if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
+            mailItemList.append(jsonItem)
+            
+    if mailItemList:
+        PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
+        
+    overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
+    isPass = 1
+    overDict.update({FBCommon.Over_itemInfo:jsonItemList})
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
     return
 
 
+#// B1 0A 副本购买buff #tagCMFBBuyBuff
+#struct    tagCMFBBuyBuff
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        MoneyCnt;
+#};
+def OnFBBuyBuff(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    moneyCnt = clientData.MoneyCnt
+    ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
+    if not ipyData:
+        return
+    addBuffID = ipyData.GetBuffID()
+    curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
+    if not curSkill:
+        return
+    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+    if crossMapID and mapID !=crossMapID:
+        return
+    if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
+        return
+    
+    curTime = int(time.time())
+    #判断CD 
+    timeKey = (mapID, moneyCnt)
+    lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
+    if lastTime and curTime - lastTime < ipyData.GetBuffCD():
+        GameWorld.DebugLog('副本购买buff CD未到 ')
+        return
+
+    #扣钱
+    infoDict =  {"MapID":mapID, "addBuffID":addBuffID}
+    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
+        return
+    if playerID not in PyGameData.g_fbBuyBuffTimeDict:
+        PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
+    PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
+    NotifyBuyFBBuffInfo(curPlayer)
+    if crossMapID:
+        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
+        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
+        GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
+        return
+
+    SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+    #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
+    return
+
+def NotifyBuyFBBuffInfo(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
+    if not buffTimeDict:
+        return
+    packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
+    packData.InfoList = []
+    for timeKey, buyTime in buffTimeDict.items():
+        mapID, moneyCnt = timeKey
+        timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
+        timeInfo.MapID = mapID
+        timeInfo.MoneyCnt = moneyCnt
+        timeInfo.BuyTime = buyTime
+        packData.InfoList.append(timeInfo)
+    packData.Cnt = len(packData.InfoList)
+    NetPackCommon.SendFakePack(curPlayer, packData)
+    return

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