From 54b3ca452de08e8cf5723a0715cc0c3853c2df3a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 01 十二月 2018 16:35:48 +0800
Subject: [PATCH] 2549 【BUG】【1.3】玩家登录时过天处理离线期间所获得的助战仙缘币异常
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 41 +++++++++++++++++++++++++++++------------
1 files changed, 29 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 6a8d7bb..b4f9014 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -156,10 +156,29 @@
GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
return
+ # 满足玩家等级或者前置神兵等级可解锁
+ if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
+
+ SetGodWeaponLV(curPlayer, weaponType, 1)
+ RefreshGodWeaponAttr(curPlayer)
+ GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
+ Sync_GodWeaponLVInfo(curPlayer, weaponType)
+ return
+
+# 神兵激活需2次判断等级 {2:100, 4:100}
+def __GWCheckPlayerLV(curPlayer, weaponType):
+ godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
+ if str(weaponType) not in godWeaponUnlockDict:
+ GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
+ return False
+ return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
+
+# 神兵激活需判断前置神兵等级
+def __GWCheckOtherGWLV(curPlayer, weaponType):
godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
if str(weaponType) not in godWeaponUnlockDict:
GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
- return
+ return False
conditionList = godWeaponUnlockDict[str(weaponType)]
for needType, needLV in conditionList:
@@ -167,13 +186,9 @@
if needTypeLV < needLV:
GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)"
% (weaponType, needType, needLV, needTypeLV))
- return
+ return False
- SetGodWeaponLV(curPlayer, weaponType, 1)
- RefreshGodWeaponAttr(curPlayer)
- GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
- Sync_GodWeaponLVInfo(curPlayer, weaponType)
- return
+ return True
#===============================================================================
#// A5 55 神兵升级 #tagCMGodWeaponPlus
@@ -301,11 +316,13 @@
PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
#{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
- notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
- if weaponType in notifyDict:
- for notifyLV in notifyDict[weaponType]:
- if beforeAttrLV < notifyLV and attrLV >= notifyLV:
- PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+ #=======================================================================
+ # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
+ # if weaponType in notifyDict:
+ # for notifyLV in notifyDict[weaponType]:
+ # if beforeAttrLV < notifyLV and attrLV >= notifyLV:
+ # PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
+ #=======================================================================
# 神兵特效激活广播
godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
--
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