From 54c13f69ac0f3f043ae964fb6174c49876a92941 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 24 六月 2019 11:50:04 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 新增技能类型

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   20 ++++++++++++--------
 1 files changed, 12 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index c2f464a..b3cc67c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1610,14 +1610,16 @@
     
     #---添加的Buff值---
     addBuffValue = 0
-    #是否是持续性技能
-    if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List:
-        callFunc = GameWorld.GetExecFunc(GameSkills, "SkillBuff_AddBuffValue.AddBuffValue")
-            
-        if callFunc != None:
-            addBuffValue = int(callFunc(curObj, None, curSkill, tick))
-        else:
-            GameWorld.ErrLog("SkillBuff_AddBuffValue.AddBuffValue")
+    #===========================================================================
+    # #是否是持续性技能
+    # if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List:
+    #    callFunc = GameWorld.GetExecFunc(GameSkills, "SkillBuff_AddBuffValue.AddBuffValue")
+    #        
+    #    if callFunc != None:
+    #        addBuffValue = int(callFunc(curObj, None, curSkill, tick))
+    #    else:
+    #        GameWorld.ErrLog("SkillBuff_AddBuffValue.AddBuffValue")
+    #===========================================================================
     
     return BuffSkill.DoAddBuff(curObj , buffType, curSkill , tick, [addBuffValue])
 
@@ -1876,6 +1878,7 @@
                                        ChConfig.Def_SkillType_PassiveActionBuff,  #被动触发的控制类buff 18
                                        ChConfig.Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
                                        ChConfig.Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
+                                       ChConfig.Def_SkillType_PassiveLstPlsBuffAtk,
                                        ]
 
 ## 被动触发的技能效果或者释放技能
@@ -1887,6 +1890,7 @@
                                        ChConfig.Def_SkillType_PassiveActionBuff,  #被动触发的控制类buff 18
                                        ChConfig.Def_SkillType_PassiveLstPlsBuff,  #被动触发持续增益类buff 21
                                        ChConfig.Def_SkillType_PassiveLstDepBuff,  #被动触发持续减益类buff 22
+                                       ChConfig.Def_SkillType_PassiveLstPlsBuffAtk,
                                        ]
     
 def isPassiveAttr(curSkill):

--
Gitblit v1.8.0