From 54c13f69ac0f3f043ae964fb6174c49876a92941 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 24 六月 2019 11:50:04 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 新增技能类型 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 20 ++++++++++++-------- 1 files changed, 12 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py index c2f464a..b3cc67c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py @@ -1610,14 +1610,16 @@ #---添加的Buff值--- addBuffValue = 0 - #是否是持续性技能 - if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List: - callFunc = GameWorld.GetExecFunc(GameSkills, "SkillBuff_AddBuffValue.AddBuffValue") - - if callFunc != None: - addBuffValue = int(callFunc(curObj, None, curSkill, tick)) - else: - GameWorld.ErrLog("SkillBuff_AddBuffValue.AddBuffValue") + #=========================================================================== + # #是否是持续性技能 + # if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List: + # callFunc = GameWorld.GetExecFunc(GameSkills, "SkillBuff_AddBuffValue.AddBuffValue") + # + # if callFunc != None: + # addBuffValue = int(callFunc(curObj, None, curSkill, tick)) + # else: + # GameWorld.ErrLog("SkillBuff_AddBuffValue.AddBuffValue") + #=========================================================================== return BuffSkill.DoAddBuff(curObj , buffType, curSkill , tick, [addBuffValue]) @@ -1876,6 +1878,7 @@ ChConfig.Def_SkillType_PassiveActionBuff, #被动触发的控制类buff 18 ChConfig.Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21 ChConfig.Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22 + ChConfig.Def_SkillType_PassiveLstPlsBuffAtk, ] ## 被动触发的技能效果或者释放技能 @@ -1887,6 +1890,7 @@ ChConfig.Def_SkillType_PassiveActionBuff, #被动触发的控制类buff 18 ChConfig.Def_SkillType_PassiveLstPlsBuff, #被动触发持续增益类buff 21 ChConfig.Def_SkillType_PassiveLstDepBuff, #被动触发持续减益类buff 22 + ChConfig.Def_SkillType_PassiveLstPlsBuffAtk, ] def isPassiveAttr(curSkill): -- Gitblit v1.8.0