From 552251b8776bb04709b5d3fca1e26238369e3366 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 05 十一月 2019 18:50:11 +0800
Subject: [PATCH] 8321 【主干】【后端】GM工具优化(查询排行榜展示优化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 52 +++++++++++++++++++++++++++++++++++-----------------
1 files changed, 35 insertions(+), 17 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index 88f9e7d..cf93871 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -25,6 +25,7 @@
import OperControlManager
import GameObj
import CrossPlayerData
+import AttackCommon
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -51,6 +52,8 @@
and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss:
# 释放后 对指定BOSS无效的技能
return True
+
+ buffOwner = AttackCommon.ElfChangeAttacker(buffOwner) # Elf灵为替身攻击,要取玩家的属性
result = AddBuffNoRefreshState(curObj, buffType, curSkill, tick, addBuffValueList, buffOwner, addForce)
@@ -123,7 +126,7 @@
if not SkillCommon.IsBuff(curSkill):
GameWorld.ErrLog("%s 不能加这个buff, 因为它是攻击技能! %s-->TypeID = %d"%(curObj.GetName(), curSkill.GetSkillName(), curSkill.GetSkillType()))
return False
-
+
buffTuple = SkillCommon.GetBuffManagerByBuffType( curObj, buffType )
#通过类型获取目标的buff管理器为空,则跳出
if buffTuple == ():
@@ -229,14 +232,13 @@
changeLayer = True
# Def_Buff_Replace_New和Def_Buff_Recharge 均可走到此逻辑
- __BuffCanRemain(buffState, curBuff, i, resultTime, plusValueList, buffOwner)
- # 此处考虑下plusValue变强是否刷属性
- #DoAddBuffOver(curObj, curSkill, addBuff, tick)
+ __BuffCanRemain(curObj, buffState, curBuff, i, resultTime, plusValueList, buffOwner)
+
return changeLayer
else:
if buffReplaceType == ChConfig.Def_Buff_Recharge:
# 充能型
- __BuffCanRemain(buffState, curBuff, i, resultTime, plusValueList, buffOwner)
+ __BuffCanRemain(curObj, buffState, curBuff, i, resultTime, plusValueList, buffOwner)
return
processInterval = curBuff.GetProcessInterval()
@@ -378,7 +380,7 @@
if triggerType == -1:
continue
passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
- passiveEff.AddBuffInfoByEffect(curEffect, skillID)
+ passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
#添加BUFF后的特殊处理
@@ -408,7 +410,11 @@
#触发被动技能
if buffOwner:
PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddBuffOver, tick)
-
+ # 此处不能传技能curSkill 屏蔽被动触发被动限制
+ # 暂且特殊处理控制类buff才触发
+ if SkillCommon.GetBuffType(curSkill) == IPY_GameWorld.bfActionBuff:
+ PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False)
+
#是否是持续性技能
isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
@@ -430,7 +436,7 @@
if not callFunc:
continue
- callFunc(curObj, addBuff, curEffect, tick)
+ callFunc(curObj, addBuff, curEffect, tick, buffOwner)
return
@@ -538,14 +544,15 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def __BuffCanRemain(buffState, curBuff, buffIndex, resultTime, plusValueList, buffOwner):
+def __BuffCanRemain(curObj, buffState, curBuff, buffIndex, resultTime, plusValueList, buffOwner):
if resultTime != -1:
curBuff.SetRemainTime(resultTime)
#重置buff总值
__SetBuffValue(curBuff , plusValueList , buffOwner)
buffState.Sync_RefreshBuff(buffIndex, curBuff.GetRemainTime())
-
+
+ DoAddBuffOver(curObj, curBuff.GetSkill(), curBuff, buffOwner, GameWorld.GetGameWorld().GetTick())
return
#---------------------------------------------------------------------
@@ -568,6 +575,8 @@
return curBuff, i
return None, 0
+
+
#---------------------------------------------------------------------
## 刷新BUFF的时间
# @param curBuff 当前BUFF
@@ -685,9 +694,12 @@
SkillShell.ClearBuffEffectBySkillID(curObj, curSkill.GetSkillID(), ownerID, ownerType)
addSkillID = curObj.GetDictByKey(ChConfig.Def_PlayerKey_SkillInDelBuff)
- if addSkillID and addSkillID not in skillIDListInDelBuff:
- skillIDListInDelBuff.append(addSkillID)
-
+ if addSkillID:
+ skillInfo = [addSkillID, ownerID, ownerType]
+ if skillInfo not in skillIDListInDelBuff:
+ skillIDListInDelBuff.append(skillInfo)
+ curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, 0)
+
OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick)
#执行DoBuffDisApper中,标记的玩家处理要求
@@ -699,12 +711,15 @@
# DoBuffDisApper不能做Buff添加和删除逻辑!!!!!不然指针会错乱, 故在外层处理
def OnSkillAfterBuffDisappear(curObj, skillIDListInDelBuff, tick):
posX, posY = curObj.GetPosX(), curObj.GetPosY()
- for skillID in skillIDListInDelBuff:
- skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ for skillInfo in skillIDListInDelBuff:
+ attacker = GameWorld.GetObj(skillInfo[1], skillInfo[2])
+ if not attacker:
+ attacker = curObj
+ skillData = GameWorld.GetGameData().GetSkillBySkillID(skillInfo[0])
if not skillData:
continue
- SkillShell.Trigger_UseSkill(curObj, curObj, skillData, tick, posX, posY)
+ SkillShell.Trigger_UseSkill(attacker, curObj, skillData, tick, posX, posY)
return
#---------------------------------------------------------------------
@@ -987,7 +1002,10 @@
def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True, owner = None):
sendPack = ChNetSendPack.tagObjAddBuff()
-
+ if not curBuff:
+ return
+ if not curBuff.GetSkill():
+ return
sendPack.ObjType = gameObj.GetGameObjType()
sendPack.ObjID = gameObj.GetID();
sendPack.SkillID = curBuff.GetSkill().GetSkillID();
--
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