From 554199ccd7aa386aef1365d517d11f597a81cc3e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 18 八月 2018 14:43:27 +0800
Subject: [PATCH] fix:法宝调整

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py                      |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                       |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                   |   56 --------
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                        |   56 --------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py       |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py              |    9 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py          |  126 +++++++++++++++-----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                               |    6 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                     |   16 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                     |    1 
 PySysDB/PySysDBPY.h                                                                                      |    4 
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                            |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py              |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                          |   13 +
 15 files changed, 144 insertions(+), 162 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index b398eff..e1cf56e 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -609,7 +609,8 @@
 	DWORD		NeedExp;	//需要经验
 	dict		AddAttr;	//属性
 	list		UnLockSkill;	//解锁的技能
-	DWORD		PrivilegeID;	//特权ID
+	DWORD		ActiveMWID;	//激活法宝ID
+	list		ItemAward;	//物品奖励[itemID,cnt,isbind]
 };
 
 //法宝特权表
@@ -622,6 +623,7 @@
 	DWORD		MaxValue;	//最大进度
 	dict		AddAttr;	//属性
 	list		ItemAward;	//物品奖励
+	list		SuccessList;	//需要完成成就
 };
 
 //法宝技能升级表
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 6931ea0..b526613 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -12629,6 +12629,7 @@
     _pack_ = 1
     _fields_ = [
                   ("PriID", c_int),    # 特权ID
+                  ("State", c_ubyte),    #激活状态
                   ("CurValue", c_int),    #当前总进度
                   ("GotValue", c_int),    #已领取进度
                   ("ItemAwardState", c_ubyte),    #物品奖励是否已领取
@@ -12645,6 +12646,7 @@
 
     def Clear(self):
         self.PriID = 0
+        self.State = 0
         self.CurValue = 0
         self.GotValue = 0
         self.ItemAwardState = 0
@@ -12659,12 +12661,14 @@
     def OutputString(self):
         DumpString = '''// A3 53 法宝特权数据 //tagMCMWPrivilegeDataInfo:
                                 PriID:%d,
+                                State:%d,
                                 CurValue:%d,
                                 GotValue:%d,
                                 ItemAwardState:%d
                                 '''\
                                 %(
                                 self.PriID,
+                                self.State,
                                 self.CurValue,
                                 self.GotValue,
                                 self.ItemAwardState
@@ -12736,58 +12740,6 @@
 
 m_NAtagMCMWPrivilegeDataInfo=tagMCMWPrivilegeDataInfo()
 ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWPrivilegeDataInfo.Head.Cmd,m_NAtagMCMWPrivilegeDataInfo.Head.SubCmd))] = m_NAtagMCMWPrivilegeDataInfo
-
-
-#------------------------------------------------------
-# A3 0E 通知法宝之魂激活状态 #tagMCMWSoulState
-
-class  tagMCMWSoulState(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("State", c_int),    #激活状态
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA3
-        self.SubCmd = 0x0E
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA3
-        self.SubCmd = 0x0E
-        self.State = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagMCMWSoulState)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A3 0E 通知法宝之魂激活状态 //tagMCMWSoulState:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                State:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.State
-                                )
-        return DumpString
-
-
-m_NAtagMCMWSoulState=tagMCMWSoulState()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWSoulState.Cmd,m_NAtagMCMWSoulState.SubCmd))] = m_NAtagMCMWSoulState
 
 
 #------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 116f3a6..0f70343 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1296,7 +1296,7 @@
 )=range(5)
 
 # 战斗力模块类型
-Def_MFPType_Max = 23
+Def_MFPType_Max = 24
 ModuleFightPowerTypeList = (
 Def_MFPType_Role, # 角色 0
 Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1318,6 +1318,7 @@
 Def_MFPType_MagicWeapon3, # 仙族法宝 17
 Def_MFPType_PetSoul, # 灵宠魂石 18
 Def_MFPType_HorseSoul, # 坐骑魂石 19
+Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
 Def_MFPType_Other, # 其他
 
 #以下暂时没用到,改时再处理
@@ -1462,7 +1463,7 @@
 DailyActionID_TowerSD, # 符印塔扫荡
 DailyActionID_XXX12, # 废弃12
 DailyActionID_Tower, # 符印塔
-DailyActionID_MagicWeapon, # 觉醒法宝
+DailyActionID_MagicWeapon, # 法宝集魂
 DailyActionID_FBHelp, # 助战副本
 DailyActionID_BOSSHome, # BOSS之家
 ) = range(1, 16 + 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index 7c9271e..23580fe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1075,7 +1075,7 @@
 Writer = xdh
 Releaser = xdh
 RegType = 0
-RegisterPackCount = 5
+RegisterPackCount = 6
 
 PacketCMD_1=0xA5
 PacketSubCMD_1=0x0D
@@ -1097,6 +1097,10 @@
 PacketSubCMD_5=0x16
 PacketCallFunc_5=SaveMagicWeaponState
 
+PacketCMD_6=0xA5
+PacketSubCMD_6=0x12
+PacketCallFunc_6=OnActiveMWSoul
+
 ;副本
 [FBCommon]
 ScriptName = GameWorldLogic\FBProcess\FBCommon.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index b1f302f..b2eeee1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1743,7 +1743,8 @@
 
 #仙魔之争
 Def_FBMapID_XMZZ = 31010
-
+#神兽副本
+Def_FBMapID_Dogz = 21110
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
@@ -1827,6 +1828,7 @@
                 'Guard':[Def_FBMapID_Guard], #守护副本
                 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
+                #'Dogz':[Def_FBMapID_Dogz], #神兽副本
                 }
 
 #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3730,6 +3732,7 @@
 Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
 Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
 Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
+Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
 
 #炼丹炉
 Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
@@ -4161,13 +4164,14 @@
 Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
 Def_CalcAttrFunc_PetSign, # 宠物签到 33
-) = range(34)
+Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
+) = range(35)
 
 
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
 CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, 
                       Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
-                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign,
+                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
                       ]
 
 # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
@@ -4197,6 +4201,7 @@
                             ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                             ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                             ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
+                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                             ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                             }
 
@@ -4885,7 +4890,7 @@
 MWPrivilege_RuneDecompose, # 符印分解经验加成
 MWPrivilege_Horse, # 坐骑每提升5级攻击提升点数
 MWPrivilege_Pet, # 每激活1只宠物,生命上限提升
-MWPrivilege_KillBossAddAttr, # 每击杀2只世界boss,领取50攻击(最高5000)
+MWPrivilege_MWSkillUp, # 每提升5级技能潜力,真实伤害+200(最高18000)
 MWPrivilege_WingHP, # 翅膀生命属性+30%
 MWPrivilege_EquipSuit, # 套装基础属性+20%
 MWPrivilege_EquipWash, # 每日免费领取50个洗练石
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 6931ea0..b526613 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -12629,6 +12629,7 @@
     _pack_ = 1
     _fields_ = [
                   ("PriID", c_int),    # 特权ID
+                  ("State", c_ubyte),    #激活状态
                   ("CurValue", c_int),    #当前总进度
                   ("GotValue", c_int),    #已领取进度
                   ("ItemAwardState", c_ubyte),    #物品奖励是否已领取
@@ -12645,6 +12646,7 @@
 
     def Clear(self):
         self.PriID = 0
+        self.State = 0
         self.CurValue = 0
         self.GotValue = 0
         self.ItemAwardState = 0
@@ -12659,12 +12661,14 @@
     def OutputString(self):
         DumpString = '''// A3 53 法宝特权数据 //tagMCMWPrivilegeDataInfo:
                                 PriID:%d,
+                                State:%d,
                                 CurValue:%d,
                                 GotValue:%d,
                                 ItemAwardState:%d
                                 '''\
                                 %(
                                 self.PriID,
+                                self.State,
                                 self.CurValue,
                                 self.GotValue,
                                 self.ItemAwardState
@@ -12736,58 +12740,6 @@
 
 m_NAtagMCMWPrivilegeDataInfo=tagMCMWPrivilegeDataInfo()
 ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWPrivilegeDataInfo.Head.Cmd,m_NAtagMCMWPrivilegeDataInfo.Head.SubCmd))] = m_NAtagMCMWPrivilegeDataInfo
-
-
-#------------------------------------------------------
-# A3 0E 通知法宝之魂激活状态 #tagMCMWSoulState
-
-class  tagMCMWSoulState(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("State", c_int),    #激活状态
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA3
-        self.SubCmd = 0x0E
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA3
-        self.SubCmd = 0x0E
-        self.State = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagMCMWSoulState)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A3 0E 通知法宝之魂激活状态 //tagMCMWSoulState:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                State:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.State
-                                )
-        return DumpString
-
-
-m_NAtagMCMWSoulState=tagMCMWSoulState()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWSoulState.Cmd,m_NAtagMCMWSoulState.SubCmd))] = m_NAtagMCMWSoulState
 
 
 #------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index 2249b3a..a311054 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -49,6 +49,7 @@
                    ShareDefine.Def_MFPType_MagicWeapon3:"仙族",
                    ShareDefine.Def_MFPType_PetSoul:"宠魂",
                    ShareDefine.Def_MFPType_HorseSoul:"骑魂",
+                   ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
                    ShareDefine.Def_MFPType_Other:"其他",
                    }
     
@@ -87,6 +88,7 @@
                      ChConfig.Def_CalcAttrFunc_PetSkill:"宠物技能属性",
                      ChConfig.Def_CalcAttrFunc_StoveYao:"炼丹炉丹药",
                      ChConfig.Def_CalcAttrFunc_PetSign:"宠物签到",
+                     ChConfig.Def_CalcAttrFunc_MagicWeaponSoul:"法宝之魂",
                      }
     
     GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 9f78fe5..023ee82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1380,7 +1380,7 @@
     fbIpyData = GetFBIpyData(mapID)
     maxTimes = fbIpyData.GetDayTimes()
     MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
-    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
+    
     mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
     extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
     extraCnt = PlayerVip.GetPrivilegeValue(curPlayer, extraTimesVIPPriID)
@@ -1396,7 +1396,7 @@
     enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
     maxTimes = fbIpyData.GetDayTimes()
     MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
-    wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
+    
     mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
     maxTimes += mwAddCnt #法宝增加的次数加到基础次数里
     extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 25ed73d..5319ed9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -511,7 +511,8 @@
                         ("DWORD", "NeedExp", 0),
                         ("dict", "AddAttr", 0),
                         ("list", "UnLockSkill", 0),
-                        ("DWORD", "PrivilegeID", 0),
+                        ("DWORD", "ActiveMWID", 0),
+                        ("list", "ItemAward", 0),
                         ),
 
                 "TreasurePrivilege":(
@@ -521,6 +522,7 @@
                         ("DWORD", "MaxValue", 0),
                         ("dict", "AddAttr", 0),
                         ("list", "ItemAward", 0),
+                        ("list", "SuccessList", 0),
                         ),
 
                 "TreasureSkill":(
@@ -1928,7 +1930,8 @@
         self.NeedExp = 0
         self.AddAttr = {}
         self.UnLockSkill = []
-        self.PrivilegeID = 0
+        self.ActiveMWID = 0
+        self.ItemAward = []
         return
         
     def GetMWID(self): return self.MWID # 法宝ID
@@ -1936,7 +1939,8 @@
     def GetNeedExp(self): return self.NeedExp # 需要经验
     def GetAddAttr(self): return self.AddAttr # 属性
     def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
-    def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
+    def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
+    def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
 
 # 法宝特权表
 class IPY_TreasurePrivilege():
@@ -1947,7 +1951,8 @@
         self.SingleValue = 0
         self.MaxValue = 0
         self.AddAttr = {}
-        self.ItemAward = []
+        self.ItemAward = []
+        self.SuccessList = []
         return
         
     def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
@@ -1955,7 +1960,8 @@
     def GetSingleValue(self): return self.SingleValue # 进度
     def GetMaxValue(self): return self.MaxValue # 最大进度
     def GetAddAttr(self): return self.AddAttr # 属性
-    def GetItemAward(self): return self.ItemAward # 物品奖励
+    def GetItemAward(self): return self.ItemAward # 物品奖励
+    def GetSuccessList(self): return self.SuccessList # 需要完成成就
 
 # 法宝技能升级表
 class IPY_TreasureSkill():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 41f0d14..395e52c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -1072,7 +1072,7 @@
     
     SyncAllEquipAttrActiveInfo(curPlayer, activeType)
     if activeType == 0:
-        PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
+        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
     else:
         RefreshPlayerEquipAttribute(curPlayer)
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 59b7260..4029be1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4629,7 +4629,6 @@
                     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
                     # 每日活动
                     PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
-                    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_KillBossAddAttr, 1, True)
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
                 elif limitIndex == 1: #BOSS之家
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index d8a9525..bf03785 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3954,6 +3954,7 @@
         PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
         PlayerRune.RefreshRuneAttr(curPlayer)
         PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
+        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
         PlayerSuccess.CalcSuccessAttr(curPlayer)
         PlayerVip.CalcVIPAttr(curPlayer)
         PlayerRefineStove.CalcStoveAttr(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index e2e35ca..e78b62c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -31,7 +31,6 @@
 import PlayerSuccess
 import EventShell
 import PassiveBuffEffMng
-import OpenServerCampaign
 import ItemControler
 import PlayerActivity
 import ChEquip
@@ -136,13 +135,26 @@
 
     #解锁技能
     upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
-    if upIpyData:
-        skillIDList = upIpyData.GetUnLockSkill()
-        for skillID in skillIDList:
-            GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
-        if upIpyData.GetPrivilegeID():
-            PlayerControl.WorldNotify(0, 'TreasureSoulWakeUp', [curPlayer.GetName(), upIpyData.GetPrivilegeID()])
-    
+    if not upIpyData:
+        return
+    skillIDList = upIpyData.GetUnLockSkill()
+    for skillID in skillIDList:
+        GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
+    #物品奖励
+    itemAward = upIpyData.GetItemAward()
+    if itemAward:
+        itemID, itemCnt, isBind = itemAward
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+        if 1 > packSpace:
+            PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
+        else:
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
+                                             [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
+    activeMWID = upIpyData.GetActiveMWID()
+    if activeMWID == mwID:
+        GameWorld.ErrLog('    TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
+    elif activeMWID:
+        DoActiveMW(curPlayer, activeMWID)
     
     CalcMagicWeaponAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -396,7 +408,7 @@
     
     curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
     
-
+    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
     EventShell.EventRespons_MWSkillUp(curPlayer)
     return
@@ -431,10 +443,11 @@
 
 def CalcMagicWeaponAttr(curPlayer):
     ## 计算法宝属性
-    
     allAttrList1 = [{} for _ in range(4)] #人族法宝
     allAttrList2 = [{} for _ in range(4)] #魔族法宝
     allAttrList3 = [{} for _ in range(4)] #仙族法宝
+    
+    signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyDataMgr.GetTreasureCount()):
         treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
@@ -459,12 +472,13 @@
             if upIpyData:
                 attrDict = upIpyData.GetAddAttr()
                 GameWorld.AddDictValue(allAttrDict, attrDict)
-
-                privilegeID = upIpyData.GetPrivilegeID()
-                if privilegeID:
-                    # 法宝之魂
-                    attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, privilegeID)
-                    GameWorld.AddDictValue(allAttrDict, attrDict)
+        if magicWeaponID == signDayMWID:
+            #签到属性
+            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+            addAttr = {}
+            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+                addAttr[int(attid)] = attnum * totalSignNum
+            GameWorld.AddDictValue(allAttrDict, addAttr)
         
         treasureType = treasureIpyData.GetTreasureType()
         for effID, value in allAttrDict.items():
@@ -776,8 +790,6 @@
     
     DoActiveMW(curPlayer, mwID, nextMWLV)
     
-    # 每日活动
-    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
     return
 
 def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
@@ -786,6 +798,8 @@
     curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
     Sycn_MagicWeaponLV(curPlayer, mwID)
+    # 每日活动
+    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
     return
 
 def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
@@ -819,14 +833,7 @@
 
 def GetMagicWeaponPrivilege(curPlayer, privilege):
     #法宝等级权限
-    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':privilege}, False, False)
-    if not ipyData:
-        return 0
-
-    mwID = ipyData.GetMWID()
-    mwLV = ipyData.GetLV()
-    curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
-    if curMWLV < mwLV:
+    if not GetIsActiveMWSoul(curPlayer, privilege):
         return 0
     privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
     if not privilegeIpyData:
@@ -844,11 +851,7 @@
         attrInfo = {}
     singleValue = privilegeIpyData.GetSingleValue()
     
-    if privilege == ChConfig.MWPrivilege_SignDayAddAttr:
-        totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
-        for attid, attnum in attrInfo.items():
-            addAttr[int(attid)] = attnum * totalSignNum
-    elif privilege == ChConfig.MWPrivilege_EquipPlus:
+    if privilege == ChConfig.MWPrivilege_EquipPlus:
         #强化加成
         addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
     else: 
@@ -894,7 +897,7 @@
         if canGetCnt <= 0:
             return
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
-        CalcMagicWeaponAttr(curPlayer)
+        CalcMagicWeaponSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
         
@@ -931,7 +934,8 @@
         pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
         pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
         pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
-        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState]) == 0:
+        pack.State = GetIsActiveMWSoul(curPlayer, priID)
+        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
             continue
         pack.PriID = priID
         sendPack.InfoList.append(pack)
@@ -964,4 +968,60 @@
 def SetMagicWeaponClickState(curPlayer, mwID, state=1):
     #设置法宝是否点击认主状态
     GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+    return
+
+
+#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
+#
+#struct    tagCMActiveMWSoul
+#
+#{
+#    tagHead        Head;
+#    BYTE        ID;    //编号
+#};
+def OnActiveMWSoul(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    soulID = clientData.ID
+    ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
+    if not ipyData:
+        return
+    if GetIsActiveMWSoul(curPlayer, soulID):
+        GameWorld.Log('    该法宝之魂已经激活!! soulID=%s'%soulID)
+        return
+    #检查成就
+    succList = ipyData.GetSuccessList()
+    for succID in succList:
+        if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
+            GameWorld.DebugLog('    激活法宝之魂 成就未完成  soulID=%s,succID=%s'%(soulID, succID))
+            return
+    
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
+    
+    CalcMagicWeaponSoulAttr(curPlayer)
+    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    
+    #通知
+    Sycn_MWPrivilegeData(curPlayer, soulID)
+    return
+
+def GetIsActiveMWSoul(curPlayer, soulID):
+    #获取法宝之魂是否已激活
+    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
+
+def CalcMagicWeaponSoulAttr(curPlayer):
+    #法宝之魂属性刷新
+    allAttrList = [{} for _ in range(4)]
+    allAttrDict = {}
+    ipyMgr = IpyGameDataPY.IPY_Data()
+    for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
+        ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
+        soulID = ipyData.GetPrivilegeID()
+        if not GetIsActiveMWSoul(curPlayer, soulID):
+            continue
+        attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
+        GameWorld.AddDictValue(allAttrDict, attrDict)
+        
+    for attrID, attrValue in allAttrDict.items():
+        PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
     return
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
index 20e9987..23fa579 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
@@ -167,12 +167,9 @@
     PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
-    
-    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':ChConfig.MWPrivilege_SignDayAddAttr}, False, False)
-    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', ChConfig.MWPrivilege_SignDayAddAttr)
-    if ipyData and privilegeIpyData:
-        mwID = ipyData.GetMWID()
-        effDict = privilegeIpyData.GetEffectValue()
+    mwID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
+    if mwID:
+        effDict = IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {})
         if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID) and effDict:
             PlayerControl.NotifyCode(curPlayer, "SignInText1", [mwID, effDict.keys()[0], effDict.values()[0]])
             
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 116f3a6..0f70343 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1296,7 +1296,7 @@
 )=range(5)
 
 # 战斗力模块类型
-Def_MFPType_Max = 23
+Def_MFPType_Max = 24
 ModuleFightPowerTypeList = (
 Def_MFPType_Role, # 角色 0
 Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1318,6 +1318,7 @@
 Def_MFPType_MagicWeapon3, # 仙族法宝 17
 Def_MFPType_PetSoul, # 灵宠魂石 18
 Def_MFPType_HorseSoul, # 坐骑魂石 19
+Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
 Def_MFPType_Other, # 其他
 
 #以下暂时没用到,改时再处理
@@ -1462,7 +1463,7 @@
 DailyActionID_TowerSD, # 符印塔扫荡
 DailyActionID_XXX12, # 废弃12
 DailyActionID_Tower, # 符印塔
-DailyActionID_MagicWeapon, # 觉醒法宝
+DailyActionID_MagicWeapon, # 法宝集魂
 DailyActionID_FBHelp, # 助战副本
 DailyActionID_BOSSHome, # BOSS之家
 ) = range(1, 16 + 1)

--
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