From 554199ccd7aa386aef1365d517d11f597a81cc3e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 18 八月 2018 14:43:27 +0800
Subject: [PATCH] fix:法宝调整
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 56 --------
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 56 --------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py | 9 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 126 +++++++++++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 16 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 1
PySysDB/PySysDBPY.h | 4
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 13 +
15 files changed, 144 insertions(+), 162 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index b398eff..e1cf56e 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -609,7 +609,8 @@
DWORD NeedExp; //需要经验
dict AddAttr; //属性
list UnLockSkill; //解锁的技能
- DWORD PrivilegeID; //特权ID
+ DWORD ActiveMWID; //激活法宝ID
+ list ItemAward; //物品奖励[itemID,cnt,isbind]
};
//法宝特权表
@@ -622,6 +623,7 @@
DWORD MaxValue; //最大进度
dict AddAttr; //属性
list ItemAward; //物品奖励
+ list SuccessList; //需要完成成就
};
//法宝技能升级表
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 6931ea0..b526613 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -12629,6 +12629,7 @@
_pack_ = 1
_fields_ = [
("PriID", c_int), # 特权ID
+ ("State", c_ubyte), #激活状态
("CurValue", c_int), #当前总进度
("GotValue", c_int), #已领取进度
("ItemAwardState", c_ubyte), #物品奖励是否已领取
@@ -12645,6 +12646,7 @@
def Clear(self):
self.PriID = 0
+ self.State = 0
self.CurValue = 0
self.GotValue = 0
self.ItemAwardState = 0
@@ -12659,12 +12661,14 @@
def OutputString(self):
DumpString = '''// A3 53 法宝特权数据 //tagMCMWPrivilegeDataInfo:
PriID:%d,
+ State:%d,
CurValue:%d,
GotValue:%d,
ItemAwardState:%d
'''\
%(
self.PriID,
+ self.State,
self.CurValue,
self.GotValue,
self.ItemAwardState
@@ -12736,58 +12740,6 @@
m_NAtagMCMWPrivilegeDataInfo=tagMCMWPrivilegeDataInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWPrivilegeDataInfo.Head.Cmd,m_NAtagMCMWPrivilegeDataInfo.Head.SubCmd))] = m_NAtagMCMWPrivilegeDataInfo
-
-
-#------------------------------------------------------
-# A3 0E 通知法宝之魂激活状态 #tagMCMWSoulState
-
-class tagMCMWSoulState(Structure):
- _pack_ = 1
- _fields_ = [
- ("Cmd", c_ubyte),
- ("SubCmd", c_ubyte),
- ("State", c_int), #激活状态
- ]
-
- def __init__(self):
- self.Clear()
- self.Cmd = 0xA3
- self.SubCmd = 0x0E
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.Cmd = 0xA3
- self.SubCmd = 0x0E
- self.State = 0
- return
-
- def GetLength(self):
- return sizeof(tagMCMWSoulState)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// A3 0E 通知法宝之魂激活状态 //tagMCMWSoulState:
- Cmd:%s,
- SubCmd:%s,
- State:%d
- '''\
- %(
- self.Cmd,
- self.SubCmd,
- self.State
- )
- return DumpString
-
-
-m_NAtagMCMWSoulState=tagMCMWSoulState()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWSoulState.Cmd,m_NAtagMCMWSoulState.SubCmd))] = m_NAtagMCMWSoulState
#------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index 116f3a6..0f70343 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1296,7 +1296,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 23
+Def_MFPType_Max = 24
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1318,6 +1318,7 @@
Def_MFPType_MagicWeapon3, # 仙族法宝 17
Def_MFPType_PetSoul, # 灵宠魂石 18
Def_MFPType_HorseSoul, # 坐骑魂石 19
+Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1462,7 +1463,7 @@
DailyActionID_TowerSD, # 符印塔扫荡
DailyActionID_XXX12, # 废弃12
DailyActionID_Tower, # 符印塔
-DailyActionID_MagicWeapon, # 觉醒法宝
+DailyActionID_MagicWeapon, # 法宝集魂
DailyActionID_FBHelp, # 助战副本
DailyActionID_BOSSHome, # BOSS之家
) = range(1, 16 + 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index 7c9271e..23580fe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -1075,7 +1075,7 @@
Writer = xdh
Releaser = xdh
RegType = 0
-RegisterPackCount = 5
+RegisterPackCount = 6
PacketCMD_1=0xA5
PacketSubCMD_1=0x0D
@@ -1097,6 +1097,10 @@
PacketSubCMD_5=0x16
PacketCallFunc_5=SaveMagicWeaponState
+PacketCMD_6=0xA5
+PacketSubCMD_6=0x12
+PacketCallFunc_6=OnActiveMWSoul
+
;副本
[FBCommon]
ScriptName = GameWorldLogic\FBProcess\FBCommon.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index b1f302f..b2eeee1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1743,7 +1743,8 @@
#仙魔之争
Def_FBMapID_XMZZ = 31010
-
+#神兽副本
+Def_FBMapID_Dogz = 21110
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
@@ -1827,6 +1828,7 @@
'Guard':[Def_FBMapID_Guard], #守护副本
'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
+ #'Dogz':[Def_FBMapID_Dogz], #神兽副本
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3730,6 +3732,7 @@
Def_PDict_MWSoulCurValue = "MWSoulCurValue_%s" #法宝特权当前进度 参数特权ID
Def_PDict_MWSoulGotValue = "MWSoulGotValue_%s" #法宝特权已领取进度 参数特权ID
Def_PDict_MWSoulGotItemState = "MWSoulGotItemState_%s" #法宝特权领取物品奖励状态 参数特权ID
+Def_PDict_MWSoulActiveState = "MWSoulActiveState_%s" #法宝之魂激活状态 参数(key编号)
#炼丹炉
Def_PDict_AlchemyLV = "AlchemyLV" #炼丹等级
@@ -4161,13 +4164,14 @@
Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31
Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
Def_CalcAttrFunc_PetSign, # 宠物签到 33
-) = range(34)
+Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34
+) = range(35)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3,
Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
- Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign,
+ Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
]
# 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
@@ -4197,6 +4201,7 @@
ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
+ ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
}
@@ -4885,7 +4890,7 @@
MWPrivilege_RuneDecompose, # 符印分解经验加成
MWPrivilege_Horse, # 坐骑每提升5级攻击提升点数
MWPrivilege_Pet, # 每激活1只宠物,生命上限提升
-MWPrivilege_KillBossAddAttr, # 每击杀2只世界boss,领取50攻击(最高5000)
+MWPrivilege_MWSkillUp, # 每提升5级技能潜力,真实伤害+200(最高18000)
MWPrivilege_WingHP, # 翅膀生命属性+30%
MWPrivilege_EquipSuit, # 套装基础属性+20%
MWPrivilege_EquipWash, # 每日免费领取50个洗练石
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 6931ea0..b526613 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -12629,6 +12629,7 @@
_pack_ = 1
_fields_ = [
("PriID", c_int), # 特权ID
+ ("State", c_ubyte), #激活状态
("CurValue", c_int), #当前总进度
("GotValue", c_int), #已领取进度
("ItemAwardState", c_ubyte), #物品奖励是否已领取
@@ -12645,6 +12646,7 @@
def Clear(self):
self.PriID = 0
+ self.State = 0
self.CurValue = 0
self.GotValue = 0
self.ItemAwardState = 0
@@ -12659,12 +12661,14 @@
def OutputString(self):
DumpString = '''// A3 53 法宝特权数据 //tagMCMWPrivilegeDataInfo:
PriID:%d,
+ State:%d,
CurValue:%d,
GotValue:%d,
ItemAwardState:%d
'''\
%(
self.PriID,
+ self.State,
self.CurValue,
self.GotValue,
self.ItemAwardState
@@ -12736,58 +12740,6 @@
m_NAtagMCMWPrivilegeDataInfo=tagMCMWPrivilegeDataInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWPrivilegeDataInfo.Head.Cmd,m_NAtagMCMWPrivilegeDataInfo.Head.SubCmd))] = m_NAtagMCMWPrivilegeDataInfo
-
-
-#------------------------------------------------------
-# A3 0E 通知法宝之魂激活状态 #tagMCMWSoulState
-
-class tagMCMWSoulState(Structure):
- _pack_ = 1
- _fields_ = [
- ("Cmd", c_ubyte),
- ("SubCmd", c_ubyte),
- ("State", c_int), #激活状态
- ]
-
- def __init__(self):
- self.Clear()
- self.Cmd = 0xA3
- self.SubCmd = 0x0E
- return
-
- def ReadData(self, stringData, _pos=0, _len=0):
- self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
-
- def Clear(self):
- self.Cmd = 0xA3
- self.SubCmd = 0x0E
- self.State = 0
- return
-
- def GetLength(self):
- return sizeof(tagMCMWSoulState)
-
- def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
-
- def OutputString(self):
- DumpString = '''// A3 0E 通知法宝之魂激活状态 //tagMCMWSoulState:
- Cmd:%s,
- SubCmd:%s,
- State:%d
- '''\
- %(
- self.Cmd,
- self.SubCmd,
- self.State
- )
- return DumpString
-
-
-m_NAtagMCMWSoulState=tagMCMWSoulState()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCMWSoulState.Cmd,m_NAtagMCMWSoulState.SubCmd))] = m_NAtagMCMWSoulState
#------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
index 2249b3a..a311054 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -49,6 +49,7 @@
ShareDefine.Def_MFPType_MagicWeapon3:"仙族",
ShareDefine.Def_MFPType_PetSoul:"宠魂",
ShareDefine.Def_MFPType_HorseSoul:"骑魂",
+ ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂",
ShareDefine.Def_MFPType_Other:"其他",
}
@@ -87,6 +88,7 @@
ChConfig.Def_CalcAttrFunc_PetSkill:"宠物技能属性",
ChConfig.Def_CalcAttrFunc_StoveYao:"炼丹炉丹药",
ChConfig.Def_CalcAttrFunc_PetSign:"宠物签到",
+ ChConfig.Def_CalcAttrFunc_MagicWeaponSoul:"法宝之魂",
}
GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 9f78fe5..023ee82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1380,7 +1380,7 @@
fbIpyData = GetFBIpyData(mapID)
maxTimes = fbIpyData.GetDayTimes()
MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
- wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
+
mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
extraCnt = PlayerVip.GetPrivilegeValue(curPlayer, extraTimesVIPPriID)
@@ -1396,7 +1396,7 @@
enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
maxTimes = fbIpyData.GetDayTimes()
MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
- wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, MWPrivilegeID)
+
mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
maxTimes += mwAddCnt #法宝增加的次数加到基础次数里
extraTimesVIPPriID = fbIpyData.GetExtraTimesVIPPriID()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 25ed73d..5319ed9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -511,7 +511,8 @@
("DWORD", "NeedExp", 0),
("dict", "AddAttr", 0),
("list", "UnLockSkill", 0),
- ("DWORD", "PrivilegeID", 0),
+ ("DWORD", "ActiveMWID", 0),
+ ("list", "ItemAward", 0),
),
"TreasurePrivilege":(
@@ -521,6 +522,7 @@
("DWORD", "MaxValue", 0),
("dict", "AddAttr", 0),
("list", "ItemAward", 0),
+ ("list", "SuccessList", 0),
),
"TreasureSkill":(
@@ -1928,7 +1930,8 @@
self.NeedExp = 0
self.AddAttr = {}
self.UnLockSkill = []
- self.PrivilegeID = 0
+ self.ActiveMWID = 0
+ self.ItemAward = []
return
def GetMWID(self): return self.MWID # 法宝ID
@@ -1936,7 +1939,8 @@
def GetNeedExp(self): return self.NeedExp # 需要经验
def GetAddAttr(self): return self.AddAttr # 属性
def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
- def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
+ def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
+ def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -1947,7 +1951,8 @@
self.SingleValue = 0
self.MaxValue = 0
self.AddAttr = {}
- self.ItemAward = []
+ self.ItemAward = []
+ self.SuccessList = []
return
def GetPrivilegeID(self): return self.PrivilegeID # 特权ID
@@ -1955,7 +1960,8 @@
def GetSingleValue(self): return self.SingleValue # 进度
def GetMaxValue(self): return self.MaxValue # 最大进度
def GetAddAttr(self): return self.AddAttr # 属性
- def GetItemAward(self): return self.ItemAward # 物品奖励
+ def GetItemAward(self): return self.ItemAward # 物品奖励
+ def GetSuccessList(self): return self.SuccessList # 需要完成成就
# 法宝技能升级表
class IPY_TreasureSkill():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 41f0d14..395e52c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -1072,7 +1072,7 @@
SyncAllEquipAttrActiveInfo(curPlayer, activeType)
if activeType == 0:
- PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
+ PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
else:
RefreshPlayerEquipAttribute(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 59b7260..4029be1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4629,7 +4629,6 @@
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
# 每日活动
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
- PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_KillBossAddAttr, 1, True)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_WorldBoss, 1)
elif limitIndex == 1: #BOSS之家
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index d8a9525..bf03785 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3954,6 +3954,7 @@
PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
PlayerRune.RefreshRuneAttr(curPlayer)
PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
+ PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
PlayerSuccess.CalcSuccessAttr(curPlayer)
PlayerVip.CalcVIPAttr(curPlayer)
PlayerRefineStove.CalcStoveAttr(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index e2e35ca..e78b62c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -31,7 +31,6 @@
import PlayerSuccess
import EventShell
import PassiveBuffEffMng
-import OpenServerCampaign
import ItemControler
import PlayerActivity
import ChEquip
@@ -136,13 +135,26 @@
#解锁技能
upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
- if upIpyData:
- skillIDList = upIpyData.GetUnLockSkill()
- for skillID in skillIDList:
- GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
- if upIpyData.GetPrivilegeID():
- PlayerControl.WorldNotify(0, 'TreasureSoulWakeUp', [curPlayer.GetName(), upIpyData.GetPrivilegeID()])
-
+ if not upIpyData:
+ return
+ skillIDList = upIpyData.GetUnLockSkill()
+ for skillID in skillIDList:
+ GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
+ #物品奖励
+ itemAward = upIpyData.GetItemAward()
+ if itemAward:
+ itemID, itemCnt, isBind = itemAward
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+ if 1 > packSpace:
+ PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
+ else:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
+ [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
+ activeMWID = upIpyData.GetActiveMWID()
+ if activeMWID == mwID:
+ GameWorld.ErrLog(' TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
+ elif activeMWID:
+ DoActiveMW(curPlayer, activeMWID)
CalcMagicWeaponAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -396,7 +408,7 @@
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
-
+ SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
EventShell.EventRespons_MWSkillUp(curPlayer)
return
@@ -431,10 +443,11 @@
def CalcMagicWeaponAttr(curPlayer):
## 计算法宝属性
-
allAttrList1 = [{} for _ in range(4)] #人族法宝
allAttrList2 = [{} for _ in range(4)] #魔族法宝
allAttrList3 = [{} for _ in range(4)] #仙族法宝
+
+ signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
ipyDataMgr = IpyGameDataPY.IPY_Data()
for i in xrange(ipyDataMgr.GetTreasureCount()):
treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
@@ -459,12 +472,13 @@
if upIpyData:
attrDict = upIpyData.GetAddAttr()
GameWorld.AddDictValue(allAttrDict, attrDict)
-
- privilegeID = upIpyData.GetPrivilegeID()
- if privilegeID:
- # 法宝之魂
- attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, privilegeID)
- GameWorld.AddDictValue(allAttrDict, attrDict)
+ if magicWeaponID == signDayMWID:
+ #签到属性
+ totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+ addAttr = {}
+ for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+ addAttr[int(attid)] = attnum * totalSignNum
+ GameWorld.AddDictValue(allAttrDict, addAttr)
treasureType = treasureIpyData.GetTreasureType()
for effID, value in allAttrDict.items():
@@ -776,8 +790,6 @@
DoActiveMW(curPlayer, mwID, nextMWLV)
- # 每日活动
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
return
def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
@@ -786,6 +798,8 @@
curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
Sycn_MagicWeaponLV(curPlayer, mwID)
+ # 每日活动
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
return
def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
@@ -819,14 +833,7 @@
def GetMagicWeaponPrivilege(curPlayer, privilege):
#法宝等级权限
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':privilege}, False, False)
- if not ipyData:
- return 0
-
- mwID = ipyData.GetMWID()
- mwLV = ipyData.GetLV()
- curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
- if curMWLV < mwLV:
+ if not GetIsActiveMWSoul(curPlayer, privilege):
return 0
privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
if not privilegeIpyData:
@@ -844,11 +851,7 @@
attrInfo = {}
singleValue = privilegeIpyData.GetSingleValue()
- if privilege == ChConfig.MWPrivilege_SignDayAddAttr:
- totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
- for attid, attnum in attrInfo.items():
- addAttr[int(attid)] = attnum * totalSignNum
- elif privilege == ChConfig.MWPrivilege_EquipPlus:
+ if privilege == ChConfig.MWPrivilege_EquipPlus:
#强化加成
addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
else:
@@ -894,7 +897,7 @@
if canGetCnt <= 0:
return
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
- CalcMagicWeaponAttr(curPlayer)
+ CalcMagicWeaponSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -931,7 +934,8 @@
pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
- if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState]) == 0:
+ pack.State = GetIsActiveMWSoul(curPlayer, priID)
+ if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
continue
pack.PriID = priID
sendPack.InfoList.append(pack)
@@ -964,4 +968,60 @@
def SetMagicWeaponClickState(curPlayer, mwID, state=1):
#设置法宝是否点击认主状态
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
+ return
+
+
+#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
+#
+#struct tagCMActiveMWSoul
+#
+#{
+# tagHead Head;
+# BYTE ID; //编号
+#};
+def OnActiveMWSoul(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ soulID = clientData.ID
+ ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
+ if not ipyData:
+ return
+ if GetIsActiveMWSoul(curPlayer, soulID):
+ GameWorld.Log(' 该法宝之魂已经激活!! soulID=%s'%soulID)
+ return
+ #检查成就
+ succList = ipyData.GetSuccessList()
+ for succID in succList:
+ if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
+ GameWorld.DebugLog(' 激活法宝之魂 成就未完成 soulID=%s,succID=%s'%(soulID, succID))
+ return
+
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
+
+ CalcMagicWeaponSoulAttr(curPlayer)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+
+ #通知
+ Sycn_MWPrivilegeData(curPlayer, soulID)
+ return
+
+def GetIsActiveMWSoul(curPlayer, soulID):
+ #获取法宝之魂是否已激活
+ return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
+
+def CalcMagicWeaponSoulAttr(curPlayer):
+ #法宝之魂属性刷新
+ allAttrList = [{} for _ in range(4)]
+ allAttrDict = {}
+ ipyMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
+ ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
+ soulID = ipyData.GetPrivilegeID()
+ if not GetIsActiveMWSoul(curPlayer, soulID):
+ continue
+ attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
+ GameWorld.AddDictValue(allAttrDict, attrDict)
+
+ for attrID, attrValue in allAttrDict.items():
+ PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
return
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
index 20e9987..23fa579 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSignDay.py
@@ -167,12 +167,9 @@
PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':ChConfig.MWPrivilege_SignDayAddAttr}, False, False)
- privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', ChConfig.MWPrivilege_SignDayAddAttr)
- if ipyData and privilegeIpyData:
- mwID = ipyData.GetMWID()
- effDict = privilegeIpyData.GetEffectValue()
+ mwID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
+ if mwID:
+ effDict = IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {})
if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID) and effDict:
PlayerControl.NotifyCode(curPlayer, "SignInText1", [mwID, effDict.keys()[0], effDict.values()[0]])
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index 116f3a6..0f70343 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1296,7 +1296,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 23
+Def_MFPType_Max = 24
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1318,6 +1318,7 @@
Def_MFPType_MagicWeapon3, # 仙族法宝 17
Def_MFPType_PetSoul, # 灵宠魂石 18
Def_MFPType_HorseSoul, # 坐骑魂石 19
+Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1462,7 +1463,7 @@
DailyActionID_TowerSD, # 符印塔扫荡
DailyActionID_XXX12, # 废弃12
DailyActionID_Tower, # 符印塔
-DailyActionID_MagicWeapon, # 觉醒法宝
+DailyActionID_MagicWeapon, # 法宝集魂
DailyActionID_FBHelp, # 助战副本
DailyActionID_BOSSHome, # BOSS之家
) = range(1, 16 + 1)
--
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