From 55c0dde92cc8e292f9385ee313b515649c6162b4 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 16 二月 2019 11:49:12 +0800 Subject: [PATCH] 6236 【后端】【1.6】合服重新同步下诛仙排行榜 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 70 +++++++++++++++------------------- 1 files changed, 31 insertions(+), 39 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py index 0b77d1b..d7e90f7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py @@ -52,36 +52,34 @@ curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList)) return -def NotifyCodeToClientServer(serverGroupIDList, playerID, msgMark, msgParamList=[]): - dataMsg = {"Type":"Player", "ID":playerID, "Mark":msgMark, "Param":msgParamList} - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, dataMsg, serverGroupIDList) +def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_World, "Params":[country, msgMark, msgParamList]} + +def GetCrossFamilyNotifyInfo(familyID, msgMark, msgParamList=[]): + return {"Type":ShareDefine.CrossNotify_Family, "Params":[familyID, msgMark, msgParamList]} + +def CrossNotify(serverGroupIDList, crossNotifyList): + ''' 跨服广播信息提示,支持同步多条,同时也建议多条一起同步 + @param serverGroupIDList: 需要同步到的目标服务器组ID列表 + @param crossNotifyList: 信息提示列表,通过 GetCrossWorldNotifyInfo GetCrossFamilyNotifyInfo 函数获得返回值添加到列表 + ''' + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, crossNotifyList, serverGroupIDList) return -def CrossServerMsg_Notify(notifyInfoDict): - notifyType = notifyInfoDict["Type"] - notifyID = notifyInfoDict["ID"] - if notifyType == "Player": - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(notifyID) - if not curPlayer: - return - NotifyCode(curPlayer, notifyInfoDict["Mark"], notifyInfoDict["Param"]) - return - -## 跨服世界广播 -# @param country 提示的国家 -# @param msgMark 提示信息Mark -# @param msgParamList 信息参数列表 -# @param mergeMinOSD 该提示针对跨服子服有效的最小开服天, >=0时有限制 -# @param mergeMaxOSD 该提示针对跨服子服有效的最大开服天, >=0时有限制 -# @param mergeMapInfo 该提示所属的跨服活动地图信息, 主要用于不同子服对应所跨的活动地图ID -# @remarks -def MergeWorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[], isMapNotify=0): - # 非地图同步的广播才进行全服广播 - if not isMapNotify: - GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) - notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID, - "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo} - #.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False) +def CrossServerMsg_Notify(crossNotifyList): + GameWorld.DebugLog("收到跨服同步的广播提示内容: count=%s" % len(crossNotifyList)) + for notifyInfo in crossNotifyList: + if "Type" not in notifyInfo or "Params" not in notifyInfo: + continue + notifyType = notifyInfo["Type"] + params = notifyInfo["Params"] + if notifyType == ShareDefine.CrossNotify_World: + country, msgMark, msgParamList = params + WorldNotify(country, msgMark, msgParamList) + elif notifyType == ShareDefine.CrossNotify_Family: + familyID, msgMark, msgParamList = params + FamilyNotify(familyID, msgMark, msgParamList) + return ## 世界广播 @@ -91,10 +89,7 @@ # @return 无返回值 # @remarks def WorldNotify(country, msgMark, msgParamList=[]): - if GameWorld.IsCrossServer(): - MergeWorldNotify(country, msgMark, msgParamList) - else: - GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) + GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) return #--------------------------------------------------------------------- @@ -296,13 +291,10 @@ SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID) return -## 跨服状态: 0-非跨服状态,1-跨服状态 -def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5() -def SetCrossRealmState(curPlayer, value): - ''' 设置玩家跨服状态 - @param isExitCrossRealm: 非跨服状态时是否通知前端退出跨服服务器 - ''' - curPlayer.SetExAttr5(1 if value else 0) +## 跨服状态所在地图ID: 0-非跨服状态,非0-跨服状态对应的地图ID +def GetCrossMapID(curPlayer): return curPlayer.GetExAttr5() +def SetCrossMapID(curPlayer, value): + curPlayer.SetExAttr5(value) SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value) return -- Gitblit v1.8.0