From 563e6d6c9bb5e09f7ef7d3534466acd2dbc2aa36 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 十一月 2021 14:33:42 +0800
Subject: [PATCH] 9325 【BT3】【BT4】【BT5】【主干】【后端】日常扫荡优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py  |    7 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py                                   |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py           |   56 ++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py                         |   10 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py |   27 ++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py |   44 +++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py                          |   21 ++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py      |   23 +++++
 8 files changed, 181 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py
index 366af91..e4ca59e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py
@@ -21,6 +21,7 @@
 import GameWorld
 import ChConfig
 import PlayerFairyDomain
+import GameLogic_CrossGrassland
 import PlayerControl
 import ShareDefine
 import random
@@ -34,7 +35,7 @@
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, msgList):
     if not msgList:
-        GameWorld.DebugAnswer(curPlayer, "AddFairyEvent 事件ID")
+        GameWorld.DebugAnswer(curPlayer, "AddFairyEvent 事件ID 事件ID ...")
         return
     maxEventCnt = PlayerFairyDomain.GetMaxEventCnt()  # 最大可出现事件个数
     if len(msgList) > maxEventCnt:
@@ -63,6 +64,13 @@
                         index = 0
                     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
         
+        ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdEventID)
+        if not ipyData:
+            continue
+        # 草园重置
+        if ipyData.GetEventType() in [PlayerFairyDomain.FDEventType_GrasslandXian, PlayerFairyDomain.FDEventType_GrasslandLing]:
+            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdEventID)
+            
     #设置寻访中
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 48ad529..05bbd56 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -503,6 +503,62 @@
     FBCommon.Notify_FB_Over(curPlayer, overDict)
     return
 
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    return True
+
+## 扫荡结果
+def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    
+    playerID = curPlayer.GetPlayerID()
+    
+    enterLV = curPlayer.GetLV()
+    GameWorld.DebugLog("仙界秘境扫荡: mapID=%s,lineID=%s,sweepCnt=%s" % (mapID, lineID, sweepCnt), playerID)
+    
+    totalExp = 0
+    fairylandNPCList = IpyGameDataPY.GetFuncEvalCfg('FairylandNPC', 1)
+    for npcID, npcCount in fairylandNPCList:
+        npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
+        if not npcData:
+            continue
+        baseExp = npcData.GetExp()
+        reExp = PlayerControl.GetPlayerReExp(curPlayer)
+        expMulti = IpyGameDataPY.GetFuncCfg("XjmjMonsterExp", 2)
+        addExp = eval(IpyGameDataPY.GetFuncCompileCfg("XjmjMonsterExp", 1))
+        addExpT = addExp * npcCount
+        playerControl = PlayerControl.PlayerControl(curPlayer)
+        finalAddExp = playerControl.AddExp(addExpT, ShareDefine.Def_ViewExpType_KillNPC)
+        totalExp += finalAddExp
+        GameWorld.DebugLog("    reExp=%s,npcID=%s,baseExp=%s,expMulti=%s,addExp=%s,npcCount=%s,addExpT=%s,finalAddExp=%s,totalExp=%s"
+                            % (reExp, npcID, baseExp, expMulti, addExp, npcCount, addExpT, finalAddExp, totalExp), playerID)
+        
+    rewardRateList = FBCommon.GetFBGradeRewardRateList(ChConfig.Def_FBMapID_BZZD)
+    maxGrade = len(rewardRateList)
+    grade = maxGrade # 扫荡直接取最高评级
+    gradeAddExpRate = rewardRateList[maxGrade - grade]
+    gradeExp = int(totalExp * gradeAddExpRate / 100.0)
+    totalExp += gradeExp
+    
+    GameWorld.DebugLog("    totalExp=%s,gradeExp=%s,gradeAddExpRate=%s" % (totalExp, gradeExp, gradeAddExpRate), playerID)
+    playerControl = PlayerControl.PlayerControl(curPlayer)
+    playerControl.AddExp(gradeExp)
+    
+    expRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_TotalFightExp)
+    expPointRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_TotalFightExpPoint)
+    totalExpRecord = expPointRecord * ChConfig.Def_PerPointValue + expRecord
+    upPer = 0 #提升比例
+    if totalExp > totalExpRecord:#超过旧记录
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_TotalFightExp, totalExp % ChConfig.Def_PerPointValue)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_TotalFightExpPoint, totalExp / ChConfig.Def_PerPointValue)
+        upPer = (totalExp - totalExpRecord) * 100 / totalExpRecord if totalExpRecord else 0
+        
+    # 通知结果
+    overDict = {FBCommon.Over_enterLV:enterLV, FBCommon.Over_exp:totalExp % ChConfig.Def_PerPointValue, 
+                FBCommon.Over_expPoint: totalExp / ChConfig.Def_PerPointValue, 
+                'gradeExp':gradeExp % ChConfig.Def_PerPointValue, 'gradeExpPoint':gradeExp / ChConfig.Def_PerPointValue,
+                'upPer':upPer, FBCommon.Over_grade:grade, FBCommon.Over_isSweep:1}
+    __SendBZZDOverInfo(curPlayer, overDict)
+    return
 
 ## 副本行为
 def DoFBAction(curPlayer, actionType, actionInfo, tick):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index 2f6c81b..c650ce8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -28,6 +28,7 @@
 import NPCCommon
 import ChConfig
 import ChItem
+import ItemControler
 
 FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
 FBDict_IsPlayerOver = 'IsPlayerOver_%s' #玩家是否已经结算掉落的,参数playerID
@@ -344,4 +345,30 @@
             
     return giveItemList
 
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+    if curState not in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]:
+        GameWorld.DebugLog("缥缈无法扫荡! 不存在该事件或无法进入! mapID=%s,lineID=%s,curState=%s" % (mapID, lineID, curState))
+        return False
+    return True
+
+## 扫荡结果
+def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    playerID = curPlayer.GetPlayerID()
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+    if not ipyData:
+        return
+    eventID = ipyData.GetID()
+    PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
+    
+    isOwner = True
+    giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner)
+    ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
+    
+    isPass = 1
+    overDict = {FBCommon.Over_ownerID:playerID, FBCommon.Over_ownerName:curPlayer.GetPlayerName(), 
+                FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList), FBCommon.Over_isSweep:1}
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+    return
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index fe910da..972d4dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -26,6 +26,7 @@
 import ChConfig
 import FBCommon
 import ItemControler
+import random
 
 FBDict_SyncFBNPC = 'SyncFBNPC' #是否需要同步副本NPC
 
@@ -323,5 +324,48 @@
     return
 
 
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+    if curState not in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]:
+        GameWorld.DebugLog("缥缈无法扫荡! 不存在该事件或无法进入! mapID=%s,lineID=%s,curState=%s" % (mapID, lineID, curState))
+        return False
+    return True
+
+## 扫荡结果
+def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    
+    jsonItemList = []
+    refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+    npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+    GameWorld.DebugLog("草园扫荡: mapID=%s,lineID=%s,npcCountDict=%s" % (mapID, lineID, npcCountDict))
+    if npcCountDict:
+        npcIDList = npcCountDict.keys()
+        doCount = sum(npcCountDict.values()) * 2
+        while npcIDList and doCount >= 0:
+            doCount -= 1
+            npcID = random.choice(npcIDList)
+            collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+            if not collectNPCIpyData:
+                npcIDList.remove(npcID)
+                continue
+            awardItemInfo = NPCCommon.DoGiveCollectNPCAward(curPlayer, npcID, collectNPCIpyData, isSweep=True)
+            if awardItemInfo == None:
+                npcIDList.remove(npcID)
+                GameWorld.DebugLog("    扫荡npcID=%s,没有奖励了,移除! npcIDList=%s" % (npcID, npcIDList))
+                continue
+            jsonItemList.extend(awardItemInfo)
+            GameWorld.DebugLog("    npcID=%s,awardItemInfo=%s" % (npcID, awardItemInfo))
+    GameWorld.DebugLog("    扫荡jsonItemList=%s" % jsonItemList)
+    
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':mapID, 'LineID':lineID})
+    if ipyData:
+        fdeventID = ipyData.GetID()
+        PlayerFairyDomain.SetFairyDomainEventState(curPlayer, fdeventID, PlayerFairyDomain.FDEventState_Visited)
+    
+    isPass = 1
+    overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+    return
 
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py
index 9eaeb7e..29e70dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py
@@ -214,7 +214,7 @@
     lineID = 0
     mapID = FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID())
     ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':mapID, 'LineID':lineID})
-    fdeventID = ipyData.GetID()
+    fdeventID = ipyData.GetID() if ipyData else 0
     GameWorld.DebugLog("副本结算: isPass=%s" % (isPass))
     
     noAssistPlayerID, assistMoneyType, assistPlayerMoneyDict = PlayerAssist.OnFBAssistOver(isPass, mapID)
@@ -313,5 +313,24 @@
 def CheckCanAttackTagObjInFB(attacker, defender):
     return GameWorld.GetGameFB().GetFBStep() == FB_Step_Fight
 
+## 可否扫荡
+def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+    if curState not in [PlayerFairyDomain.FDEventState_CanVisit, PlayerFairyDomain.FDEventState_Visiting]:
+        GameWorld.DebugLog("缥缈无法扫荡! 不存在该事件或无法进入! mapID=%s,lineID=%s,curState=%s" % (mapID, lineID, curState))
+        return False
+    return True
 
-
+## 扫荡结果
+def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomain', {'MapID':mapID, 'LineID':lineID})
+    if ipyData:
+        fdeventID = ipyData.GetID()
+        PlayerFairyDomain.SetFairyDomainEventState(curPlayer, fdeventID, PlayerFairyDomain.FDEventState_Visited)
+    
+    isPass = 1
+    _, bossID = FBCommon.GetFBLineRefreshNPC(ChConfig.Def_FBMapID_KillDevil)
+    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, {bossID:1})
+    overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
+    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 6ad5125..512b1c1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -470,9 +470,9 @@
     if mapID != ChConfig.Def_FBMapID_MunekadoTrial:
         return
     # 暂写死,前两层不能扫
-    if lineID < 2:        
-        GameWorld.DebugLog("前两层不能扫荡!")
-        return
+    #if lineID < 2:        
+    #    GameWorld.DebugLog("前两层不能扫荡!")
+    #    return
     historyStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
     if historyStar < 5:
         GameWorld.DebugLog("没有S级不能扫荡!")
@@ -508,6 +508,7 @@
     overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
     overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
     overDict[FBCommon.Over_itemInfo] = jsonItemList
+    GameWorld.DebugLog("宗门扫荡结果: overDict=%s" % overDict)
     FBCommon.Notify_FB_Over(curPlayer, overDict)
     return True
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index f657a56..daa46f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -359,7 +359,7 @@
     if fbIpyData and fbIpyData.GetDayTimes():
         FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
     
-    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+    helpIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBHelpBattle", mapID, lineID)
     if helpIpyData:
         FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
         return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index 35cff0b..d77d8fd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -30,6 +30,7 @@
 import PlayerFeastTravel
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
+import ItemControler
 import ItemCommon
 import PyGameData
 import EventShell
@@ -193,6 +194,16 @@
         GameWorld.Log('寻访仙域, 没有随机出事件,使用默认事件!! playerLV=%s,visitCnt=%s,默认fdEventIDList=%s'%(curPlayer.GetLV(), visitCnt, fdEventIDList), curPlayer.GetID())
         if not fdEventIDList:
             return
+        
+    for fdEventID in fdEventIDList:
+        domainIpyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdEventID)
+        if not domainIpyData:
+            continue
+        
+        # 草园重置
+        if domainIpyData.GetEventType() in [FDEventType_GrasslandXian, FDEventType_GrasslandLing]:
+            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, domainIpyData.GetEventType(), fdEventID)
+            
     if not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
         return
     
@@ -425,6 +436,7 @@
 def GetFairyAdventuresAward(curPlayer, fdeventID, state):
     ##奇遇领取奖励
     state = GameWorld.ToIntDef(state, 0)
+    isSweep, state = state / 10, state % 10
     if state == FDEventState_Visiting:
         SetFairyDomainEventState(curPlayer, fdeventID, state)
     elif state == FDEventState_Visited:
@@ -464,10 +476,15 @@
                     giveItemList.append(GameWorld.GetResultByWeightList(itemRateList))
             else:
                 giveItemList = [ipyData.GetBasicAward()]
-        NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, 0)
         msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
+        if isSweep:
+            ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
+            msgDict.update({FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_FairyTreasure, 
+                            FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1})
+        else:
+            NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, 0)
         FBCommon.Notify_FB_Over(curPlayer, msgDict)
-        GameWorld.DebugLog('缥缈奇遇领奖 msgDict=%s, fdeventID=%s' % (msgDict, fdeventID))
+        GameWorld.DebugLog('缥缈奇遇领奖 msgDict=%s, fdeventID=%s, isSweep=%s' % (msgDict, fdeventID, isSweep))
     return
 
 

--
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