From 563e6d6c9bb5e09f7ef7d3534466acd2dbc2aa36 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 十一月 2021 14:33:42 +0800
Subject: [PATCH] 9325 【BT3】【BT4】【BT5】【主干】【后端】日常扫荡优化

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
index ebb1910..94ad794 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_Player.py
@@ -104,7 +104,7 @@
 def AttackResult(curNormalNPC, curTagPlayer, skill, tick):
 
     #玩家活着
-    if curTagPlayer.GetHP() > 0:
+    if GameObj.GetHP(curTagPlayer) > 0:
         #被攻击玩家进入战斗状态
         AttackCommon.OnNPCHitPlayer(curNormalNPC, curTagPlayer, tick)
         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)

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