From 5685e4d493ef5b7570bc20b6037fc2c8603cab85 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 二月 2019 14:41:57 +0800
Subject: [PATCH] 6211 【后端】【1.6】合服任务单(删除旧合服相关内容)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  215 -----------------------------------------------------
 1 files changed, 0 insertions(+), 215 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 7b8d625..8954560 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -1091,21 +1091,6 @@
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
     return
 
-## 处理重开服务器后, 活动继续开启逻辑根据天数
-#  @param tick 当前时间 
-#  @return None
-def Dispose_Action_GoOn_ByDay(tick):
-    #已固定在每整分钟触发,故暂不需要时间间隔控制
-    #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
-    #    #间隔未到
-    #    return
-    
-    if GameWorld.IsCrossServer():
-        return
-    
-    Dispose_ActionGoOnByDayKey()
-    return
-
 ## 当前时间与指定时间比较
 #  @param curTime 当前服务器时间 
 #  @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分] 
@@ -1202,203 +1187,3 @@
     return
 
 #-------------------------------------------------------------------------------
-
-## 根据活动开启的活动事件OnDay
-#  @param None: 
-#  @return: None
-def DoLogic_ActionByDayKeyOnDay():
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
-    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
-    repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
-    startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
-    # 不是循环阶段 
-    if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
-        GameWorld.Log("没有正式进入周期循环,不处理!")
-        return
-    
-    Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
-    Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
-    
-    # 强制更新一次世界等级
-    GameWorldAverageLv.OpenWorldAverageLv()
-    
-    repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
-    repeatOrder = "" if not repeatOrder else str(repeatOrder)
-    preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
-    preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
-    worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
-    GameWorld.Log("    startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s" 
-                  % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
-    
-    # 开始循环
-    if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
-        repeatOrder = ""
-        for i, repeatInfo in enumerate(repeatList, 1):
-            if i > 9:
-                break
-            needWorldAverageLV = repeatInfo[0]
-            if worldAverageLV < needWorldAverageLV:
-                continue
-            repeatOrder = "%s%s" % (repeatOrder, i)
-        PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
-        GameWorld.Log("    开始循环, 生成循环编号顺序: %s" % repeatOrder)
-        
-    # 还没全部开始循环,则判断是否有动态新插入的循环
-    elif len(repeatOrder) < len(repeatList):
-        GameWorld.Log("    还没全部开始循环,判断是否有动态新插入的循环..")
-        for i, repeatInfo in enumerate(repeatList, 1):
-            if i > 9:
-                break
-            if str(i) in repeatOrder: # 已经在循环里的不处理
-                continue
-            needWorldAverageLV = repeatInfo[0]
-            if worldAverageLV < needWorldAverageLV:
-                continue
-            
-            # 插入新循环
-            if preRepeatNum in repeatOrder:
-                insertIndex = repeatOrder.index(preRepeatNum)
-                repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
-            else:
-                repeatOrder = str(i)
-            PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
-            GameWorld.Log("        编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
-            break
-            
-    if not repeatOrder:
-        GameWorld.Log("    没有可循环的活动!")
-        return
-    
-    # 进入下一天循环编号
-    if preRepeatNum and preRepeatNum in repeatOrder:
-        nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
-        nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
-    else:
-        nextRepeatIndex = 0
-    nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
-    if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
-        GameWorld.Log("    下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
-        return
-    
-    GameWorld.Log("    过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
-    
-    gameWorld = GameWorld.GetGameWorld()
-    nextRepeatDict = repeatList[nextRepeatNum - 1][1]
-    for dictName, signID in nextRepeatDict.items():
-        # 已经是这个值不处理
-        if gameWorld.GetDictByKey(dictName) == signID:
-            #GameWorld.DebugLog("    已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
-            continue
-        
-        # 默认当前的0点开始到当天的23点59分
-        curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
-        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-            
-    return
-
-
-
-## 处理重开服务器后, 活动继续开启逻辑根据天数key
-#  @param None
-#  @return None
-def Dispose_ActionGoOnByDayKey():
-    if GameWorld.IsCrossServer():
-        return
-    GameWorld.DebugLog("处理特惠状态信息...")
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
-    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
-    allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
-    
-    if not isMixServer:
-        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
-    else:
-        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
-        
-    return
-
-
-## 按天开启可循环活动检查
-#  @param controlList: 
-#  @return: None
-def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
-    curTime = GameWorld.GetServerTime()
-    gameWorld = GameWorld.GetGameWorld()
-    for goOnControl in goOnList:
-        beginDay, beginH, beginM = goOnControl[0]
-        endDay, endH, endM = goOnControl[1]
-        if curDay < beginDay or curDay > endDay:
-            #活动不在这一时间段
-            #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s" 
-            #                   % (curDay,beginDay,endDay))
-            continue
-        
-        dictName = goOnControl[2]  # 字典名
-        signID = goOnControl[3]  # 标记
-        
-        # 已经是这个值不处理
-        if gameWorld.GetDictByKey(dictName) == signID:
-            #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
-            continue
-
-        beginTime = ['-', '-', '-', '-', beginH, beginM]
-        endTime = ['-', '-', '-', '-', endH, endM]
-        #还没开始
-        if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
-            #GameWorld.DebugLog("还没开始...")
-            continue
-        
-        #已经结束
-        if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
-            #GameWorld.DebugLog("已经结束...")
-            continue
-        
-        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-                
-    return
-
-def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
-    # 计算开始及结束日期
-    beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-    
-    actionID = int(time.time())
-    GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s' 
-                  % (dictName, signID, beginTime, endTime, actionID))
-    
-    #潜规则:在ChConfig活动相关设置中,提取了字典名
-    gameWorld.SetDict(dictName, signID)
-    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
-    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
-    # 标记活动唯一id
-    actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
-    gameWorld.SetDict(actionIDKey, actionID)
-    
-    #通知Mapserver,设置字典
-    GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
-    GameWorld.SendMapServerMsgEx(dictName, signID)
-            
-    #处理GameServer活动逻辑
-    __DoLogic_GameServer_ActionState(dictName, signID)
-    return
-
-## 获取开启结束时间
-#  @param tick 
-#  @return None
-def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
-    beginDiffDays = max(0, curDay - beginDay)
-    beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
-    beginDateTimeStr = str(beginDateTime).split(".")[0]
-    beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
-    beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
-
-    endDiffDays = max(0, endDay - curDay)
-    endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
-    endDateTimeStr = str(endDateTime).split(".")[0]
-    endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
-    endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
-    return beginTimeNum, endTimeNum
-
-

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