From 56915409677ce25cbbb7fab752c420a26229c84d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 07 四月 2024 17:50:54 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(新增技能效果ID 1007、1008、4542、5012;新增技能释放方式51) 1. 新增技能效果ID 1007-根据目标状态变更技能伤害百分比;1008-根据目标血量变更技能伤害百分比 2. 增加锁定受到的最大伤害效果 4542-buff锁定受到伤害最大值,不会高于自身最大生命值x% 3. 增加技能被动效果ID 5012-目标闪避后触发技能 4. 增加技能释放方式51-打出目标xx属性的X%伤害,单体攻击,支持配置最大不超过自身xx属性x%

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 45978b9..bed2c7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1637,6 +1637,7 @@
             PassiveBuffEffMng.OnPetPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_BeSuperHit, tick)
         elif hurtType == ChConfig.Def_HurtType_Miss:
             PassiveBuffEffMng.OnPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_MissSkill, tick)
+            PassiveBuffEffMng.OnPassiveSkillTrigger(attacker, defender, None, ChConfig.TriggerType_BeMissSkill, tick)
         elif hurtType == ChConfig.Def_HurtType_LuckyHit:
             PassiveBuffEffMng.OnPetPassiveSkillTrigger(defender, attacker, None, ChConfig.TriggerType_BeLuckyHit, tick)
             

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